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| 21 Apr 2013 12:14 AM |
| Making guns and only having 900 and 600 RPM to choose from is annoying. |
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UnBuild
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| Joined: 22 Mar 2013 |
| Total Posts: 3233 |
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| 21 Apr 2013 12:17 AM |
| I believe 0.03 is the shortest time |
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| 21 Apr 2013 12:20 AM |
| Which is 1/30, :( , so sad. |
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UnBuild
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| Joined: 22 Mar 2013 |
| Total Posts: 3233 |
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| 21 Apr 2013 12:25 AM |
Why is that sad? 1.5 / 30 = 0.05 > 0.03 |
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| 21 Apr 2013 12:27 AM |
yeah,
u prolly don't want a wait().
You r asking the comp to abandon your script, go off, serveice any-other script which is running, refresh the screen, then come back, and pick-up the thread of the conversation.....
Maybe, instead, u should do something, like fire another shot, 4 pixels behind the first one, or draw some awesome graphics; muzzle Flash; shrapnel; smoke; have the gun kick-back; or something; no?
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UnBuild
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| Joined: 22 Mar 2013 |
| Total Posts: 3233 |
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| 21 Apr 2013 12:30 AM |
wait() is wait(0.029999999) aka 0.03 But wait() can be edited per player in your ROBLOX settings, and cause errors |
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| 21 Apr 2013 12:50 AM |
| My problem is that only wait(1/30) and wait(2/30) do their correct times. If you do wait(1.5/30), then it does wait(1/30) instead. |
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| 21 Apr 2013 01:47 AM |
wait() can vary depending on the server's/client's CPU speed, what other programs are running, how much free RAM you have, etc. It is normally around 0.03 seconds but can be different depending on those variables listed.
☺ IamAwesome777 ☺ |
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Fredfishy
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| Joined: 21 Mar 2009 |
| Total Posts: 4197 |
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| 21 Apr 2013 01:58 AM |
| Have it fire twice every 1/30 seconds? |
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| 21 Apr 2013 02:34 AM |
| ^That would produce some noticeably odd effects |
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