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Re: ALIENS: Colonial Marine Operations

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quaker45 is not online. quaker45
Joined: 05 Apr 2009
Total Posts: 115
21 Apr 2013 11:20 AM
Hello Sci-fi fans!

Quaker45 here to announce that the production of a great, new, Well-thought-out, Science FIction game that I and my friends working on the game with me, think will blow the ROBLOX Sci-fi community's Socks off!

--------General Information--------
As most true Sci-fi Fans know, the ALIENS movie (Second movie in the Franchise) was the DEFINITION of military Science Fiction. It provided the Basic template for what a Space Marine Dropship would look like. It was also the first time anybody really SAW what a Space Marine would look like in the future, The Weapons, Technology,Vehicles, everything. It all became some of the Most Iconic Sci-fi stuff in HISTORY.
Now, Yes, yes. ALIENS: Colonial Marines Was an absolute and utter failure, thanks to Timegate. So I and fellow Sci-fi fans like myself are going to create a game that will truly Honor what this Famous Franchise has Brought to us!
We will bring you ALIENS: Colonial Marine Operations!
--------------Backstory------------
The Games Takes Place about FIVE years after the Events on the Planetoid LV-426 (ALIENS MOVIE Events) and Human worlds all across the Galaxy are being infested by these Aliens known as XENOMORPHS. Each Day, Human Worlds are lost and thousands die. Humanity is fighting a war to preserve their existence. One Planet at a time, the Colonial Marines, the Most Badass warriors in the Galaxy, are reclaiming lost Colony Worlds and are Defending the Frontlines Valiantly. In order to win this war, Humanity must Destroy all Xenomorph lifeforms. In order to do this, Each Queen and Hive on Every planet Must be Destroyed.
-------------The Game-------------
The Game will begin in the Waiting room, Which will be the Hangar of the USS Stier, a Conestoga-Class Military Troop Transport. When the Game begins There will be quite a few Cutscenes, starting with a Marine Colonel Briefing the Marines(Players) on their Mission. Then, the Fully Loaded APC is Loaded into the UD-4L Dropship. Next, the Dropship Descends from the USS Stier to the Planets Atmosphere. And Finally, the Dropship Lands and the APC is Deployed and drives to a Point where the Marines have no choice but to proceed on Foot. This is where Players take Control.
The Players Will play as a Colonial Marine Squad sent to the Former Colony planet of Rim. The game will progress in stages, or Levels. The Players must Fight through Hordes of Xenomorphs to reach each Objective in each of the Stages with the ULTIMATE OBJECTIVE is to Find and Destroy the Xenomorph Queen, along with the Eggs in the Egg Chamber. ANd then Escape back to the APC where they can be Extracted.
--------Stages---------
The Game will Have Five Stages. Each stage having Secrets and places to explore. The First Stage Being: "Contact!", In this stage, the Colonial Marine Squad has Just Gotten out of the APC. They must Fight their way through Hordes of Alien Drones to find an Entrance to the Abandoned Human Colony that was established on Rim. Stage Two:"Power", Once the Marines have Fought their way to the Colony, they must restore power to the Colony by reactivating the emergency Generators, The players must fight endless Hordes of Xenomorphs while trying to find the Generator at the same time. Once Found, the Colonial Marines need to defend the Generator for Five minutes. Afterwards, they Make their way to the Armory where the Stage Ends.StageThree:"Communications"
In Stage three, the Marines get to Resupply their Weapons at the Armory, however, the Interference emitting from Infested planet causes communication with the USS Stier to be Lost! The Squad needs to Make way to the Colony's downed communications array and repair it. Stage four" The Descent" In this stage, The Marines Exit the Abandoned Colony and Proceed to the Nearby Mining Tunnels. At this Stage, Xenomorph Warriors are seen and are much stronger than ordinary Drones. The Marines must fight through the Elaborate Mining tunnel Maze in order to reach the Queens Chamber Before entering however, a Semi-boss battle will Occur with a Xenomorph Praetorian. When it is Beaten, the players move to the Final Stage. Stage Five:"One Big Mutha'!" At this Stage, The Colonial Marines, encounter the Massive QUEEN. This whole Stage is a Boss Battle between the Marines and the Queen, While fighting the Queen however, All Eggs in the CHamber must be killed.

