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| 23 Apr 2013 05:55 PM |
UNcancollide part on that UNcancollide ontouch part, will the ontouch part still function? I know an UNcancollide ontouch part still functions, not sure about uncancollide + uncancollide |
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Usering
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| Joined: 18 Aug 2012 |
| Total Posts: 10281 |
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| 23 Apr 2013 05:59 PM |
What is uncancollide and ontouch?
You mean CanCollide is set to false and a .Touched event hooked up to a function named 'onTouch?' |
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| 23 Apr 2013 06:01 PM |
^^^ WHAT LOL O_O
Ok let me explain this easier...
PART A <-- Cancollide set false and this part A has a ontouch function script in it
PART B <-- Cancollide set false.
Drop part B onto part A, will part A script still function on part B? |
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| 23 Apr 2013 06:02 PM |
thanks and i was doing ^^^ LOL WTF to usering's question |
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Usering
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| Joined: 18 Aug 2012 |
| Total Posts: 10281 |
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| 23 Apr 2013 06:25 PM |
| There is nothing in Lua named 'ontouch' or NOTcancollide. I was just specifying what they were. |
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ForceSky
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| Joined: 30 Jul 2012 |
| Total Posts: 2379 |
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| 23 Apr 2013 06:36 PM |
Usering is right. You can't assume every time there is a Touched event hooked up with a function, it will be called onTouch. I have had had Touched functions called:
function heal(hit) function kick(hit) function turnintocheese() function explode(hit)
Also, UNCanCollide is not a ROBLOX term. It has been called setting CanCollide to false. And, yes, it would still work. You are touching something that goes through you. |
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| 23 Apr 2013 06:39 PM |
Who cares, you still know what I'm talking about. Yes I know you have to set cancollide to false, but don't bother with it if you already know what I'm talking about ;) |
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ForceSky
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| Joined: 30 Jul 2012 |
| Total Posts: 2379 |
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| 23 Apr 2013 06:42 PM |
| Your title is very confusing. He does have the right to be confused, because he's a little more... *cough professional cough* |
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