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Apocalypse Rising: "Changelog" v5.0.0 ex.3

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Gusmanak is not online. Gusmanak
Joined: 01 Apr 2008
Total Posts: 1186
20 Apr 2013 02:01 PM
Apocalypse Rising: "Changelog" v5.0.0 ex.3

This is the experimental changelog for the third iteration of Apocalypse Rising on the new Kin Reimagined map. Testing is currently open only to high-ranking members of the Apocalypse Rising Community at designated times.

v5.0.0 ex.3
-Added "Last loadout" and "Randomize" buttons to character creation
-Added a slowed walkspeed when swinging melee weapons
-Added two new melee weapons: Sabre and Combat Knife
-Changed melee weapons to be disabled while sprinting
-Changed zombie limbs to become non-collidable after dying
-Changed zombie sounds to randomly vary in pitch
-Changed Health, Thirst and Hunger GUIs to be centered horizontally
-Changed all sounds to be pre-loaded (hopefully preventing failure)
-Changed spawn rates of all utilities to be about twice as rare
-Changed backpacks to allow gunfire to pass through them and hurt the player, instead of the player taking damage if the pack was hit
-Fortified data persistence
-Fixed issue where vehicles would eventually stop spawning

v5.0.0 ex.2
-Added colored text to info GUI when hovering over utility with interact tool (changes to red if you already have the utility)
-Added message notifying player when action cannot be performed if stamina is too low
-Added animations to melee weapons
-Added ability for melee weapons to break building windows, and vehicle windows
-Added hit sounds for melee weapons, depending on the target
-Decreased spawn rates of hatchets and crowbars
-Changed melee weapons to take up utility slots (instead of primary slots)
-Changed melee weapons to not do damage to group members
-Changed some building windows to be broken on game start
-Changed starting loadout to give two makarov mags, instead of four
-Changed zombies to only hurt the player if they have touched the player for duration of .5 seconds
-Changed Health GUI to be centered horizontally
-Changed models of some items to be more brick efficient
-Changed Entrencher to not appear on player's pack/vest
-Changed all baseplates/hills to have grass texture
-Fixed issue where shooting a player's gun would protect the player from bullets if they were facing the shooter (No damage dealt)

v5.0.0 ex.1
-New Map! (original Kin region, reimagined)
-Added ability to multiple carry utilities and guns in your backpack, sidearms require 3 slots, and rifles require 6 slots
-Added hidden stamina bar, jumping and sprinting uses stamina points, stamina regens over a short period of time
-Added improved zombie detection (shooting while a zombie is in in sight will attact it)
-Changed soda to give you 60% of your thirst, and water to give you 80%
-Changed player spawn locations to be all around edges of map
-Optimized zombie spawning
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