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| 24 Apr 2013 04:30 PM |
I need help making a Teleporter for my game. I'm really not that great at scripting and such. I was wondering that suppose someone could make my Teleporter for me as a Model or just post a comment of the script I would need.
I currently would/need a Teleporter that when touched it deletes all of the tools in your inventory, but also teleports you to your designated place.
*NOTE!: I actually know how to make Teleporters. just that I don't know how to make one that deletes the tools in your inventory.
Please help, I'd greatly appreciate it! :) |
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KeyUp
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| Joined: 17 Mar 2013 |
| Total Posts: 457 |
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btft
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| Joined: 19 Feb 2011 |
| Total Posts: 1512 |
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| 24 Apr 2013 05:35 PM |
script.Parent.Touched:connect(function(tch) c = game.Players:findFirstChild(tch.Parent.Name) if (c~=nil) then tch.Parent:MoveTo(Vector3.new(0,100,0)) --Parts Position here. end end)
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| 24 Apr 2013 11:14 PM |
@Two of the above Comments, Those two Scripts don't seem to be working for me, or either I just don't get it. Does anyone think they could make One Teleporter that goes to another Second One? The first one deletes stuff in the inventory, and the 2nd Teleporter isn't supposed to take you back to the first one. Sorry if I don't make any sense. But I would appreciate it if someone could make those two Teleporters for me. |
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| 24 Apr 2013 11:57 PM |
http://www.roblox.com/Fancy-Teleporter-item?id=106408304
This link leads to a teleporter I made a bit ago.
Study it some and see how it works if you want. |
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chris1989
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| Joined: 30 Nov 2007 |
| Total Posts: 2520 |
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| 25 Apr 2013 01:43 AM |
I have a beautiful multifunctional, multiteleporting, user freindly, model in my models. But they dont remove tools, but they could easily.
http://www.roblox.com/Teleporters-item?id=37310536 |
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Bloxyhead
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| Joined: 12 Oct 2009 |
| Total Posts: 52 |
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| 25 Apr 2013 05:36 AM |
i think ive heard before that you cant delete ppls tools without killing them... it's from a friend but tbh i dont think hes that good a scripter dont tell him
anyways (i conveniently ripped this off from above's scripts, forgot who, tell me if the clearbackpack part works lol)
script.Parent.Touched:connect(function(tch) c = game.Players:findFirstChild(tch.Parent.Name) if (c~=nil) then tch.Parent:MoveTo(Vector3.new(0,100,0)) --Parts Position here. c.Backpack:ClearAllChildren() end end) |
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Bloxyhead
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| Joined: 12 Oct 2009 |
| Total Posts: 52 |
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| 25 Apr 2013 05:40 AM |
also just put this in a script, and put the script in the first teleporter actually...
teleporter1 = script.Parent --fyi teleporter 2 = script.Parent.Parent.teleporter2--change name here --perhaps teleporter2 can be in the same model as teleporter1, like group them(ctrl-g)
script.Parent.Touched:connect(function(tch) c = game.Players:findFirstChild(tch.Parent.Name) if (c~=nil) then tch.Parent:MoveTo(teleporter2.Position)) --Parts Position here. c.Backpack:ClearAllChildren() end end) |
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Bloxyhead
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| Joined: 12 Oct 2009 |
| Total Posts: 52 |
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| 25 Apr 2013 05:42 AM |
actually sry, ignore what i said about models teleporter1 = script.Parent --fyi teleporter2 = game.Workspace.teleporter2 --change name here
but good luck anyways, hope i make sense |
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