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Re: Simulation Script

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Wreckerbuster67 is not online. Wreckerbuster67
Joined: 29 Jul 2012
Total Posts: 1144
23 Apr 2013 04:16 AM
Please note I am a beginner to Lua...
I am working on a holo script, it's finished but it doesn't work.

a=game.lighting.obby
b=game.lighting.SFT
c=game.lighting.GFT
d=game.workspace
e=game.lighting

admin = {"10Andrea01"}
admin2 = {"Redresistance97"}
admin3 = {"coolkidthatrocks98"}
admin4 = {"dpearce"}
admin5 = {"Wreckerbuster67"}
admin6 = {"raidcommander1"}
admin7 = {"XxTheExtremexX"}
admin8 = {"Ballboy0000"}
admin9 = {"mosoman"}
admin10 = {"Arxverse"}
admin11 = {"hugthefatman1"}
admin12 = {"hoho342"}
admin13 = {"trycoldman23"}

function check(name)
for a = 1, #admin do
if admin[a] == name then
return true
end end
return false
end

function check2(name)
for b = 1, #admin2 do
if admin2[b] == name then
return true
end end
return false
end

function check3(name)
for c = 1, #admin3 do
if admin3[c] == name then
return true
end end
return false
end

function check4(name)
for d = 1, #admin4 do
if admin4[d] == name then
return true
end end
return false
end

function check5(name)
for e = 1, #admin5 do
if admin5[e] == name then
return true
end end
return false
end

function check6(name)
for f = 1, #admin6 do
if admin6[f] == name then
return true
end end
return false
end

function check7(name)
for g = 1, #admin7 do
if admin7[g] == name then
return true
end end
return false
end

function check8(name)
for h = 1, #admin8 do
if admin8[h] == name then
return true
end end
return false
end

function check9(name)
for i = 1, #admin9 do
if admin9[i] == name then
return true
end end
return false
end

function check10(name)
for j = 1, #admin10 do
if admin10[j] == name then
return true
end end
return false
end
function check11(name)
for k = 1, #admin11 do
if admin11[k] == name then
return true
end end
return false
end

function check12(name)
for l = 1, #admin12 do
if admin12[l] == name then
return true
end end
return false
end

function check13(name)
for m = 1, #admin13 do
if admin13[m] == name then
return true
end end
return false
end



function onChat(msg, recipient, speaker)

local source = string.lower(speaker.Name)
msg = string.lower(msg)
if msg == "Computer Load Obstacles" then
check()
check2()
check3()
a.parent=d
end

local source = string.lower(speaker.Name)
msg = string.lower(msg)
if msg == "Computer Load SFT" then
check()
check2()
check3()
b.parent=d
end

local source = string.lower(speaker.Name)
msg = string.lower(msg)
if msg == "Computer Load GFT" then
check()
check2()
check3()
c.parent=d
end

local source = string.lower(speaker.Name)
msg = string.lower(msg)
if msg == "Computer End Obstacles" then
check()
check2()
check3()
a.parent=e
end

local source = string.lower(speaker.Name)
msg = string.lower(msg)
if msg == "Computer End SFT" then
check()
check2()
check3()
b.parent=e
end

local source = string.lower(speaker.Name)
msg = string.lower(msg)
if msg == "Computer End GFT" then
check()
check2()
check3()
c.parent=e
end

game.Players.ChildAdded:connect(function(newPlayer)
newPlayer.Chatted:connect(function(msg, recipient) onChat(msg, recipient, newPlayer) end)
end)


Sorry for not tabbing. Anyways, I know my mistake is somewhere near functions..... Please tell me what to do.
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velibor is not online. velibor
Joined: 24 Nov 2009
Total Posts: 1003
23 Apr 2013 04:53 AM
This is way more efficient.

Admins = {"FirstName", "SecondName"}


function AdminCheck(Player)
for i = 1,#Admins do
if Player.Name == Admins[i] then
return true
end
end
return false
end

Game.Players.PlayerAdded:connect(function(new)
if AdminCheck(new) then
new.Chatted:connect(function(Message) CommandTrigger(Message, new.Name) end)
end
end)


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Wreckerbuster67 is not online. Wreckerbuster67
Joined: 29 Jul 2012
Total Posts: 1144
23 Apr 2013 05:05 AM
Thanks a lot, I'll just improvise.
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Wreckerbuster67 is not online. Wreckerbuster67
Joined: 29 Jul 2012
Total Posts: 1144
23 Apr 2013 06:27 AM
Didn't work. Here's what I came up with your suggestion:

a=game.lighting.obby
b=game.lighting.SFT
c=game.lighting.GFT
d=game.workspace
e=game.lighting

