nuke009
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| Joined: 22 Nov 2009 |
| Total Posts: 1930 |
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| 18 Apr 2013 12:05 PM |
LoadStrings still works in studio, right?
- Marshal to the Grand Admiral, Sparrow Developer - nuke009 -
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Looah
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| Joined: 22 Feb 2013 |
| Total Posts: 922 |
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| 18 Apr 2013 12:12 PM |
Loadstring is a double defenition If you mean loadstring(string)(arguments) then yes. if you mean Player:LoadString(string) then no.
~ Not a Moderator, The Makeshift Support Team, Looah |
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Looah
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| Joined: 22 Feb 2013 |
| Total Posts: 922 |
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| 18 Apr 2013 12:12 PM |
Loadstring is a double defenition If you mean loadstring(string)(arguments) then yes. if you mean Player:LoadString(string) then yes.
~ Not a Moderator, The Makeshift Support Team, Looah |
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nuke009
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| Joined: 22 Nov 2009 |
| Total Posts: 1930 |
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| 18 Apr 2013 12:16 PM |
allow me to correct myself.
Does ByteCode function in studio? For, I am using a script I created a while back which allows ByteCode usage in-game and studio.
- Marshal to the Grand Admiral, Sparrow Developer - nuke009 -
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