darkeness
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| Joined: 27 Apr 2010 |
| Total Posts: 165 |
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| 25 Apr 2013 04:19 PM |
local players = game.Players.LocalPlayer
if game.Lighting.Brightness == 1 then wait(0.01) game.Lighting.LeftArm:Clone() = players.Character.["Left Arm"] game.Lighting.LeftLeg:Clone() = players.Character.["Left Leg"] game.Lighting.RightArm:Clone() = players.Character.["Right Arm"] game.Lighting.RightLeg:Clone() = players.Character.["Right Leg"] game.Lighting.Chest:Clone() = players.Character.["Torso"] end
I tried it in SOLO mode and looked at the output it say anything wrong? But the Models I am trying to clone wont be in my Character when I spawn. This is in a local script that is in the startergui and my brightness is at 1. If there is another way to have a morph on spawn could someone help? |
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| 25 Apr 2013 04:21 PM |
| Yeah... there's quite a bit... What exactly are you trying to do? |
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darkeness
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| Joined: 27 Apr 2010 |
| Total Posts: 165 |
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| 25 Apr 2013 04:24 PM |
@robotestgear
To have the Models in the Players as their new Limbs/Bodyparts instead of the original limbs/bodyparts but it wont clone into the player |
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darkeness
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| Joined: 27 Apr 2010 |
| Total Posts: 165 |
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| 25 Apr 2013 04:30 PM |
Right so.. I believe this is a bit advanced for you, but here's what I am thinking..
You'll need to run a loop threw all the players characters. Remove all the character parts without killing the player. And replace the welds that hold togather the head and what not.
OR Just change the body parts variables into the ones inside the body parts in lighting. |
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darkeness
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| Joined: 27 Apr 2010 |
| Total Posts: 165 |
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