Quenty
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| Joined: 03 Sep 2009 |
| Total Posts: 9316 |
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| 23 Apr 2013 07:51 PM |
So basically, this is a game that I just kind of thought of (I'm not sure what reception will be like), but the idea is to see how well you write your output. Here's how you play.
1) Open up your current scripting project. 2) Run it - Push buttons, click things, make things infuriatingly annoying 2b) If you have a ton of spam output, do x30 or however many times it repeats so we don't spam this forum up. 3) Copy output into forum and paste 4) Try to decrypt someone else's output 5) Explain later what yours is
Bonus points for decrypting errors. :D See how good you are at writing output or decrypting other people's output. Try to figure out what the project is. :D
Here's my output - clearly it's tilted in favour of readability (because, you know, why else have this game then to show off my awesome output), however, it's still fairly cryptic.
logging probability 0.18939786980804 not logging 19:47:10.382 - Successfully opened file - C:/Users/User/AppData/Local/Roblox/visit.rbxl [QuentySupportSystem] - Serverside Solo test mode enabled for QuentySupportSystem. [Quenty Support System] - Setting up Player 'Player1' [Quenty Support System] - Cloning support scripts to Player [Quenty Support System] - Done Cloning Scripts [QuentySupportSystemLocal] - Solo mode of QuentySupportSystemLocal enabled [AnimationSystemTester] - Setup Console @ Workspace.GameAssets.Consoles [AnimationSystemTester] - Setup Power Core Core A [AnimationSystemTester] - Setup Power Core Core C [AnimationSystemTester] - Setup Power Core Core B [PersistantLog] - Log created @ Lighting.QuentyPersistantData.ServerChatLog [PersistantLog] - Log created @ Lighting.QuentyPersistantData.QuentyPlayerData.Player1Data.PlayerAdminActions [PersistantLog] - Log created @ Lighting.QuentyPersistantData.QuentyPlayerData.Player1Data.PlayerChatLogs qEnterprise Commands loaded with 12 command(s) and 29 alias(es) [QuentySupportSystem] - Solo mode loading script 'ParagraphConstructor' into Player's SupportSystem [QuentySupportSystem] - Solo mode loading script 'qGUI' into Player's SupportSystem Warning: Could not find 'blank' defaulting to 'normal' Breaking down "" Breaking down "The Story of Lorem Ipsum" Adding clone label of "The Story of Lorem " 19:47:16.736 - Players.Player1.PlayerGui.QuentySupportSystemLocal.Paragrap:100: attempt to index local 'Label' (a nil value) 19:47:16.739 - Script "Players.Player1.PlayerGui.QuentySupportSystemLocal.Paragrap", Line 100 - local CloneLabel 19:47:16.751 - Script "Players.Player1.PlayerGui.QuentySupportSystemLocal.Paragrap", Line 116 - upvalue GetSentenceBreakdown 19:47:16.752 - Script "Players.Player1.PlayerGui.QuentySupportSystemLocal.Paragrap", Line 179 - upvalue ConstructParagraph 19:47:16.753 - Script "Players.Player1.PlayerGui.QuentySupportSystemLocal.Paragrap", Line 326 19:47:16.753 - Script "Players.Player1.PlayerGui.QuentySupportSystemLocal.Paragrap", Line 361 - field ConstructBlock 19:47:16.754 - Script "Players.Player1.PlayerGui.ParagraphSystemTester", Line 45 19:47:16.755 - stack end [RespawnService] - Setting up respawn on Player1 [QuentySupportSystem] - Solo mode loading script 'MenuSystem' into Player's SupportSystem [CommandPlayerSetup] - Setting up local character for Player1 Local operations running [Quenty Support System] - Cloning support scripts to Player [QuentySupportSystemLocal] - Solo mode of QuentySupportSystemLocal enabled [Quenty Support System] - Done Cloning Scripts [QuentySupportSystem] - Waiting for QuentySupportSystemLocal to load [QuentySupportSystem] - Solo mode loading script 'SoundPlayer' into Player's SupportSystem [QuentySupportSystem] - Solo mode loading script 'KeyboardStatus' into Player's SupportSystem [QuentySupportSystem] - Solo mode loading script 'ScreenCover' into Player's SupportSystem [QuentySupportSystem] - Solo mode loading script 'qCamera' into Player's SupportSystem [QuentySupportSystem] - Solo mode loading script 'PseudoChat' into Player's SupportSystem [QuentySupportSystem] - Solo mode loading script 'LensGlare' into Player's SupportSystem [QuentySupportSystem] - Solo mode loading script 'CustomizationSystem' into Player's SupportSystem [KeyboardStatus] - Setting up mouse events [PersistantLog] - Log created @ Lighting.QuentyPersistantData.ServerChatLog [CustomizationSystem] - Setup Modular PlayerClass [CustomizationSystem] - Setup Modular ModularGun [MenuSystem] - Rendering Menu [Menu System] - Animate Buttons In [CustomizationSystem] - Searching for choices for 'CurrentSelected' [CustomizationSystem] - Editing MODULAR.CurrentSelected's Value [CustomizationSystem] - Set OnEdit [CustomizationSystem] - Set OnEdit [CustomizationSystem] - Set OnEdit [CustomizationSystem] - Set OnEdit [CustomizationSystem] - Set OnEdit [MenuSystem] - Disconnecting all events: OnEntrance: [Menu System] - Animate Buttons In (Submenu) @ 1 [CustomizationSystem] - Button (Custom Class II) == ChoiceButton (Jockey) = false Tostring: table: 0D926960 == table: 0A0B4DB8 = false [CustomizationSystem] - Button (Custom Class I) == ChoiceButton (Jockey) = false Tostring: table: 0D9267E0 == table: 0A0B4DB8 = false [CustomizationSystem] - Button (Custom Class IV) == ChoiceButton (Jockey) = false Tostring: table: 0D925130 == table: 0A0B4DB8 = false [CustomizationSystem] - Button (Sniper) == ChoiceButton (Jockey) = false Tostring: table: 0D925BB0 == table: 0A0B4DB8 = false [CustomizationSystem] - Button (Custom Class III) == ChoiceButton (Jockey) = false Tostring: table: 0D9253A0 == table: 0A0B4DB8 = false [CustomizationSystem] - Button (Jockey) == ChoiceButton (Jockey) = false Tostring: table: 0D926180 == table: 0A0B4DB8 = false [Menu System] - Animate Buttons In [MenuSystem] - Disconnecting all events: OnLeave: [MenuSystem] - Disconnecting all events: OnEntrance: [Menu System] - Animate Buttons In (Submenu) @ 1 [MenuSystem] - Disconnecting all events: OnEntrance: [Menu System] - Animate Buttons In (Submenu) @ 1 [MenuSystem] - Disconnecting all events: OnEntrance: [Menu System] - Animate Buttons In (Submenu) @ 1 [MenuSystem] - Disconnecting all events: OnEntrance: [Menu System] - Animate Buttons In (Submenu) @ 1 [Menu System] - Animate Buttons In [MenuSystem] - Disconnecting all events: OnLeave: [MenuSystem] - Disconnecting all events: OnLeave: [MenuSystem] - Disconnecting all events: OnLeave: [MenuSystem] - Disconnecting all events: OnLeave: [MenuSystem] - Rendering Menu [Menu System] - Animate Buttons Out [MenuSystemTester] - Team Selected [MenuSystemTester] - Spawn find fail @ Workspace.SpawnLocation Check @ false (x4) [MenuSystemTester] - Player not moved. Spawn: nil [AnimationSystemTester] - Click Triggerd power core... Core C [AnimationSystemTester] - Click Triggerd power core... Core C [AnimationSystems] - Already updating [AnimationSystemTester] - Click Triggerd power core... Core C [AnimationSystems] - Already updating [MenuSystemTester] [ControlPanel] - User out of range, closing [MenuSystemTester] [ControlPanel] - Exit fired [MenuSystemTester] [ControlPanel] - Exit fired and executed [CommandPlayerSetup] - Player 'Player1' chatted "Test" [PersistantLog] - Adding new object into log... Checking filter [PersistantLog] - Adding new object into log... Found the command 'Test' with 0 required input. Executing the command 'Test' Exeucting Specific: 'Test' Test command executed succesfully by Player1 [CommandPlayerSetup] - Player 'Player1' chatted "Ah yeah" [PersistantLog] - Adding new object into log... Checking filter [PersistantLog] - Adding new object into log... No command found w/ the name of 'Ah' |
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| 23 Apr 2013 07:56 PM |
Mine is empty except for:
the generic starting place messages, and the odd invalid mesh or texture ID (which I then use a search and destroy function on),
because I clean the scripts up to stop outputting if they've been cleaned. It's terribly inefficient though because I get caught doing this between every script. Really messes with the flow of creation and testing. |
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dekkonot
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| Joined: 22 Dec 2010 |
| Total Posts: 6685 |
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| 23 Apr 2013 07:57 PM |
This is the one error I got before it quit loading in studio:
17:56:50.420 - DEAT: Could not get local player; Code = 34 17:56:50.436 - Script "Workspace.MidnightianConsole", Line 4535 17:56:50.436 - stack end |
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| 23 Apr 2013 08:10 PM |
Here's my output:
logging probability 0.2340769676809 not logging [GameScript] GameScript loaded [GameScript] 19 clones [GameScript] 19 rounds [GameScript] Spawn Scripts already initialized. [GuiEngine] Loaded [GuiEngine] Load Screen enabled [GuiEngine] Loading... [GuiEngine] Battlefield: false [GuiEngine] Waiting for stuff on main thread... [GuiEngine] Waiting for server... [GuiEngine] Waiting for stuff... Admin Commands loaded Badge Awarder Loaded. BadgeID: 82544379 [TaskManager] Loaded [TaskManager] Somebody's here! [TaskManager] Creating stats for Player Player1 [TaskManager] Loading Badgeflags... [TaskManager] Attempting to load data... [GuiEngine] Patched Animate Script [GuiEngine] Godded Player [GuiEngine] Loading stats... [GuiEngine] Load Complete [TaskManager] Checking for VIP/Admin shirts... [TaskManager] Gave 8000 Pts to Player1 [TaskManager] Giving ForceField to Player1 [TaskManager] Giving Tool "Firebrand" to Player1 [TaskManager] Gave Admin Spawning/KillAll to Player1 [TaskManager] Player1 has Admin [TaskManager] Player has a prefix [GuiEngine] Not on a touch device [GuiEngine] Giving Player1 a ForceField... [GuiEngine] Giving Player1 0 Speed X2s... [GuiEngine] Regodding just to be sure [GuiEngine] Yay! Everything is perfect. [GuiEngine] Added Load tag