After the Queen is killed the Game Ends with a Series of ending Cutscenes and an Ending Congratulations.

As long as One Player survives to the end of the Stage, the dead team members can respawn and Continue.
In Each Stage, there are "Secrets" Where players can Find certain Weapons or Powerups.
--------------Weapons and Perks-------------
Since the Colonial Marines have a fairly Wide array of Weapons in their Arsenal, some Weapons will be able to be used through buying Certain Gamepasses.
Default Players Can use the Pulse Rifle, Service Pistol, and M40 Grenades as their Loadout. Colonial Marine Group members however are able to Choose Their Primary weapons at the Start between Pulse Rifle, SMG, or the Shotgun. Weapons like the Smartgun(Auto-targeting Squad MG) can only be used if the Player is in the Colonial Marine Group AND is in the Colonial Marine Smartgunner Corps. Weapons like the M240 Incinerator Unit(Flamethrower) and the SADAR(Lock-on Rocket Launcher) are considered Heavy Weapons and can only be used if the player is in the Colonial Marine Group AND the Heavy Weapons Division.

All Light Weapons Can be Purchased by Regular Non-group members though the purchase of Gamepasses. These Weapons include: The SMG, Shotgun, Scoped Rifle, Battle Rifle and the Motion Tracker Perk.
----------Weapons Overview--------------

M41-A Pulse Rifle: Standard-issue weapon for the Colonial Marines, it has a Super Fast Firerate and can hold 99 AP Rounds Per Magazine and is good at close to medium Range, It features an Underslung Grenade Launcher that fires M40 Grenades, the Grenades have a Very small Blast Radius However, It fires 10mm light armor Piercing Rounds,

Effective against: Drones/Warriors

M39 SMG: Usually used by Pilots and Engineers, the M39 SMG is an Effective Close Range weapon, useful for getting rid of Drones in a hurry.

Effective against: Drones/Eggs

M37 Ithaca "Stakeout" SHotgun: A Very Old style shotgun that has been Modified to Colonial Marine Standards. It holds 8 shell Capacity in it's internal Magazine, It is Pump Action and it can Blow away Drones and Warriors in One Shot at Close Range, It is Very uneffective against heavily armored targets such as Praetorians.

Effective against: Drones/Warriors/Eggs


M56 Smart Gun: This weapon takes the Squad Machinegun to a whole other Level. It fires About twice as fast as the Pulse Rifle, it has a 600 Round Capacity and it fires Caseless electronically Fused Explosive Rounds. This weapon can Automatically target Hostiles when pointing in the General Direction of the Xenomorph. All the Marine Must do is Fire and let the Weapon do the talking. It can only be operated by Designated Colonial Marines in the Smartgunner Corps. It is effective at a Medium distance and can be used to provide Supressing fire from long range.


Effective against Drones/Warriors/Praetorians



M240 Incinerator Unit: The Squad Flamethrower, it is a heavy weapon and can only be operated by Heavy Weapons Marines. It Is designed to be operated and handled in close quarter areas. It is also an Effective way to Kill aliens without having to worry about the Molecular Acid. A Marine Can Carry Two Canisters of Ultra-pressurized Naplam Fuel, ignited by a Nozzle Burner, the Weapon has a fairly long range as far as flamethrowers go.

Effective Against: Drones/Eggs



M83 SADAR: The SADAR, along with the M240 Incinerator, are part of the Heavy weapons Marines Primary Weapons. The M83 Sadar is Perfect for Taking out large groups of Xenomorphs. It can Lock on to targets and it has a medium-large blast Radius.



Effective against: Large Groups/Praetorians




M4RA Battle Rifle: The Battle rifle is a Compact weapon firing Semiautomatic armor piercing bullets. It also Features an Underslung Shotgun which is helpful when you need to Kill Bunches of Xenos up close and Personal! The Rifle is Accurate but Only Guarentees a Kill if shot once or Twice in the Head or Multiple times in the Body.


