Gusmanak
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| Joined: 01 Apr 2008 |
| Total Posts: 1186 |
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| 20 Apr 2013 02:01 PM |
Apocalypse Rising: "Changelog" v5.0.0 ex.3
This is the experimental changelog for the third iteration of Apocalypse Rising on the new Kin Reimagined map. Testing is currently open only to high-ranking members of the Apocalypse Rising Community at designated times.
v5.0.0 ex.3 -Added "Last loadout" and "Randomize" buttons to character creation -Added a slowed walkspeed when swinging melee weapons -Added two new melee weapons: Sabre and Combat Knife -Changed melee weapons to be disabled while sprinting -Changed zombie limbs to become non-collidable after dying -Changed zombie sounds to randomly vary in pitch -Changed Health, Thirst and Hunger GUIs to be centered horizontally -Changed all sounds to be pre-loaded (hopefully preventing failure) -Changed spawn rates of all utilities to be about twice as rare -Changed backpacks to allow gunfire to pass through them and hurt the player, instead of the player taking damage if the pack was hit -Fortified data persistence -Fixed issue where vehicles would eventually stop spawning
v5.0.0 ex.2 -Added colored text to info GUI when hovering over utility with interact tool (changes to red if you already have the utility) -Added message notifying player when action cannot be performed if stamina is too low -Added animations to melee weapons -Added ability for melee weapons to break building windows, and vehicle windows -Added hit sounds for melee weapons, depending on the target -Decreased spawn rates of hatchets and crowbars -Changed melee weapons to take up utility slots (instead of primary slots) -Changed melee weapons to not do damage to group members -Changed some building windows to be broken on game start -Changed starting loadout to give two makarov mags, instead of four -Changed zombies to only hurt the player if they have touched the player for duration of .5 seconds -Changed Health GUI to be centered horizontally -Changed models of some items to be more brick efficient -Changed Entrencher to not appear on player's pack/vest -Changed all baseplates/hills to have grass texture -Fixed issue where shooting a player's gun would protect the player from bullets if they were facing the shooter (No damage dealt)
v5.0.0 ex.1 -New Map! (original Kin region, reimagined) -Added ability to multiple carry utilities and guns in your backpack, sidearms require 3 slots, and rifles require 6 slots -Added hidden stamina bar, jumping and sprinting uses stamina points, stamina regens over a short period of time -Added improved zombie detection (shooting while a zombie is in in sight will attact it) -Changed soda to give you 60% of your thirst, and water to give you 80% -Changed player spawn locations to be all around edges of map -Optimized zombie spawning |
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