fruitbox
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| Joined: 28 Aug 2009 |
| Total Posts: 6005 |
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| 23 Apr 2013 09:26 PM |
With 95% of people voting [I WANT A NEW BASE] on the base choices thread, I'm looking for ideas.
Things you want included, terrain ideas, the theme of the base, pictures you possibly can find to show me how you want something- ANYTHING.
I'm looking for any ideas you are willing to give me.
-FB |
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| 23 Apr 2013 09:27 PM |
| An outpost, grass as terrain, main wall, big building, helicopters, jets, tanks. |
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LordDarxa
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| Joined: 02 May 2012 |
| Total Posts: 1164 |
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| 23 Apr 2013 09:29 PM |
A bridge over water.
Medkits that heal you like WIJ's. |
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| 23 Apr 2013 09:32 PM |
An Outpost on a grassy terrain, A Level up system, etc
Something that doesn't lag, And Give it RCL Guns,
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Runite
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| Joined: 15 Jun 2008 |
| Total Posts: 2891 |
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| 23 Apr 2013 09:59 PM |
| I say we wait till the lighting update comes out :3 |
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trung39
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| Joined: 31 Dec 2011 |
| Total Posts: 1975 |
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Runite
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| Joined: 15 Jun 2008 |
| Total Posts: 2891 |
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| 23 Apr 2013 10:01 PM |
Why not something unique, like a cavern base, or an underground facility?
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Runite
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| Joined: 15 Jun 2008 |
| Total Posts: 2891 |
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| 23 Apr 2013 10:02 PM |
| Maybe an outpost on an arctic planet or something. |
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| 23 Apr 2013 10:02 PM |
How about bringing back that 100% unfair base, Ceteris or something? I liked that base during WIJ v RSF, and I'd like to see Ceteris ll.
>Not in RSF.
=/ѕρα¢є/= |
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| 23 Apr 2013 10:05 PM |
The TERRAIN: Grassy. However, it will also have mountains, which will once again be key vantage points in a fort defense.
{BUILDINGS} -A spawn point for each team. These spawn points should be a good distance away from the choke points, other spawns and the path leading directly to the base. -Small towers placed around the map. Each is designed to have one soldier in it and provides a small cover and elevation advantage. -A shop at each spawn. Shops also appear in the middle of the map and inside the base for a total of 5 places to buy guns and equipment at. -Several gates. 2, 3 or 4 will probably do. Of course there should be a way to get over these gates and the buttons should be in a small room with a short press range.
Inside the BASE: -A large building at the end of the map, once all gates are passed. A shop will be in one room. There will also be a room for small meetings (chair cap. 20) and a small shooting range to test weapon accuracy. -The TERMINAL is at the farthest point in the base. A large chokepoint blocks the path to the objective and the terminal is elevated considerably. -Outside, there will be a quick rally area with lines for low ranks and high ranks. There are also barricades to assign units to should additional defense be required.
The MOUNTAINS: -In the middle of the map and the base ONLY, there will be access to the mountains. There are medium-sized towers so snipers and marksmen can shoot from them (2 to each tower) and walkways to get across the high areas.
The MIDDLE of the map will have an important point: -A rather large tower with great cover will be able to take 4-5 soldiers and allows for significantly increased supremacy of the path to the base. It will be placed about 50-75 studs behind the middle gate.
I hope these suggestions help. I may provide more in the future. |
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Runite
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| Joined: 15 Jun 2008 |
| Total Posts: 2891 |
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| 23 Apr 2013 10:07 PM |
WHOA WHAT ABOUT A CANYON OUTPOST?
