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Re: Script to Recreate Bevels With Wedges

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hunte922 is online. hunte922
Joined: 28 May 2008
Total Posts: 6969
24 Apr 2013 08:02 PM
Here's the deal.
I need a script that...

1. Takes a group of parts inside a model
2. Gets the size and the blockmesh scale inside the part
3. Creates 12 wedges and 8 cornerwedges, each exactly 0.2 studs thick
4. Creates 4 parts to be used later as fillers
5. Rotates. positions, and sizes wedges and cornerwedges according to part size multiplied by blockmesh scale
6. Resizes the original part (-0.4, 0, -0.4)
7. Fills in the 4 gaps on the front, back, and sides using the 4 parts created
NOTE: For steps 5 and 7, don't forget to rotate all parts, wedges, and cornerwedges based on the original part's CFrame!
8. Creates 6 decals for each part, wedge, and cornerwedge on each of the faces
9. Sets all decal textures to a variable defined at the top of the script

Anyone who successfully pulls this off will be dubbed a scripting god.
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BogyMac is not online. BogyMac
Joined: 04 Nov 2011
Total Posts: 823
24 Apr 2013 08:04 PM
Gosh, that would be one complicated script...

But I can't make one because I'm a beginner-Intermediate scripter -_-
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hunte922 is online. hunte922
Joined: 28 May 2008
Total Posts: 6969
24 Apr 2013 08:19 PM
bump pl0x
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hunte922 is online. hunte922
Joined: 28 May 2008
Total Posts: 6969
24 Apr 2013 08:29 PM
pl0x.
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hunte922 is online. hunte922
Joined: 28 May 2008
Total Posts: 6969
24 Apr 2013 09:33 PM
Egahd, no one seems to have this level of knowledge.
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chris1989 is not online. chris1989
Joined: 30 Nov 2007
Total Posts: 2520
24 Apr 2013 09:34 PM
This requires alot of math followed by headaches no one is willing to make it for you.
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MassiveGman is not online. MassiveGman
Joined: 23 Jan 2011
Total Posts: 2019
24 Apr 2013 09:40 PM
while true do end



|MassiveGman| Scripter & part time Professional Whistler
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hunte922 is online. hunte922
Joined: 28 May 2008
Total Posts: 6969
24 Apr 2013 09:42 PM
@MassiveGman
That's exactly what I needed, thank you a lot!!
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dekkonot is not online. dekkonot
Joined: 22 Dec 2010
Total Posts: 6685
24 Apr 2013 09:42 PM
I'd do it but I have no desire to.
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MassiveGman is not online. MassiveGman
Joined: 23 Jan 2011
Total Posts: 2019
24 Apr 2013 09:43 PM
no problem
i got ur back bro


|MassiveGman| Scripter & part time Professional Whistler
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hunte922 is online. hunte922
Joined: 28 May 2008
Total Posts: 6969
24 Apr 2013 09:44 PM
Thanks dekko. If it's too frustrating for you, you don't have to do it.
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chaoticregandpledge is not online. chaoticregandpledge
Joined: 04 Dec 2009
Total Posts: 2894
24 Apr 2013 09:45 PM
Ridiculously inefficient and plain out dumb. Why recreate bevels? It's not worth it to use 10+ parts for every one part you want pseudo bevels on.
--
http://www.roblox.com/Innocent-place?id=23319537 ~ Innocence
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dekkonot is not online. dekkonot
Joined: 22 Dec 2010
Total Posts: 6685
24 Apr 2013 09:52 PM
._. I just tried to build one of those without using any math, by hand. My brain hurts.

~ Slapped by Dekkonot ~
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