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Re: GIML [Revised X1]

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jacob726 is not online. jacob726
Joined: 24 Jul 2008
Total Posts: 10732
17 Apr 2013 04:14 PM
-> Now with added table of contents! <-

~~~TOC~~~
0a: Introduction -All new!-
1: Group Vault -Slight alterations-
2: Group Divisions -Name changed, slight alterations-
3: Alliances -Unchanged-
4: Group forum moderation powers -Unchanged-
5: Alliance hyperlink -Name changed-
6: Raids -unchanged-
7: Vehicles -Turned into point 6d-
8: Group Economies -Further explained-
9: Group Strategics -New functions-
10: Group Technology -Unchanged-
11: Galactic and Planetary system -Name changed-
12: Group Invitations -Adapted from Drakex1686-
0b: Conclusion
________________________________________________________________
0a: Introduction
Welcome to G(roup)I(deas)M(ega)L(ist), Version 2!
Did you like the table of contents? Well, so I can get this show on the road, I'll go ahead and discus a few additions. first off: That big, long line.
You see it, yes? That will be used to separate each section/idea.
Now... Onto the main courses...
________________________________________________________________
1: Group Vault:

The group vault is just like it sounds, a "Vault" in which members of a group may deposit and withdraw Tix/R$. A member, or non member, can donate any amount of their current Tix and R$. Only authorized members can withdraw, and would only be able to withdraw either 1% of the current vault funds, or 100R$ (or) 1,000 Tix, every 4 days; whichever is less.
The group vault could serve many purposes.
The vault would exist as a way to purchase items in bulk for members of the group. The cost of it would come from the group vault if it had the funds, if it did not have the funds, then the purchase would be unable to be completed. It can be shown in the equation P=MI, where "P" is the total price from the vault, "M" is the members who do not already own the item, and "I" is the items initial cost per unit. This is not limited by the withdraw limiter. Limited and Limited(U) Items would not be able to be purchased with this feature, nor would items no-longer on sale. (For example, the 2008 Visor, would not be able to be bought, neither would things like the firework gear(s) of 2011 and/or earlier.) Tickets earned from places linked to groups go to the group vault; not to the place owners own inventory. The leader has the power to set ranks who can withdraw. It could also be used for group "Payments" to it's members.

[Optional] The vault could have a 1% Monthly interest.
________________________________________________________________
2: Group Divisions:

Group divisions are sections of groups linked to a main group.
They do not have Allies, a Vault, or Enemies.
They only have Members, and a limit of 5 personal servers.
However; they have more ranks available.
This would be useful for those groups with Cadet programs, or Role-play groups that include in-game Jobs, would it not?
________________________________________________________________
3: Alliances:

Alliances. No, not allies. Don't even get me started explaining that.
An alliance would be a way in which a group can join one, and only one alliance at a time. Alliances would not show up as a group on a members profile, but would instead have it's name under the group logo in the form of a link. They would cost 75R$ per member group to form, and then 50R$ to join after it is formed. The R$ would be deducted from the group vault, not from the owners personal funds, and the Alliance would have to have AT LEAST 5 member groups pooling their money to be created. The money would not be lost, but instead would be placed inside of the Alliance Vault, basically as a "Starting fund" of at least 375R$. The Alliance Vault would also have a deposit and withdraw feature, the currency would not go to or from the group leaders personal funds, but into, or out of, the group's vault. The possible withdraw is the same as with Group Vaults, however it has a 1 week period of waiting, instead of just 1 day before you can draw more funds. This is to avoid the collapse of the Alliance's economy/monetary system. This could help teach group leaders about how to save and spend money properly, because they may be faced with the downfall of their group if they run their group, or alliance, into the ground. Better learn fast, fellow leaders, we don't want a revolt. >.>
Alliances would have an Allies and Enemies tab, and a Member Group bar, similar to the members of a regular group, but it would list group names, and would only have 2 categories. "Founding Groups" and "Annexed Groups".