~Kill The Clones is the best game on ROBLOX!~ |
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ball360
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| Joined: 31 Mar 2009 |
| Total Posts: 1557 |
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| 23 Apr 2013 08:25 PM |
Studio died after running. Well then |
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Quenty
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| Joined: 03 Sep 2009 |
| Total Posts: 9316 |
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| 23 Apr 2013 08:29 PM |
> MidnightianConsole
I have no idea what your code is doing.
Ryan seems to have a system kind of like mine. :D |
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dekkonot
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| Joined: 22 Dec 2010 |
| Total Posts: 6685 |
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| 23 Apr 2013 08:32 PM |
| xP It's a little something I'm building. It's already at almost full power. |
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| 23 Apr 2013 09:04 PM |
You should use script:GetFullName(). It's what I always use when printing code, so that it can be associated to a particular script.
When I write code for ROBLOX, I don't usually give output. I will do full parameter checking in projects where it is worth including my type library as a dependency, and I will include custom error messages there and there, but I generally do not print information about all script events.
Perhaps I should, I guess.
_________________________________________________________________________ I possess 4 ROBUX and 15 tickets. |
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| 23 Apr 2013 09:06 PM |
| @Quenty I actually just added all that now. Thanks for the idea! :P |
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| 23 Apr 2013 09:13 PM |
I recall oxcool1 once posted about a way to get the line number from which a function was called.
I need this. Right now. :(
_________________________________________________________________________ I possess 4 ROBUX and 15 tickets. |
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| 23 Apr 2013 09:40 PM |
well the output is:
hello, world! |
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| 23 Apr 2013 09:46 PM |
Beat this:
Players.Player.PlayerGui.Console: Initialized Boteri API Players.Player.PlayerGui.Console: Imported type library Players.Player.PlayerGui.Console: Created new widget with name Console and parent Players.Player.PlayerGui.Boteri Players.Player.PlayerGui.Console: Created new widget with name Output and parent Players.Player.PlayerGui.Boteri.Console Players.Player.PlayerGui.Console: Created new output Players.Player.PlayerGui.Console: Created new console Players.Player.PlayerGui.Interpreter: Hooked interpreter to console Players.Player.PlayerGui.Library: Imported type library Players.Boteri.PlayerGui.Console: Imported type library Players.Boteri.PlayerGui.Console: Created new widget with name Console and parent Players.Boteri.PlayerGui.Boteri Players.Boteri.PlayerGui.Console: Created new widget with name Output and parent Players.Boteri.PlayerGui.Boteri.Console Players.Boteri.PlayerGui.Console: Created new output Players.Boteri.PlayerGui.Console: Created new console Players.Boteri.PlayerGui.Interpreter: Hooked interpreter to console Players.Boteri.PlayerGui.Library: Imported type library Players.Boteri.PlayerGui.Console: Redrawn output Players.Boteri.PlayerGui.Console: New item in console log: Welcome to Boteri Console 1.2.0! Players.Boteri.PlayerGui.Console: Redrawn output Players.Boteri.PlayerGui.Console: New item in console log: Call the 'help' function to get information.
_________________________________________________________________________ I possess 4 ROBUX and 15 tickets. |
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| 23 Apr 2013 09:47 PM |
| isnt it rhetorically supposed to be output not input? |
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Quenty
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| Joined: 03 Sep 2009 |
| Total Posts: 9316 |
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| 23 Apr 2013 10:01 PM |
If I printed out every single event/instance my output would be a lot lot lot bigger. Over 200 requests (pretty sure) for libraries gets floated into my library system, and callbacks and imports also are hard.
