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ROBLOX Forum » Game Creation and Development » Scripting Helpers
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Least Laggy Form Of Creating An Object

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Jakeup10 is not online. Jakeup10
Joined: 29 Nov 2008
Total Posts: 6782
20 Apr 2013 04:40 PM
I am trying to make something, and I was wondering which of the three of these lag the least...( This script will be run ALOT of times, so it will be as little lag as possible)

1. Using InsertService to INSERT what I need every time
2. Cloning the object from lighting every time I need it.
3. Using a script to RE-CREATE IT, (Mesh,texture,brick form, etc) every time I need it...
4.Other?
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1WOOF1 is not online. 1WOOF1
Joined: 03 May 2009
Total Posts: 20682
20 Apr 2013 04:41 PM
Not exactly sure but I'd say that cloning it would be the best, but I may be wrong...
I probably am... :/
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tuxedoman23 is not online. tuxedoman23
Joined: 24 Apr 2009
Total Posts: 4670
20 Apr 2013 04:42 PM
Cross out option three. It's way too much work for just one part of a script.

With that being said, I recommend option two. I use it all the time and my frame rate never more than ten frames.
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TheGamer101 is not online. TheGamer101
Joined: 14 Feb 2009
Total Posts: 11943
20 Apr 2013 04:46 PM
Depends on the item. I keep maps compiled into a string in a script in lighting to reduce lag sometimes.
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Jakeup10 is not online. Jakeup10
Joined: 29 Nov 2008
Total Posts: 6782
20 Apr 2013 04:48 PM
@The,
It's kinda top secret, but it's an object, with a mesh, and a script inside, which isn't anchored.
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TheGamer101 is not online. TheGamer101
Joined: 14 Feb 2009
Total Posts: 11943
20 Apr 2013 04:50 PM
If it's not a large amount of parts I would recommend just keeping it in lighting. I find storing a large number of parts in lighting causes lag though.
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