Founding Groups would have a 2% withdraw limit, instead of the 1% faced by Annexed groups. The alliance would also have a Group wall and Shout. They would only be able to be accessed by the 2 highest ranks in a member group. (255 and 254, I believe.) The wall would only be view-able by the 2 highest ranks, but the Alliance Shout would be sent to all the members of all the member groups. (So useful for some very important shouts for multiple groups, is it not?) The alliance vault would also be able to purchase items in bulk, like the group vault. It would work in the same P=MI as well.
________________________________________________________________
4: Group Forum Moderation/Administration powers

Simple, really.
This basically allows group leaders and authorized members to play moderator in their groups forum.
From locking and deleting threads; to sending the player a "Group warning" or exiling/banning group members from the group, via the forum page.

What is a group warning? I read it in another thread, and I wanted to make it more useful. It would look just like a real ROBLOX moderator warning/ban; but it would only effect the group page for the player.
________________________________________________________________
5: Alliances hyperlink

Lets say a members primary group is in an alliance; There should also be a "Alliance" location, much like the "Primary Group" location, but just above it.
So, lets say my group, INgen, was in "The Ragnarokian Alliance".
My profile page would go from having

[Group Emblem]
[Group name in link format]

to

[Alliance name in link format]
[Group Emblem]
[Group name in link format]
________________________________________________________________
6: Raids:

This was discussed in the blog, but a lot of details were missing.
I love details, and feel they are a must-have for any good blog post and idea.
So, lets get this on the road.
Raids. We all know them.
One group has a base, and another group attacks it, trying to take it over.
Great, all is well, right?
Wrong.
As I said, I like details. And they left them out.
How do we get these "Bases" and "Land plots" exactly?
How do we build them? With stamper? I certainly hope not.
Who's weapons do we use? The defenders? Again, I hope not.
Who's vehicles? Yet again, I hope not the defenders.

They slightly addressed the first point, so I will leave it out.
But here is what I think.

6b: Bases. We should not be forced to undergo the limitations of the Stamper tool.
ROBLOX is about expressing our creativity, right? How do we do that with a tool limited to basic functions?
We should be able to build our bases in studio mode.

6c: Weapons. Again, we should not be forced to use someone else's weapons.
Some players work better with Projectile; some with Ray-cast. And each group has their own preference and weapon type in place.
I would hate to raid some WIJ base and be forced to use a ray-cast weapon that is more inaccurate than a blind man with an Uzi. I like my good, pin-point Projectile weapons. And I would rather use my preferred weapons when raiding a base, allowing groups to also show off their technological advancement.

6d: Vehicles. Really; this is the same story as the Weapons.
Some bases have the land for Vehicles. Bases should be allowed to set "Vehicle Allowance" on or off.
________________________________________________________________
8: Economies:

We know what they are. Or I hope you do, because I will not give you a formal definition. More or less, it is how trade works in a country.
Still with me?
Groups should have economies; with custom currency.
Each currency would be worth 1 Ticket as a base.
As the group gained more prestige, the currency value would go up.

This currency would be named by the group.
It could be "IND" or "WIJ-Coins" or "Tokens" or whatever. I really don't care what people pick.

Now. How do we get this currency?
Simple.
Have a feature into the group bases that allow you to get a birds eye view of the place, and designate certain areas as certain things.
Ie; lets say from (90, 90) to (90, 70) to (70, 70) to (70, 90) was designated as a "Farmland".
"Farmlands" will have infinite production of 1 group currency per 3 minutes. It can be upgraded and improved with the group currency.
Maybe I decided to make it a "Mine".
This mine will have limited production of 25 group currency per 3 minutes, and is also upgradable.
"Logging Camp".
Limited, regening production of 2 GC per 3 minutes.
What does "Limited, regening" mean?
That I can use it all up, but it will eventually come back.
Once the mine is used up, it is completely out of resources.
There will be other things like Factories, and also; just for kicks; "Housing", increasing the server player limit. Upgradable.
This adds a RTS-theme to group warfare, allowing leaders to gain many skills not available with first-person only games.
Each GC is worth 0.25 of a ticket, increasing by 0.25 of a ticket each technology level a group has achieved.
________________________________________________________________
9: Strategics & Battles

For 5 minutes once a raid battle "Starts", the group members are placed into a birds eye view, with a map of the game in front of them.