I think there's probably a few hundred classes, and I redraw menus once or twice every click - tree structure / recursive system. Basically, my output isn't arbitrary, with over 20,000 lines of code in my game, I can't let it be like that. :D
All of the output in my system is actually for debugging...
> [QuentySupportSystem] - Waiting for QuentySupportSystemLocal to load [QuentySupportSystem] - Solo mode loading script 'SoundPlayer' into Player's SupportSystem [QuentySupportSystem] - Solo mode loading script 'KeyboardStatus' into Player's SupportSystem [QuentySupportSystem] - Solo mode loading script 'ScreenCover' into Player's SupportSystem [QuentySupportSystem] - Solo mode loading script 'qCamera' into Player's SupportSystem [QuentySupportSystem] - Solo mode loading script 'PseudoChat' into Player's SupportSystem [QuentySupportSystem] - Solo mode loading script 'LensGlare' into Player's SupportSystem [QuentySupportSystem] - Solo mode loading script 'CustomizationSystem' into Player's SupportSystem
This is making sure all the libraries load correctly - if they don't, I can easily tell versus waiting for it to fail.
> [KeyboardStatus] - Setting up mouse events
Sometimes this thing yields or breaks when the mouse doesn't load (or didn't)
> [CustomizationSystem] - Searching for choices for 'CurrentSelected' [CustomizationSystem] - Editing MODULAR.CurrentSelected's Value
This stuff is for the Modular Gun System I'm working on.
> [Menu System] - Animate Buttons In (Submenu) @ 1 [CustomizationSystem] - Button (Custom Class II) == ChoiceButton (Jockey) = false Tostring: table: 0D926960 == table: 0A0B4DB8 = false
Same with this,
> [Menu System] - Animate Buttons In [MenuSystem] - Disconnecting all events: OnLeave: [MenuSystem] - Disconnecting all events: OnEntrance: [Menu System] - Animate Buttons In (Submenu) @ 1
Event's in the MenuSystem need to disconnect in a tree-like fashion, and I"m still not sure if it's doing it correctly, especially when sublevels get mixed.
> [MenuSystemTester] - Team Selected [MenuSystemTester] - Spawn find fail @ Workspace.SpawnLocation Check @ false (x4)
The game is searching for a spawn location to drop the player at, and it isn't very efficient. You can see it had to check four times before exiting the loop
> [MenuSystemTester] - Player not moved. Spawn: nil
The system finally decided there was no spawn location.
> [AnimationSystemTester] - Click Triggerd power core... Core C [AnimationSystemTester] - Click Triggerd power core... Core C [AnimationSystems] - Already updating [AnimationSystemTester] - Click Triggerd power core... Core C [AnimationSystems] - Already updating
The animation system contains inertia and was quite glitchy before, thus this output.
> [MenuSystemTester] [ControlPanel] - User out of range, closing [MenuSystemTester] [ControlPanel] - Exit fired [MenuSystemTester] [ControlPanel] - Exit fired and executed
Networking with the control panel is quite a pain, this is showing that events were successfully activated.
> [CommandPlayerSetup] - Player 'Player1' chatted "Test" [PersistantLog] - Adding new object into log... Checking filter [PersistantLog] - Adding new object into log... My pseudo chat system (visualization and actual fake chat in studio) was even more glitchy at times, this is the PersistantLog system stating a new object was added into the system.
> Found the command 'Test' with 0 required input. Executing the command 'Test' Exeucting Specific: 'Test' Test command executed succesfully by Player1
Basis of my command system is also spewing out input.
> Checking filter
Chat is, of course, filtered to go with ROBLOX's safechat policy.