Effective Against:Drones/Groups
------------------Game Overview----------------
The Game will be made to be Difficult! there will also be instances where you run out of Ammo completely! The Game Stresses teamwork and Coordination. It is Meant to be a Hard, yet fun tribute to the Aliens Franchise. We think that Sci-fi Fans will find it a Fun and Suspenseful Ride on their Mission to Reclaim Rim!



Well, That's about it, I think.

Anyway, leave some Constructive comments/Ideas below!

PM me if you'd like even more information on the game!

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darkspiritwolf is not online. darkspiritwolf
Joined: 17 Jun 2010
Total Posts: 2600
21 Apr 2013 11:38 AM
Glorious
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thegamer865 is not online. thegamer865
Joined: 14 Jul 2012
Total Posts: 652
22 Apr 2013 08:40 AM
Gotta good feeling about this.
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thegamer865 is not online. thegamer865
Joined: 14 Jul 2012
Total Posts: 652
22 Apr 2013 08:41 AM
I am in regular marines, but where is the heavy weapons personal?
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quaker45 is not online. quaker45
Joined: 05 Apr 2009
Total Posts: 115
22 Apr 2013 04:30 PM
It will not be made for another little while. As this game probably won't get off of the ground until it has enough support.
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equablesolidsnake112 is not online. equablesolidsnake112
Joined: 20 Mar 2012
Total Posts: 292
22 Apr 2013 05:38 PM
Support.
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quaker45 is not online. quaker45
Joined: 05 Apr 2009
Total Posts: 115
22 Apr 2013 05:55 PM
Much appreciated!
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Lolmate132 is not online. Lolmate132
Joined: 28 Apr 2011
Total Posts: 821
23 Apr 2013 06:25 AM
Support.
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Lolmate132 is not online. Lolmate132
Joined: 28 Apr 2011
Total Posts: 821
23 Apr 2013 06:27 AM
Also, perhaps if there are officers in the cutscenes, that you make them have a face/hat that one of the USCMC officers wear, but maybe with a bit more personality, such as a scar on their face, or a prosphetic limb and such.
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Lolmate132 is not online. Lolmate132
Joined: 28 Apr 2011
Total Posts: 821
23 Apr 2013 06:34 AM
So it's like referencing that the USCMC officers were aboard the USS Stier.
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thegamer865 is not online. thegamer865
Joined: 14 Jul 2012
Total Posts: 652
26 Apr 2013 06:24 AM
Support!
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thegamer865 is not online. thegamer865
Joined: 14 Jul 2012
Total Posts: 652
26 Apr 2013 06:26 AM
How much % done is it? I am really exited for the heavy weapons division and the game. But I might not be able to join the heavy weapons division due to that Private First Class+ requrement. I am only a Private.
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xxxblackskul2 is not online. xxxblackskul2
Joined: 05 Feb 2010
Total Posts: 12
27 Apr 2013 12:57 AM
Support. Sounds Amazing cant wait to see it :D
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Karaider is not online. Karaider
Joined: 02 Mar 2013
Total Posts: 9
28 Apr 2013 02:50 AM
Full Support on that idea. I can't wait
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quaker45 is not online. quaker45
Joined: 05 Apr 2009
Total Posts: 115
28 Apr 2013 10:24 AM
Currently, Vehicles/Weapons are being created. Stay tuned!
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TekkitGenius1 is not online. TekkitGenius1
Joined: 08 Dec 2012
Total Posts: 1315
28 Apr 2013 12:05 PM
Cool!
If you need help making it, I have some connections...

@_@
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guyman542 is not online. guyman542
Joined: 20 Jun 2008
Total Posts: 17
09 May 2013 10:45 PM
Speechless. Support.
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911EarlyArther is not online. 911EarlyArther
Joined: 15 Mar 2011
Total Posts: 24
11 May 2013 07:23 PM
S-u-p-p-o-r-t-!
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calyo10 is not online. calyo10
Joined: 22 May 2011
Total Posts: 54
11 May 2013 09:12 PM
That would be epic
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thegamer865 is not online. thegamer865
Joined: 14 Jul 2012
Total Posts: 652
22 May 2013 05:55 AM
Quacker, now that you have your BC back, are you gonna continue working on ALIENS: Colonial Marine Operations?
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