meepo44
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| Joined: 06 Jun 2010 |
| Total Posts: 921 |
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| 18 Apr 2013 09:52 PM |
What is the script you need to use to make a script based on a person moveing.
Can a script work on someone moveing? I already know what i want in it and how to do that. But really... Whats the starter line thats like at the top of the script game.workspace.meepo44.torso: Then what? theres a word for this i know there is. |
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meepo44
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| Joined: 06 Jun 2010 |
| Total Posts: 921 |
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| 18 Apr 2013 09:53 PM |
No i checked the wiki and its not being helpfull. Cause i dont know what to look for. |
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meepo44
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| Joined: 06 Jun 2010 |
| Total Posts: 921 |
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| 18 Apr 2013 09:58 PM |
alot of people are reading this... appearntly noone has a clue eh? >:/ I will just have to take it to a pro. |
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| 18 Apr 2013 10:50 PM |
game.Workspace.Player.Humanoid.Running:connect(function(speed) if speed > 0 then --do stuff end end) |
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meepo44
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| Joined: 06 Jun 2010 |
| Total Posts: 921 |
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| 18 Apr 2013 11:35 PM |
i figured it out... but. if game.workspace.meepo44.Humanoid.Running then (stuff here)
How would i like say if he IS NOT running then do stuff? |
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| 18 Apr 2013 11:36 PM |
game.Workspace.Player.Humanoid.Running:connect(function(speed) if speed > 0 then --do stuff elseif speed == 0 then --do stuff end end) |
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meepo44
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| Joined: 06 Jun 2010 |
| Total Posts: 921 |
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| 18 Apr 2013 11:38 PM |
XD I made a reallly... stupid mistake answer to this problem ~=
probably should have known that.. |
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| 18 Apr 2013 11:49 PM |
| Joined May 2012! Wow. Not bad! |
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