Admins = {"10Adnrea01","Redresistance97","coolkidthatrocks98","dpearce","Wreckerbuster67",
"raidcommander1","XxTheExtremexX","Arxverse","mosoman","Ballboy000","cute34347441",
"hugthefatman1","trycoldman23","hoho342"}


function AdminCheck(Player)
for i = 1,#Admins do
if Player.Name == Admins[i] then
return true
end
end
return false
end


function onChat(msg, recipient, speaker)

local source = string.lower(speaker.Name)
msg = string.lower(msg)
if msg == "Computer Load Obstacles" then
check()
check2()
check3()
a.parent=d
end

local source = string.lower(speaker.Name)
msg = string.lower(msg)
if msg == "Computer Load SFT" then
check()
check2()
check3()
b.parent=d
end

local source = string.lower(speaker.Name)
msg = string.lower(msg)
if msg == "Computer Load GFT" then
check()
check2()
check3()
c.parent=d
end

local source = string.lower(speaker.Name)
msg = string.lower(msg)
if msg == "Computer End Obstacles" then
check()
check2()
check3()
a.parent=e
end

local source = string.lower(speaker.Name)
msg = string.lower(msg)
if msg == "Computer End SFT" then
check()
check2()
check3()
b.parent=e
end

local source = string.lower(speaker.Name)
msg = string.lower(msg)
if msg == "Computer End GFT" then
check()
check2()
check3()
c.parent=e
end


Game.Players.PlayerAdded:connect(function(new)
if AdminCheck(new) then
new.Chatted:connect(function(Message) CommandTrigger(Message, new.Name) end)
end
end)
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As8D is not online. As8D
Joined: 24 Dec 2009
Total Posts: 2907
23 Apr 2013 06:32 AM
A few questions:

- What are the functions check(), check2() and check3() containing? Where are they defined?

- Why do you use "local source = ..." for every command, thus making it a waste? :>

- Are you trying to put the WORKSPACE into the LIGHTING?! What? (Lowercase workspace?)


Try use elseif :P Yeah, and you can use loops to make it more flexible.

- As, my ziggy just dropped here. Say hello.
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Wreckerbuster67 is not online. Wreckerbuster67
Joined: 29 Jul 2012
Total Posts: 1144
23 Apr 2013 06:35 AM
As I said I'm a beginner. Also, I have my methods. And what do you mean Workspace into Lighting? If you read the variables, I am switching models' parents from Workspace to Lighting.
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Wreckerbuster67 is not online. Wreckerbuster67
Joined: 29 Jul 2012
Total Posts: 1144
23 Apr 2013 07:55 AM
Having that glitch where I can't see new posts if I don't post.

Anyways, I took As8's advice, came up with this:

a=game.lighting.obby
b=game.lighting.SFT
c=game.lighting.GFT
d=game.workspace
e=game.lighting

Admins = {"10Adnrea01","Redresistance97","coolkidthatrocks98","dpearce","Wreckerbuster67",
"raidcommander1","XxTheExtremexX","Arxverse","mosoman","Ballboy000","cute34347441",
"hugthefatman1","trycoldman23","hoho342"}


function AdminCheck(Player)
for i = 1,#Admins do
if Player.Name == Admins[i] then
return true
end
end
return false
end


function onChat(msg, recipient, speaker)

local source = string.lower(speaker.Name)
msg = string.lower(msg)
if msg == "Computer Load Obstacles" then
check()
check2()
check3()
a.parent=d
end

local source = string.lower(speaker.Name)
msg = string.lower(msg)
if msg == "Computer Load SFT" then
check()
check2()
check3()
b.parent=d
end

local source = string.lower(speaker.Name)
msg = string.lower(msg)
if msg == "Computer Load GFT" then
check()
check2()
check3()
c.parent=d
end

local source = string.lower(speaker.Name)
msg = string.lower(msg)
if msg == "Computer End Obstacles" then
check()
check2()
check3()
a.parent=e
end

local source = string.lower(speaker.Name)
msg = string.lower(msg)
if msg == "Computer End SFT" then
check()
check2()
check3()
b.parent=e
end

local source = string.lower(speaker.Name)
msg = string.lower(msg)
if msg == "Computer End GFT" then
check()
check2()
check3()
c.parent=e
end


Game.Players.PlayerAdded:connect(function(new)
if AdminCheck(new) then
new.Chatted:connect(function(Message) CommandTrigger(Message, new.Name) end)
end
end)
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Wreckerbuster67 is not online. Wreckerbuster67
Joined: 29 Jul 2012
Total Posts: 1144
23 Apr 2013 07:56 AM
Woops wrong version.

a=game.lighting.obby
b=game.Lighting.SFT
c=game.Lighting.GFT
d=game.Workspace
e=game.Lighting