> No command found w/ the name of 'Ah'
And no command exists for that. |
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| 23 Apr 2013 10:02 PM |
Here you go, probably a bit messy:
logging probability 0.49507126071963 [VoidAPI] VoidAPI Initiated, detecting API Frameworks... [VoidAPI] Found API Framework: Infinity 2.0 [Infinity 2.0] Initiated. Load complete. [VoidAPI] Registering class 'QuestManager' QuestManager table: 114BB2B0 [VoidAPI] Calling constructor of QuestManager [QuestManager] initiated. [VoidAPI] Registering class 'LightingService' LightingService table: 10CCAC28 [VoidAPI] Calling constructor of LightingService Dynamic Lighting Enabled true [LightingService] 107 Lights detected. NK09 Permissions framework v1.0.2.1 loaded. [Permissions] Registered command '/help' To 1 permission group(s) [Permissions] Registered command '/kill' To 1 permission group(s) [Permissions] Registered command '/manuadd' To 1 permission group(s) [Permissions] Registered command '/sweapon' To 1 permission group(s) [Permissions] Registered command '/eweapon' To 1 permission group(s) [Permissions] Registered command '/item' To 1 permission group(s) [Permissions] Registered command '/earmour' To 1 permission group(s) [Permissions] Registered command '/ia' To 1 permission group(s) [Permissions] Registered command '/kick' To 2 permission group(s) [Permissions] Registered command '/console' To 1 permission group(s) [Permissions] Registered command '/ban' To 2 permission group(s) [Permissions] Registered command '/save' To 1 permission group(s) [Permissions] Registered command '/do' To 1 permission group(s) [Permissions] Registered command '/tphere' To 3 permission group(s) [Permissions] Registered command '/tp' To 3 permission group(s) [VoidAPI] Registering class 'NPCBehaviour' NPCBehaviour table: 1389B498 [VoidAPI] Calling constructor of NPCBehaviour [VoidAPI] Registering class 'ChatSystem' ChatSystem table: 13898818 [VoidAPI] Calling constructor of ChatSystem [VoidAPI] Registering class 'ActionObjects' ActionObjects table: 13896AF8 [VoidAPI] Calling constructor of ActionObjects [ActionObjects] adding scripted door dholdcastle_ent [ActionObjects] adding scripted door dholdcastle_exit [ActionObjects] adding scripted door dholdsw_ent [ActionObjects] adding scripted door dholdsw_ext [ActionObjects] adding scripted door dholdsw_ext2 [ActionObjects] adding scripted door dholdsw_ent2 [ActionObjects] adding scripted door modent [ActionObjects] adding scripted door modext [ActionObjects] adding scripted door dholdpri_ent [ActionObjects] adding scripted door dholdpri_ext [VoidAPI] Registering class 'AssetManager' AssetManager table: 138A80E0 [VoidAPI] Calling constructor of AssetManager [VoidAPI] Registering class 'ItemManager' ItemManager table: 138A7CF0 [VoidAPI] Calling constructor of ItemManager [ItemManager] ItemManager loaded. [ItemManager] Item database loaded successfully. [VoidAPI] Registering class 'LocationManager' LocationManager table: 1389B768 [VoidAPI] Calling constructor of LocationManager [VoidAPI] Registering class 'NPCManager' NPCManager table: 13879DE8 [VoidAPI] Calling constructor of NPCManager [VoidAPI] Registering class 'Party' Party table: 13896CA8 [VoidAPI] Calling constructor of Party [NPCBehaviour] Activated via NPCManager. [NPCManager] Loading NPC Manager v1.0.0 [NPCManager] New Instance of NPC: dummy [NPCManager] New Instance of NPC: dholdguard_exp [NPCManager] New Instance of NPC: npcguy [NPCManager] New Instance of NPC: dholdguard [NPCManager] New Instance of NPC: npcguy |
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HaxHelper
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| Joined: 19 Dec 2009 |
| Total Posts: 1208 |
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| 23 Apr 2013 10:02 PM |
| it seems like everyone is just trying to impress by making as many debug messages for mystery APIs as possible |
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| 23 Apr 2013 10:03 PM |
I generally don't print anything unless:
a) I am debugging st00f. b) I am testing st00f. c) Because I want to be fancy. |
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| 23 Apr 2013 10:05 PM |
| If I added a player, it'd probably be a bit bigger with the PlayerManager class printing things. :P |
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dekkonot
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| Joined: 22 Dec 2010 |
| Total Posts: 6685 |
