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Re: Any Idea on custom player movement?

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pokemon771 is not online. pokemon771
Joined: 28 Oct 2008
Total Posts: 8671
20 Apr 2013 07:41 AM
Any ideas on how it's done?
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veerstrong is not online. veerstrong
Joined: 23 Jun 2009
Total Posts: 2450
20 Apr 2013 07:58 AM
Like animations almost?

~One must risk everything to find the truth. Even if the truth isn't what you want it to be, it is better than living a lie.~
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pokemon771 is not online. pokemon771
Joined: 28 Oct 2008
Total Posts: 8671
20 Apr 2013 08:05 AM
No, them moving

the gameplay
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veerstrong is not online. veerstrong
Joined: 23 Jun 2009
Total Posts: 2450
20 Apr 2013 08:08 AM
Oh, you could do that with scripts.
If you go here:
http://www.roblox.com/TestingFreeRunning-place?id=104947889

And push either F or G it'll do something different.
There are also sensors in front of different objects that if you touch them, it'll start an animation.
If you would like me to come along and show you, just say so.

~One must risk everything to find the truth. Even if the truth isn't what you want it to be, it is better than living a lie.~
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pokemon771 is not online. pokemon771
Joined: 28 Oct 2008
Total Posts: 8671
20 Apr 2013 08:10 AM
"you could do that with scripts"

No crap sherlock


i mean HOW? like body force or body gyro?
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pokemon771 is not online. pokemon771
Joined: 28 Oct 2008
Total Posts: 8671
20 Apr 2013 08:13 AM
No I mean like custom player movement not animation.
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builderman1171 is not online. builderman1171
Joined: 27 Mar 2010
Total Posts: 1595
20 Apr 2013 08:19 AM
When you say "custom player movement", you're being to broad. Explain more of what you're trying to do? You would use BodyGyro and BodyVelocity if you plan on making a non-character controllable object, such as an RC Plane.
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pokemon771 is not online. pokemon771
Joined: 28 Oct 2008
Total Posts: 8671
20 Apr 2013 08:22 AM
I plan on making a horse. so when you sit on the horse pressing the w key will make the horse move forward. I could use a vehicle seat but then it wont be able to go up a hill
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veerstrong is not online. veerstrong
Joined: 23 Jun 2009
Total Posts: 2450
20 Apr 2013 08:28 AM
First off,
Calm down.
Second off, it's easy to make animations if you learn how to use Psedo-Rotation ;)

~One must risk everything to find the truth. Even if the truth isn't what you want it to be, it is better than living a lie.~
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pokemon771 is not online. pokemon771
Joined: 28 Oct 2008
Total Posts: 8671
20 Apr 2013 08:31 AM
"
Second off, it's easy to make animations if you learn how to use Psedo-Rotation ;)"


I'm not making animations.
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veerstrong is not online. veerstrong
Joined: 23 Jun 2009
Total Posts: 2450
20 Apr 2013 08:31 AM
Yes you are.
Player movement is like a custom animation that is just repeatedly looping.
Gosh... What's with you kids these days.

~One must risk everything to find the truth. Even if the truth isn't what you want it to be, it is better than living a lie.~
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pokemon771 is not online. pokemon771
Joined: 28 Oct 2008
Total Posts: 8671
20 Apr 2013 08:33 AM
"Yes you are.
Player movement is like a custom animation that is just repeatedly looping.
Gosh... What's with you kids these days.
"

Can you read?


when you press the w key your player moves forward.

I want to make a script that moves the player forward.

NOT ANIMATION

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veerstrong is not online. veerstrong
Joined: 23 Jun 2009
Total Posts: 2450
20 Apr 2013 08:36 AM
Then that's just positioning and CFraming...
Not custom player movement.
Seriously, get your title's right if you want our help......







~One must risk everything to find the truth. Even if the truth isn't what you want it to be, it is better than living a lie.~
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pokemon771 is not online. pokemon771
Joined: 28 Oct 2008
Total Posts: 8671
20 Apr 2013 08:37 AM
"Then that's just positioning and CFraming...
Not custom player movement.
Seriously, get your title's right if you want our help......"


Do you know what movement means?



"positioning and cframing" if i did that it wont be able to go up a hill it would go through the hill.
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veerstrong is not online. veerstrong
Joined: 23 Jun 2009
Total Posts: 2450
20 Apr 2013 08:39 AM
I seriously have no clue what you are asking about now...
If you are making a player ride on a horse, you have to move everything in the horse with a constant CFrame.
Additionally, If it's going up hill and all, I wouldn't recommend BodyGyro or BodyPosition as those can get annoying, but just rotating it and CFraming it based on relation to the angle and Vector of the hill.

~One must risk everything to find the truth. Even if the truth isn't what you want it to be, it is better than living a lie.~
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pokemon771 is not online. pokemon771
Joined: 28 Oct 2008
Total Posts: 8671
20 Apr 2013 08:44 AM
"angle and Vector of the hill.
"

How would you know when its on a hill then?
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veerstrong is not online. veerstrong
Joined: 23 Jun 2009
Total Posts: 2450
20 Apr 2013 08:49 AM
Well, you just check whatever type of 'ground' the horse is on, and make it move relative to that.
That way it will move on flat ground and slanted group easily.

~One must risk everything to find the truth. Even if the truth isn't what you want it to be, it is better than living a lie.~
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pokemon771 is not online. pokemon771
Joined: 28 Oct 2008
Total Posts: 8671
20 Apr 2013 09:02 AM
so if its on a slanted brick do i just cframe it in the direction the brick is facing?
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pokemon771 is not online. pokemon771
Joined: 28 Oct 2008
Total Posts: 8671
20 Apr 2013 09:26 AM
uh
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RobMon is not online. RobMon
Joined: 01 Jan 2009
Total Posts: 1216
20 Apr 2013 09:52 AM
Gonna agree with Veers, crouching up and down is considered an animation, which you are trying to do. Making a customized movement is practically animating the movement into the game.
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pokemon771 is not online. pokemon771
Joined: 28 Oct 2008
Total Posts: 8671
20 Apr 2013 10:04 AM
"crouching up and down is considered an animation, which you are trying to do"

im not making that idiot..

please read.
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