They have a "Draw" tool, allowing them to make plans on the Map, that only their team mates can see. After that 5 minutes passes, the GUI disappears, and a button is placed at the bottom of the screen that can be used to re-open the strategy GUI for themselves.
________________________________________________________________
10: Group Technology

Groups would have a "Technology Level".
Now, what does this do?
It unlocks more vehicle types, weapon types, and the like.

Alright; here is how it would work.

First off, you would drag a material from a table on the side onto the center of the screen. From there, you would select it's function, "Base", "Projectile", "Booster", "Launcher" for Ranged weapons, "Base", "Edge", and "Booster" for melee weapons, and "Base", "Link", "Engine", and "Carrier" for vehicles.
There would also be joints into these, in which you would be able to select "fixed", "Axle", and "Motor".
Fixed is non-moving, think of it as the place where a string connects to the wood of a bow. Axle would be like the joints connecting chain links, the handle, and the ball in a flail, and motor... Motor is a permanently-moving axle, like with building.

There would also be armors made similarly, each with different ramifications to speed, while blocking anything that hits them until the armor's health reaches 0.
This means, that instead of boosting your health for a helmet alone, if they hit you in the arm, it would do the same damage. Also, if they hit you on the armor, it would nullify the damage until the damage was greater than the armors health; in which case the armor would fall off, and your speed would become closer to normal.

There would be multiple parts, and each technology level would allow for higher quality materials. Just as an example; lets say you made a group today; right after reading this, and this was already made. You would have "Technology Level 1/25". What you are allowed is the following:
"String", "Plank", "Flint" for weaponry.
"Plank", "Cart Wheel", "Leather Strap", "Horse" for vehicles.

Do you see what this is like? Your primary weapon would be a "Bow", and your vehicle would be a "Colonial Wagon".
Each part would have different stat improvements.
"Plank" adds a small bit to Vehicle Health, "Strap" links the Engine (Horse) to the body of the vehicle(Plank), thus allowing you to have speed.
Now; "Horse" would have a basis of 32 speed. But, as the wheels are wooden; they would take down the speed by 8. Leaving you with 24 vehicle speed.
As for the weapon;
"String" links the base(Plank) to the projectile(Another plank), and links the Projectile to the tip(Flint).
The "String" would have a base launching of 0. But when linked to the plank; the launch speed goes up to 75. The projectile plank has a base damage of 5. When linked to the Flint(tip), then the damage becomes 25.

Your "Technology Level" is boosted in a few ways.
It will go up every 365 day period after the day a group was created.
Using 1,000R and 2,000T from the group vault would automatically boost up the tech level by 1 point.

Lv's 1 to 5 are your "primitive" weapons and vehicles.
Bows, Spears, Clubs, Wagons.
Lv's 6 to 10 are a bit more modern. Faster carts(28 speed), Swords, Crossbows, and Ballistas(Giant crossbow on wheels... >.>) and Catapults.
Lv's 11 to 15 are renaissance-like stuff. Basic gunpowder weaponry(Blunderbuss), Trebuchets, Even faster carts(Full-on 32 speed now), and, just to throw in some genius; Davinci's designed vehicles. Including his "Flying Machine".
Lv's 16 to 20 are modern.
Cars, Rocket ships, modern weaponry, you get the picture. Everything we have now-a-days.
Finally; Lv's 21 to 25. Futuristic. Ray-guns, Hover cars, Inter-Galactic travel; you get the picture.
Do note, you would not be able to select a pre-made weapon or vehicle. You can select a type for it, but you must build the weapon/vehicle from scratch.
________________________________________________________________
11: Galactic system

Here is how I think it should work.
There should be 1 planet; shared by a random 5 groups.
What do I mean by this?
If there are only 5 groups; there is 1 planet. 10 groups; 2 planets, 15 groups, 3 planets. You get the picture, yes? 1 planet per 5 groups.
Planets would have a random environment. Some would be terrestrial, some would be Lava, some would be Oceanic, and some would be a mixture of the 3.
Groups would have to have 20 active members to be counted among the groups eligible for planetary status. So that the groups would have some members online, instead of just being space filler on planets. This means that some group like WIJ would not have a planet all to themselves right off the bat, but would have to fight for it. Still with me?