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| 23 Apr 2013 10:24 PM |
| My console is amazing. It, as of the last update, has over 50 commands built into it, a module system (!) and a API that I'm calling MAPI. I like the the word Midnightian, so I generally name things that or Dekon... |
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| 23 Apr 2013 10:27 PM |
A portion of the output on a project i'm working on right now, totally not obvious c:
node 14 connected to node 7 yar, ye hit a node! node 14 connected to node 8 yar, ye hit a node! node 14 connected to node 11 yar, ye hit a node! node 14 connected to node 12 yar, ye hit a node! node 14 connected to node 13 14 nodes compiled in 0.048642625808716 ms table: 17D8F3B8 table: 17D8E4B8 Closest node 6 scanning nodes, bro yo, we found a node, bro scanning nodes, bro huh there's the goal Path found, bro bear with me bro, only 2 nodes! Moving on to node 7 |
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dekkonot
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| Joined: 22 Dec 2010 |
| Total Posts: 6685 |
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| 23 Apr 2013 10:31 PM |
| You buildin' a pathfinder, bro? |
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1waffle1
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| Joined: 16 Oct 2007 |
| Total Posts: 16381 |
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| 23 Apr 2013 10:34 PM |
>lua -e "io.stdout:setvbuf 'no'" "ptrec.lua" found new highest with 1: N Searching for 2 found new highest with 2: IN Searching for 3 found new highest with 3: 09 Searching for 4 found new highest with 4: Jo Searching for 5 found new highest with 5: Joi Searching for 6 found new highest with 6: Join Searching for 7 found new highest with 7: Joine Searching for 8 found new highest with 8: Joined Searching for 9 found new highest with 9: Joined: Searching for 10 found new highest with 10: Joined: Searching for 11 found new highest with 11: Joined: 2 Searching for 12 found new highest with 12: Total Posts Searching for 13 found new highest with 13: Total Posts: Searching for 14 found new highest with 14: Total Posts: Searching for 15 found new highest with 15: … Re: [SCRIPTIN Searching for 16 found new highest with 16: … Re: [SCRIPTING Searching for 17 found new highest with 17: … Re: [SCRIPTING Searching for 18 found new highest with 18: … Re: [SCRIPTING G Searching for 19 found new highest with 19: … Re: [SCRIPTING GA Searching for 20 found new highest with 20: … Re: [SCRIPTING GAM Searching for 21 found new highest with 21: … Re: [SCRIPTING GAME Searching for 22 found new highest with 22: … Re: [SCRIPTING GAME] Searching for 23 found new highest with 23: … Re: [SCRIPTING GAME] Searching for 24 found new highest with 24: … Re: [SCRIPTING GAME] - Searching for 25 found new highest with 25: … Re: [SCRIPTING GAME] - Searching for 26 found new highest with 26: … Re: [SCRIPTING GAME] - O Searching for 27 found new highest with 27: … Re: [SCRIPTING GAME] - Ou Searching for 28 found new highest with 28: … Re: [SCRIPTING GAME] - Out Searching for 29 found new highest with 29: … Re: [SCRIPTING GAME] - Outp Searching for 30 found new highest with 30: … Re: [SCRIPTING GAME] - Outpu Searching for 31 found new highest with 31: … Re: [SCRIPTING GAME] - Output Searching for 32 found new highest with 32: … Re: [SCRIPTING GAME] - Output Searching for 33 found new highest with 33: … Re: [SCRIPTING GAME] - Output F Searching for 34 found new highest with 34: … Re: [SCRIPTING GAME] - Output Fu Searching for 35 found new highest with 35: … Re: [SCRIPTING GAME] - Output Fun Searching for 36 found new highest with 36: … Re: [SCRIPTING GAME] - Output Fun Searching for 37 found new highest with 37: … Re: [SCRIPTING GAME] - Output Fun E Searching for 38 found new highest with 38: … Re: [SCRIPTING GAME] - Output Fun ER Searching for 39 found new highest with 39: … Re: [SCRIPTING GAME] - Output Fun ERR Searching for 40 found new highest with 40: … Re: [SCRIPTING GAME] - Output Fun ERRO Searching for 41 found new highest with 41: … Re: [SCRIPTING GAME] - Output Fun ERROR Searching for 42 found new highest with 42: … Re: [SCRIPTING GAME] - Output Fun ERROR! Searching for 43 found new highest with 43: … Re: [SCRIPTING GAME] - Output Fun ERROR! Searching for 44 No larger matches found … Re: [SCRIPTING GAME] - Output Fun ERROR! --- 14 The IronNoob Foru{… Re: [SCRIPTING GAME] - Output Fun ERROR! }If I added a player, --- y Little Pony: Frien{… Re: [SCRIPTING GAME] - Output Fun ERROR! }My console is amazin --- 43 + Reply Report --- printing things. :P{ + Reply Report} dekkonot Joined: 2 --- ngs that or Dekon...