Admins = {"10Adnrea01","Redresistance97","coolkidthatrocks98","dpearce","Wreckerbuster67",
"raidcommander1","XxTheExtremexX","Arxverse","mosoman","Ballboy000","cute34347441",
"hugthefatman1","trycoldman23","hoho342"}


function AdminCheck(Player)
for i = 1,#Admins do
if Player.Name == Admins[i] then
return true
end
end
return false
end


function onChat(msg, recipient, speaker)
end

local source = string.lower(speaker.Name)
msg = string.lower(msg)
if msg == "Computer Load Obstacles" then
a.Parent=d
elseif msg == "Computer Load SFT" then
b.Parent=d
elseif msg == "Computer Load GFT" then
c.Parent=d
elseif msg == "Computer End Obstacles" then
a.Parent=e
elseif msg == "Computer End SFT" then
b.Parent=e
elseif msg == "Computer End GFT" then
c.Parent=e
end


Game.Players.PlayerAdded:connect(function(new)
if AdminCheck(new) then
new.Chatted:connect(function(Message) CommandTrigger(Message, new.Name) end)
end
end)

There you have the correct one.
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sycips is not online. sycips
Joined: 21 Mar 2011
Total Posts: 1368
23 Apr 2013 08:17 AM
Let's just correct everything at once shall we? ;)



a=game.lighting.obby
b=game.Lighting.SFT
c=game.Lighting.GFT
d=game.Workspace
e=game.Lighting

Admins = {"10Adnrea01","Redresistance97","coolkidthatrocks98","dpearce","Wreckerbuster67",
"raidcommander1","XxTheExtremexX","Arxverse","mosoman","Ballboy000","cute34347441",
"hugthefatman1","trycoldman23","hoho342"}


function AdminCheck(Player)
for i = 1,#Admins do
if Player.Name == Admins[i] then
return true
end
end
return false
end

function CommandTrigger(msg,speaker)
local source = string.lower(speaker)
msg = string.lower(msg)
if msg == string.lower("Computer Load Obstacles") then
a.Parent=d
elseif msg == string.lower("Computer Load SFT") then
b.Parent=d
elseif msg == string.lower("Computer Load GFT") then
c.Parent=d
elseif msg == string.lower("Computer End Obstacles") then
a.Parent=e
elseif msg == string.lower("Computer End SFT") then
b.Parent=e
elseif msg == string.lower("Computer End GFT") then
c.Parent=e
end


Game.Players.PlayerAdded:connect(function(new)
if AdminCheck(new) then
new.Chatted:connect(function(Message) CommandTrigger(Message, new.Name) end)
end
end)



I hope this helps and works... Enjoy :)

~sycips~
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Wreckerbuster67 is not online. Wreckerbuster67
Joined: 29 Jul 2012
Total Posts: 1144
24 Apr 2013 05:59 AM
Didn't work, sycips. Also, I added in more variables in one attempt.

a=game.lighting.obby
b=game.Lighting.SFT
c=game.Lighting.GFT
d=game.Lighting.ShootingRange
z=game.Workspace
y=game.Lighting

Admins = {"10Adnrea01","Redresistance97","coolkidthatrocks98","dpearce","Wreckerbuster67",
"raidcommander1","XxTheExtremexX","Arxverse","mosoman","Ballboy000","cute34347441",
"hugthefatman1","trycoldman23","hoho342"}


function AdminCheck(Player)
for i = 1,#Admins do
if Player.Name == Admins[i] then
return true
end
end
return false
end

function CommandTrigger(msg,speaker)
local source = string.lower(speaker)
msg = string.lower(msg)
if msg == string.lower("Computer Load Obstacles") then
a.Parent=z
elseif msg == string.lower("Computer Load SFT") then
b.Parent=z
elseif msg == string.lower("Computer Load GFT") then
c.Parent=z
elseif msg == string.lower("Computer Load Target Practice") then
d.Parent=z
elseif msg == string.lower("Computer End Obstacles") then
a.Parent=y
elseif msg == string.lower("Computer End SFT") then
b.Parent=y
elseif msg == string.lower("Computer End GFT") then
c.Parent=y
elseif msg == string.lower("Computer End Target Practice") then
d.Parent=y
end


Game.Players.PlayerAdded:connect(function(new)
if AdminCheck(new) then
new.Chatted:connect(function(Message) CommandTrigger(Message, new.Name) end)
end
end)

For some reason, when I script manually in game using admin, it works.
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sycips is not online. sycips
Joined: 21 Mar 2011
Total Posts: 1368
24 Apr 2013 10:06 AM
do you get an error message? else nobody can help you...
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As8D is not online. As8D
Joined: 24 Dec 2009
Total Posts: 2907
24 Apr 2013 10:11 AM
^ I... AM... NOBODY! And many other characters you find in a thrown-away catalog of super heroes from the ancient Rome.