"Galaxy system" works like this; There will be 50 planets per Galaxy. Meaning 250 groups per galaxy. It's basically just a collection of planets.
Now; what happens when a group is wiped out from a planet? Does it get deleted? The answer is "No.". They are left with one base on the planet that can not be taken, no matter how much it is raided. However; that base can fight back. Upon the holding of a "Uprising" on that planet, the group has the ability to start battling again. When they host a Uprising, they do not have to give the tribute until they are re-conquered. "Uprisings" have no limit to their occurrence. However; every 5 re-conquers drag down their Tech Level by 1.
________________________________________________________________
12: Group invitations

Obviously, not my idea.
Go to the "Group Admin" button, scroll down a bit to a type-box, input a players username, click send.
They get an invite to join the group.
For player convenience, you can turn off whether you receive invites or not through the "Account" portion of your profile, much like with part chat, chat, PMs, and following to games.
You may only send a player 1 invite per week.
Only authorized ranks can send invites.
Group invitations VERY-slightly modified from: http://www.roblox.com/Forum/ShowPost.aspx?PostID=93570216.
________________________________________________________________
0b: Conclusion

That's pretty much it for now. More may come later, and feel free to post a link to another group idea if you would like me to post it here. I will probably do so in a similar way as with Group Invitations, and not put much thought behind it. Anyways, I'm going to write out a revolutionary process of using Wiring shortly after this, so I'm slightly pressed for time.

Leave questions, comments, or concerns in the thread.
If you do not support, be sure to explain why. It IS a rule, after all; and I intend on doing my best to keep it enforced. The same as with "TL;DR" being considered against the rules. Short, negative and destructive/nonconstructive replies will be reported. You have been warned.
______________________Signature below_____________________________

~>http://www.youtube.com/watch?v=cIwzCqGjlgg<~
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jacob726 is not online. jacob726
Joined: 24 Jul 2008
Total Posts: 10732
17 Apr 2013 05:21 PM
DB 1/3

~>http://www.youtube.com/watch?v=cIwzCqGjlgg http://www.roblox.com/Forum/ShowPost.aspx?PostID=93556953<~
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rememberinpoolcool11 is not online. rememberinpoolcool11
Joined: 05 Apr 2010
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17 Apr 2013 05:23 PM
TL:DR
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jacob726 is not online. jacob726
Joined: 24 Jul 2008
Total Posts: 10732
17 Apr 2013 06:22 PM
DB 2/3.
Instead of what I said at the end of the original post, I'll change it to this: Nonconstructive replies shall be considered a support from here on out.

~>http://www.youtube.com/watch?v=cIwzCqGjlgg<~
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Evelio95 is not online. Evelio95
Joined: 26 Oct 2008
Total Posts: 50982
17 Apr 2013 06:26 PM
Wrong section, kiddo.
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jacob726 is not online. jacob726
Joined: 24 Jul 2008
Total Posts: 10732
17 Apr 2013 06:28 PM
Apologies, but this is most certainly the correct section.
This is a suggestion list of multiple new features to add to groups.

~>http://www.youtube.com/watch?v=cIwzCqGjlgg<~
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TinyMiniMe is not online. TinyMiniMe
Joined: 03 Jun 2011
Total Posts: 1816
17 Apr 2013 06:33 PM
ummmmm....
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rememberinpoolcool11 is not online. rememberinpoolcool11
Joined: 05 Apr 2010
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17 Apr 2013 07:37 PM
You need to calm down, no one in their right mind is going to read that.
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jacob726 is not online. jacob726
Joined: 24 Jul 2008
Total Posts: 10732
17 Apr 2013 07:38 PM
That's not much reading at all.
It took much longer to type it and proofread it than it will for someone to read it.

~>http://www.youtube.com/watch?v=cIwzCqGjlgg<~
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jacob726 is not online. jacob726
Joined: 24 Jul 2008
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17 Apr 2013 08:49 PM
DB 3/3.

~>http://www.youtube.com/watch?v=cIwzCqGjlgg<~
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IHighFivedYourFace11 is not online. IHighFivedYourFace11
Joined: 25 Jul 2012
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17 Apr 2013 08:53 PM
"You need to calm down, no one in their right mind is going to read that."