{ + Reply Report}NINJAKID09 Joined: --- 15 Total Posts: --- Joined: 27 Aug 2009{ Total Posts: }14114 The IronNoob F --- Joined: 22 Dec 2010{ Total Posts: }3911 My Little Pony: --- 14 Joined: 2 --- NINJAKID09{ Joined: 2}7 Aug 2009 Total Pos --- eply Report dekkonot{ Joined: 2}2 Dec 2010 Total Pos --- 11 things --- ass printing{ things}. :P + Reply --- nerally name{ things} that or Dek --- 7 that --- and a API{ that }I'm callin --- ame things{ that }or Dekon.. --- 6 e the --- API. I lik{e the }the word M --- I like th{e the }word Midni --- 6 layer --- added a p{layer}, it'd pro --- with the P{layer}Manager cl --- 5 d a --- If I adde{d a }player, it --- tem (!) an{d a }API that I --- 4 ger --- a bit big{ger }with the P --- PlayerMana{ger }class prin --- 4 ing --- lass print{ing }things. :P --- t I'm call{ing }MAPI. I li --- 4 My --- osts: 3911{ My }Little Pon --- Fun ERROR!{ My }console is --- 4 t, a --- amazing. I{t, a}s of the l --- ilt into i{t, a} module sy --- 4 as o --- zing. It, {as o}f the last --- update, h{as o}ver 50 com --- 4 09 --- NINJAKID{09 } Joined: 2 --- 27 Aug 20{09 }Total Post --- 3 20 --- ed: 27 Aug{ 20}09 Total P --- ed: 22 Dec{ 20}10 Total P --- 3 I --- ERROR! If{ I }added a pl --- ling MAPI.{ I }like the t --- 3 it --- a player,{ it}'d probabl --- built into{ it}, a module --- 3 pr --- ayer, it'd{ pr}obably be --- ager class{ pr}inting thi --- 3 bi --- bably be a{ bi}t bigger w --- y be a bit{ bi}gger with --- 3 e P --- er with th{e P}layerManag --- 1 My Littl{e P}ony: Frien --- 3 las --- rManager c{las}s printing --- as of the {las}t update, --- 3 int --- r class pr{int}ing things --- nds built {int}o it, a mo --- 3 kon --- Report dek{kon}ot Joined --- that or De{kon}... + Repl --- 3 De --- Joined: 22{ De}c 2010 Tot --- gs that or{ De}kon... + R --- 3 le --- 11 My Litt{le }Pony: Frie --- ! My conso{le }is amazing --- 3 co --- ERROR! My{ co}nsole is a --- as over 50{ co}mmands bui --- 3 . I --- is amazing{. I}t, as of t --- lling MAPI{. I} like the --- 3 and --- er 50 comm{and}s built in --- ystem (!) {and} a API tha --- 3 API --- (!) and a {API} that I'm --- calling M{API}. I like t --- 3 all --- that I'm c{all}ing MAPI. --- so I gener{all}y name thi --- 3 A --- Joined: 27{ A}ug 2009 To --- (!) and a{ A}PI that I' --- 2 14 --- al Posts: {14}114 The Ir --- Posts: 141{14} The IronN --- 2 11 --- Posts: 14{11}4 The Iron --- Posts: 39{11} My Little --- 2 ro --- 4114 The I{ro}nNoob Foru --- er, it'd p{ro}bably be a --- 2 ob --- The IronNo{ob} Foru… Re: --- r, it'd pr{ob}ably be a --- 2 f --- n ERROR! I{f }I added a --- . It, as o{f }the last u --- 2 de --- R! If I ad{de}d a player --- ly Report {de}kkonot Jo --- 2 ig --- be a bit b{ig}ger with t --- word Midn{ig}htian, so --- 2 w --- bit bigger{ w}ith the Pl --- ke the the{ w}ord Midnig --- 2 na --- e PlayerMa{na}ger class --- generally {na}me things --- 2 ri --- er class p{ri}nting thin --- le Pony: F{ri}en… Re: [S --- 2 ti --- class prin{ti}ng things. --- rd Midnigh{ti}an, so I g --- 2 ek --- y Report d{ek}konot Joi --- that or D{ek}on... + Re --- 2 0 --- 22 Dec 201{0 }Total Post --- has over 5{0 }commands b --- 2 en --- Pony: Fri{en}… Re: [SCR --- an, so I g{en}erally nam --- 2 so --- OR! My con{so}le is amaz --- nightian, {so} I general --- 2 am --- onsole is {am}azing. It, --- enerally n{am}e things t --- 2 ma --- nsole is a{ma}zing. It, --- ver 50 com{ma}nds built --- 2 l --- as of the{ l}ast update --- ng MAPI. I{ l}ike the th --- 2 te --- last upda{te}, has over --- module sys{te}m (!) and --- 2 o --- built int{o }it, a modu --- ightian, s{o }I generall --- 2 s --- , a module{ s}ystem (!) --- dnightian,{ s}o I genera --- 2 m --- dule syste{m }(!) and a --- PI that I'{m }calling MA --- 2 li --- at I'm cal{li}ng MAPI. I --- g MAPI. I {li}ke the the --- 2 .. --- t or Dekon{..}. + Reply --- or Dekon.{..} + Reply R --- 2 ' --- player, it{'}d probably --- API that I{'}m calling --- 1 >Exit code: 0
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| 23 Apr 2013 10:37 PM |
@dekkenot yeah,bro. It's not going so well anymore either, makes me sad :c
@waffle uhhh... Not sure what you've done there, some kind of string manipulations on some copypasta from this thread D:? |
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dekkonot
