hunte922
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| Joined: 28 May 2008 |
| Total Posts: 6969 |
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| 24 Apr 2013 08:02 PM |
Here's the deal. I need a script that...
1. Takes a group of parts inside a model 2. Gets the size and the blockmesh scale inside the part 3. Creates 12 wedges and 8 cornerwedges, each exactly 0.2 studs thick 4. Creates 4 parts to be used later as fillers 5. Rotates. positions, and sizes wedges and cornerwedges according to part size multiplied by blockmesh scale 6. Resizes the original part (-0.4, 0, -0.4) 7. Fills in the 4 gaps on the front, back, and sides using the 4 parts created NOTE: For steps 5 and 7, don't forget to rotate all parts, wedges, and cornerwedges based on the original part's CFrame! 8. Creates 6 decals for each part, wedge, and cornerwedge on each of the faces 9. Sets all decal textures to a variable defined at the top of the script
Anyone who successfully pulls this off will be dubbed a scripting god. |
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BogyMac
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| Joined: 04 Nov 2011 |
| Total Posts: 823 |
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| 24 Apr 2013 08:04 PM |
Gosh, that would be one complicated script...
But I can't make one because I'm a beginner-Intermediate scripter -_- |
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hunte922
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| Joined: 28 May 2008 |
| Total Posts: 6969 |
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hunte922
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| Joined: 28 May 2008 |
| Total Posts: 6969 |
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hunte922
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| Joined: 28 May 2008 |
| Total Posts: 6969 |
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| 24 Apr 2013 09:33 PM |
| Egahd, no one seems to have this level of knowledge. |
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chris1989
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| Joined: 30 Nov 2007 |
| Total Posts: 2520 |
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| 24 Apr 2013 09:34 PM |
| This requires alot of math followed by headaches no one is willing to make it for you. |
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| 24 Apr 2013 09:40 PM |
while true do end
|MassiveGman| Scripter & part time Professional Whistler |
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hunte922
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| Joined: 28 May 2008 |
| Total Posts: 6969 |
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| 24 Apr 2013 09:42 PM |
@MassiveGman That's exactly what I needed, thank you a lot!! |
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dekkonot
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| Joined: 22 Dec 2010 |
| Total Posts: 6685 |
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| 24 Apr 2013 09:42 PM |
| I'd do it but I have no desire to. |
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| 24 Apr 2013 09:43 PM |
no problem i got ur back bro
|MassiveGman| Scripter & part time Professional Whistler |
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hunte922
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| Joined: 28 May 2008 |
| Total Posts: 6969 |
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| 24 Apr 2013 09:44 PM |
| Thanks dekko. If it's too frustrating for you, you don't have to do it. |
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| 24 Apr 2013 09:45 PM |
Ridiculously inefficient and plain out dumb. Why recreate bevels? It's not worth it to use 10+ parts for every one part you want pseudo bevels on. -- http://www.roblox.com/Innocent-place?id=23319537 ~ Innocence |
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dekkonot
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| Joined: 22 Dec 2010 |
| Total Posts: 6685 |
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| 24 Apr 2013 09:52 PM |
._. I just tried to build one of those without using any math, by hand. My brain hurts.
~ Slapped by Dekkonot ~ |
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