- As, zapzap, lazyman.
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Wreckerbuster67 is not online. Wreckerbuster67
Joined: 29 Jul 2012
Total Posts: 1144
24 Apr 2013 11:49 PM
@Sycips: It says end is expected to close the Function CommandTrigger.
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Wreckerbuster67 is not online. Wreckerbuster67
Joined: 29 Jul 2012
Total Posts: 1144
24 Apr 2013 11:52 PM
I think I found my mistake, I forgot that scripts are Cap Sensitive. My first variable had game.lighting.obby instead of game.Lighting.Obby. Re-testing, I hope it works.
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cheatmaster18 is not online. cheatmaster18
Joined: 29 Oct 2010
Total Posts: 1871
24 Apr 2013 11:52 PM
Then add an 'end' at the end of that function
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KillerKyle is not online. KillerKyle
Joined: 29 Jul 2007
Total Posts: 6371
24 Apr 2013 11:54 PM
end is expected to close the Function CommandTrigger.

This means your missing an end. If your Variables were wrong, Output would say so.

Listen to cheat.
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chris1989 is not online. chris1989
Joined: 30 Nov 2007
Total Posts: 2520
25 Apr 2013 01:25 AM
a=game.lighting:WaitForChild("OBBY")
b=game.Lighting:WaitForChild("SFT")
c=game.Lighting:WaitForChild("GFT")
d=game.Lighting:WaitForChild("ShootingRange")
z=game.Workspace
y=game.Lighting

Admins = {"10Adnrea01","Redresistance97","coolkidthatrocks98","dpearce","Wreckerbuster67",
"raidcommander1","XxTheExtremexX","Arxverse","mosoman","Ballboy000","cute34347441",
"hugthefatman1","trycoldman23","hoho342"}

function AdminCheck(Player)
for i,v in pairs(Admins) do
if Player.Name == v then
return true
end
end
return false
end

function CommandTrigger(msg,speaker)
local source = string.lower(speaker)
if msg == string.lower("Computer Load Obstacles") then
a.Parent=z
elseif msg == string.lower("Computer Load SFT") then
b.Parent=z
elseif msg == string.lower("Computer Load GFT") then
c.Parent=z
elseif msg == string.lower("Computer Load Target Practice") then
d.Parent=z
elseif msg == string.lower("Computer End Obstacles") then
a.Parent=y
elseif msg == string.lower("Computer End SFT") then
b.Parent=y
elseif msg == string.lower("Computer End GFT") then
c.Parent=y
elseif msg == string.lower("Computer End Target Practice") then
d.Parent=y
end
end


game.Players.PlayerAdded:connect(function(new)
if AdminCheck(new) then
new.Chatted:connect(function(Message) CommandTrigger(Message, new.Name) end)
end
end)
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1eggnog is not online. 1eggnog
Joined: 08 Nov 2008
Total Posts: 7074
25 Apr 2013 01:44 AM
Everyone here is forgetting to capitalize Lighting in the first line.
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chris1989 is not online. chris1989
Joined: 30 Nov 2007
Total Posts: 2520
25 Apr 2013 01:46 AM
Shoulda just did this.....

y=game.Lighting
a=y:WaitForChild("OBBY")
b=y:WaitForChild("SFT")
c=y:WaitForChild("GFT")
d=y:WaitForChild("ShootingRange")
z=game.Workspace
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1eggnog is not online. 1eggnog
Joined: 08 Nov 2008
Total Posts: 7074
25 Apr 2013 01:48 AM
You might want to add pcalls to the lines where it is parenting the models to the Workspace and the Lighting.
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chris1989 is not online. chris1989
Joined: 30 Nov 2007
Total Posts: 2520
25 Apr 2013 01:50 AM
What for? The models are never redefined so even if you parent one to workspace twice in a row it wont break.
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Wreckerbuster67 is not online. Wreckerbuster67
Joined: 29 Jul 2012
Total Posts: 1144
25 Apr 2013 02:56 AM
None of your suggestions are working. Also, I changed the Models' names, but I also change the variables in the script. If you're wondering, I have the Models SwordFight, Obby, GunFight, ShootingRange in Lighting.
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chris1989 is not online. chris1989
Joined: 30 Nov 2007
Total Posts: 2520
25 Apr 2013 03:00 AM
new.Chatted:connect(function(msg) CommandTrigger(msg, new.Name) end)
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As8D is not online. As8D
Joined: 24 Dec 2009
Total Posts: 2907
25 Apr 2013 03:54 AM
---

Countdown started for implementing a hologram effect I made months ago and fixing your easy problem.

Cannot do it now ): School.

---


- As,neon-glowing hologram power source.
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