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| Joined: 22 Dec 2010 |
| Total Posts: 6685 |
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1waffle1
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| Joined: 16 Oct 2007 |
| Total Posts: 16381 |
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| 23 Apr 2013 10:44 PM |
>lua -e "io.stdout:setvbuf 'no'" "ptrec.lua" found new highest with 1: P Searching for 2 found new highest with 2: os Searching for 3 found new highest with 3: ost Searching for 4 found new highest with 4: ost Searching for 5 found new highest with 5: ROBL Searching for 6 found new highest with 6: ROBLO Searching for 7 found new highest with 7: ROBLOX Searching for 8 found new highest with 8: ROBLOX Searching for 9 found new highest with 9: our post Searching for 10 found new highest with 10: your post Searching for 11 found new highest with 11: your post Searching for 12 No larger matches found your post --- probably a word in{ your post }we do not allow --- You should try{ your post }with different --- 11 not allow --- post that we do{ not allow}because it --- the filter is{ not allow}either. We bloc --- 10 ROBLOX --- Blocked by{ ROBLOX } Your p --- some{ ROBLOX } There is --- 8 a word --- is probably{ a word }your post t --- breaks in{ a word }get around --- 8 t allow --- we do no{t allow }because --- also don'{t allow }about --- 8 breaks --- ROBLOX or it{ breaks }Privacy ru --- or other{ breaks }a word to g --- 8 rules. --- our Privacy{ rules. }also don't --- are our{ rules. }to pos --- 8 either --- not allow{ either}it' --- allowed{ either}block t --- 7 other --- about{ other }games --- spaces or{ other }in a --- 7 these --- We block{ these }for a --- to you but{ these }our rule --- 7 ther b --- allow ei{ther b}it' --- or o{ther b}in a --- 6 words --- { words} --- these{ words}a rea --- 6 king --- is brea{king }ROBLO --- tal{king }othe --- 5 for --- harsh{ for }or --- words{ for }reason w --- 5 our --- breaks{ our }ru --- are{ our } Re --- 5 . We --- rules{. We }don't --- either{. We }thes --- 5 lock --- B{lock}by ROBL --- We b{lock}wor --- 4 You --- Rules { You}post is --- games.{ You}tr --- 4 is --- post{ is }s --- There{ is }a --- 4 in --- a word{ in }post --- breaks{ in }word to --- 4 t th --- your pos{t th}we do n --- you bu{t th}are ou --- 4 or --- ROBLOX{ or }breaks --- spaces{ or }brea --- 4 to --- a word{ to }around --- silly{ to }but th --- 4 ed --- Block{ed }ROBLOX --- allow{ed } We --- 3 es --- Rul{es }pos --- spac{es }other b --- 3 ere --- rule. Th{ere}probab --- diff{ere}words. --- 3 re --- The{re }probabl --- these a{re }rules. --- 3 e i --- Ther{e i}probably --- becaus{e i}s too ha --- 3 ly --- probab{ly }word in --- seem sil{ly }you but --- 3 t w --- post tha{t w}do not a --- differen{t w} Putt --- 3 do --- that we{ do}allow --- We also{ do}t allow --- 3 it --- because{ it}too har --- or{ it}ou --- 3 r i --- ROBLOX o{r i}breaks o --- filte{r i}not allo --- 3 s o --- it break{s o}Privacy --- space{s o}other br --- 3 e a --- rules. W{e a}don't --- but thes{e a}our rul --- 3 ut --- abo{ut }onli --- to you b{ut }are --- 3 r o --- othe{r o}game --- o{r o}break --- 3 ou --- games. Y{ou }try --- to y{ou }these --- 3 d t --- shoul{d t}your po --- in a wor{d t}get arou --- 3 n w --- agai{n w}differ --- a reaso{n w}may s --- 3 s, --- dashe{s, } s --- period{s, }or --- 3 ar --- to get{ ar}the f --- these{ ar}our rule --- 3 --- Rules{ }post --- Rules { }post --- 2 s --- breaking{ s}ROBLOX --- You{ s}try --- 2 so --- {so}ROBLOX --- We al{so}t all --- 2 me --- so{me}ru --- ga{me} You sho --- 2 ro --- is p{ro}a wo --- to get a{ro}the fi --- 2 ab --- is prob{ab}a word --- talking {ab}other --- 2 bl --- is proba{bl}a word i --- We {bl}these --- 2 ha --- post t{ha}we do no --- s too {ha}for RO --- 2 we --- that {we}not al --- not allo{we}either. --- 2 sh --- too har{sh}ROBLO --- You {sh}try y --- 2 h --- too hars{h }ROBLOX --- wit{h } --- 2 P --- our{ P}rul --- words.{ P}das --- 2 ri --- our P{ri}rules --- pe{ri} space --- 2 ac --- our Priv{ac}rules. W --- sp{ac}or othe --- 2 on --- also d{on}allow t --- other {on}games --- 2 g --- online{ g} You --- word to{ g}around --- 2 ga --- online {ga} You s --- post a{ga}with di --- 2 as --- d{as} perio --- for a re{as}which m --- 2 et --- to g{et}th --- R{et}to pos --- 2 il --- the f{il}is not --- seem s{il}to you --- 2 ' --- it{'}too hars --- also don{'}allow ta --- 1 >Exit code: 0
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