We could have Sheer cliff on both sides, and a rail system in between like one of my old projects:
http://www.roblox.com/RAIL-TESTS-place?id=95243585
The system would connect the sides of the base, and the raiders would spawn near the entrance to a cavern, that gradually grows in size to hold a large wall inside, and a gate. There will be a hack panel to open the gate for a period of time, like 7min. There can also be an alternate entrance via a vehicle garage down the road. |
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Runite
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| Joined: 15 Jun 2008 |
| Total Posts: 2891 |
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| 23 Apr 2013 10:09 PM |
God, I'm sick of grass :l
Make it a desert canyon or ice canyon, something different for once :l |
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ConsC
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| Joined: 11 Jan 2013 |
| Total Posts: 10 |
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| 23 Apr 2013 10:23 PM |
| Planes Vehicles Cool guns. |
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| 23 Apr 2013 10:44 PM |
| A cool cave with some weapons and swords and stuff |
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| 23 Apr 2013 11:23 PM |
The VEHICLES: -At a low price - skateboards or bicycles. Basic civilian transportation. -Regular civilian cars with windows and thin metal that can be shot through. 1 driver, 1 passenger. -Pickup trucks with windows and thin metal that can be shot through. 1 driver, 2 passengers (back seats). -Military jeeps. The windows can still be shot through. 1 driver, 1 front passenger, 2 back passengers. -Military transport trucks. Windows can be shot through and the back entrance of the truck is wide open. 1 driver, 1 front passenger, 6 back passengers.
The GUNS: Any choice is a good choice: -Arvore (G1) guns -Arveron guns -Novellus guns -New guns
The GEAR: -Military Spy Satellite -Bloxxy Radar -Geolocator -Binoculray -NOT THE KATANA
The MELEE: -Sword - a basic linked sword that everyone starts with -Katana - a sharp fighting blade, faster than the sword -Cerulean Vengence - fastest melee weapon -probably more
The CURRENCY: -Everyone gets 50 money a minute -50 Money for killing an enemy
The EQUIPMENT/GADGETS: Nothing can be dropped and only one of each item can be held at a time. -Medkit - heals 50 health every 60 seconds, usable on other players -Smoke Grenade - lets out smoke for 15 seconds to prevent clear vision, thrown every 45 seconds -Grenade - antipersonnel grenade, radius of 25, 2-50 damage, thrown every 30 seconds -Rations - small rations, usable on self, heals 20 health every 40 seconds -Stun Grenade - radius of 20, trips player, thrown every 30 seconds -Flash Grenade - radius of 20, instant blinds player for 1 second, thrown every 30 seconds -Flare - when dynamic lighting comes out, releases bright light with range of 30, thrown every 30 seconds -Flashlight - when dynamic lighting comes out, releases bright light in one direction with range of 35-40 -Military Flashlight - dynamic lighting, releases red light in one direction with range of 50 -Camoflauge - clothing that allows slight blending in with terrain -Ghillie Suit - clothing that allows blending in with grass and bushes and most non-mountain terrain -Cover - deployable low cover, deploy every 60 seconds
EXTRAS: -Hide Name -Terminal System -Official Raid Status - if a raid is official, the terminal will be capturable. If it is 'unofficial' the terminal will keep going if not at 1200 seconds -Chat Log, Admin Log -etc. |
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| 24 Apr 2013 12:16 AM |
| We have divisions right?, We can have a base that only in the divisions can only enter and have things in there like vehicles and helis. |
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| 24 Apr 2013 12:28 AM |
| I was Thinking about Getting One of Silent Sword Base Maker cause it will be Very High Tech And will be kinda like Next Generation Fort |
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| 24 Apr 2013 12:30 AM |
| Make it so raiders spawn at the terminal . |
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FAI37
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| Joined: 24 Feb 2013 |
| Total Posts: 11 |
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FAI37
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| Joined: 24 Feb 2013 |
| Total Posts: 11 |
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BOZZSYLUX
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| Joined: 05 Sep 2009 |
| Total Posts: 3567 |
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| 24 Apr 2013 02:57 AM |
No lagg base. Thats all RSF needs in my view. |
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DDX5
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| Joined: 21 May 2011 |
| Total Posts: 66 |
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| 24 Apr 2013 04:29 AM |
(terrain) i like the bridge idea so theres 2 bridges 1 for the outpost and for the mainbase (building) we may need a outpost or a spy camp or whatever or just put it in a checkpoint (main base outside) theres this electric fences sorrunding with this search towers just for the enemies or raiders and each one has heavy machine guns and the gate has this controlling gate like 2 inside the base (main base inside) maybe decoys for the terminal for confusing the enemies/raiders and the real one its inside the statue of fruitbox its a good idea really ok then tanks and jeeps garage then the meeting hall is a green room with black then the doors are 2 doors side ways and maybe add a ragdoll death with blood script |
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