lawl60ftw
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| Joined: 30 May 2009 |
| Total Posts: 3973 |
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| 22 Apr 2013 06:53 AM |
I'm creating a RPG with a lot of customization (official customization, not like how they gave so much customization to Black Ops that it became a sandbox) and I'm interested in what you guys like, because I'm trying to put together a RPG that everybody will love and enjoy.
Note: This is a non-profit game and I will not be adding expensive prices for game passes; however, I will sell event passes for 1 tix or 1 robux and take them off-sale after events have been completed.
Comment anything you want to see in a RPG and I'll try and work with it.
What weapons will consist of:
Each weapon has 3 enchantment slots and 16 different enchantments to choose from (so far, that is. I will be adding boss enchantments and event enchantments, there's just 16 so far that can be purchased in-game at enchantment shops).
Enchantments have a maximum level of 25 that you can purchase upgrades for to increase the effectiveness of the enchantment (eg. you can upgrade a lifesteal enchantment to gain more life % per hit).
Each weapon has a different % for attack damage, ability power and attack speed ratios (however, players can substitute points in attack damage for points in ability power or attack speed and vice versa to create a weapon of their preference)
You can choose 2 elements (changeable at any time for a small price) to deal as ability power damage (eg. you can choose ice and fire to deal ice and fire damage as ability power damage as well as freeze the enemy and deal over time fire damage to the enemy when you land a critical hit)
I'm open to suggestions. |
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| 22 Apr 2013 02:45 PM |
Add a skill tree. Encourage groups with a group system. Be able to trade. |
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| 22 Apr 2013 05:02 PM |
| A good storyline and originality. |
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lawl60ftw
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| Joined: 30 May 2009 |
| Total Posts: 3973 |
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| 22 Apr 2013 05:24 PM |
I already have a skilltree with 4 paths and 60+ attributes that you can upgrade at a maximum of 5 times and I'm considering to implement a party system and possibly trading.
As for a storyline, I have yet to finish it; but I have something.
So far, I wouldn't hesitate to say that this game is going to be original as I'm aiming for originality. |
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lawl60ftw
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| Joined: 30 May 2009 |
| Total Posts: 3973 |
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| 22 Apr 2013 06:21 PM |
| I don't know about Hobbits and Canadians though? |
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| 22 Apr 2013 06:24 PM |
Alright, well it sounds good. You have a lot of bells and whistles, which is fine so long as you don't over-do it.
And the storyline has the potential of ruining the game if it's not very good/cliche. |
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lawl60ftw
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| Joined: 30 May 2009 |
| Total Posts: 3973 |
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| 22 Apr 2013 08:54 PM |
| Alright, I'll keep those in mind, thanks. |
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lawl60ftw
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| Joined: 30 May 2009 |
| Total Posts: 3973 |
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| 23 Apr 2013 12:27 PM |
Any other suggestions? I now have a reasonably good and entirely original storyline.
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