I like to contradict with that, and yes I read this, you think no one in their right mind would read this? You must really don't like reading, or you seriously can't read because this is S&I to improve ROBLOX.

Anyways back to topic..

Jacob I think your suggestion(s) are good, especially the economy and alliance ideas, brilliant. Could you though, explain the Galactic system once again? I didn't really understand it.
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jacob726 is not online. jacob726
Joined: 24 Jul 2008
Total Posts: 10732
17 Apr 2013 08:56 PM
My pleasure.
Is there a specific point you want me to explain, or just a more/less in-depth explanation of the whole thing?

~>http://www.youtube.com/watch?v=cIwzCqGjlgg<~
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IHighFivedYourFace11 is not online. IHighFivedYourFace11
Joined: 25 Jul 2012
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17 Apr 2013 08:58 PM
Yes, a specific point. When you mean 5 random groups for 1 planet is like a home. Could one of the groups conquer it if they have raided and driven off the other ones? I am quite confused, or is it like a headquarter or something?
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rememberinpoolcool11 is not online. rememberinpoolcool11
Joined: 05 Apr 2010
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17 Apr 2013 09:04 PM
Sorry didn't know people didn't have better things to do.
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jacob726 is not online. jacob726
Joined: 24 Jul 2008
Total Posts: 10732
17 Apr 2013 09:09 PM
I see.
I'll attempt to clarify, then.

It would be like this...

Lets just used Groups A, B, C, D, and E for this.
Groups A-E are on Planet Z.
Group A has a leader who is extremely skilled, and skilled members, B-E are average.
So, group A roams around the planet, raiding the bases of groups B-E, winning their raids and claiming land.

Eventually, Groups B-E are left with a single base on the planet, while the rest are lead by group A. No matter how many times Group A raids the last "Headquarters" or "Capital" or "Final base" or whatever you want to call it, those bases will never be claimed, and can always try to fight back to regain their land.

However, in a situation of one group owning all bases aside from the HQ's of the other 4 neighbor groups, that planet will be considered to belong to that group.
Also, a group is able to go to other planets upon reaching a certain tech level and claiming a planet, to wage interplanetary war, and try to gain more planets.

Most of this isn't written, but the idea itself is quite old, and I haven't remembered to make many updates that I planned to. For example, the though of, in order to wage intergalactic war, having to rule half of one galaxy...


Apologies, I slipped into refining while meaning to only explain.
Did that help, though?


~>http://www.youtube.com/watch?v=cIwzCqGjlgg<~
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IHighFivedYourFace11 is not online. IHighFivedYourFace11
Joined: 25 Jul 2012
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17 Apr 2013 09:11 PM
That explanation helped a lot, support.
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jacob726 is not online. jacob726
Joined: 24 Jul 2008
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17 Apr 2013 09:12 PM
Thanks for your support. =P

~>http://www.youtube.com/watch?v=cIwzCqGjlgg<~
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jacob726 is not online. jacob726
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18 Apr 2013 02:53 PM
DB 1/3

~>http://www.youtube.com/watch?v=cIwzCqGjlgg<~
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jacob726 is not online. jacob726
Joined: 24 Jul 2008
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18 Apr 2013 05:03 PM
DB 2/3

~>http://www.youtube.com/watch?v=cIwzCqGjlgg<~
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xbox789 is not online. xbox789
Joined: 25 Aug 2008
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18 Apr 2013 05:05 PM
Support.

y u hef tu b merd?
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jacob726 is not online. jacob726
Joined: 24 Jul 2008
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18 Apr 2013 06:29 PM
Thanks for the support. =P

~>http://www.youtube.com/watch?v=cIwzCqGjlgg<~
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jacob726 is not online. jacob726
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19 Apr 2013 02:36 PM
DB 1/3

~>http://www.youtube.com/watch?v=cIwzCqGjlgg<~
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jacob726 is not online. jacob726
Joined: 24 Jul 2008
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19 Apr 2013 03:29 PM
DB 2/3

~>http://www.youtube.com/watch?v=cIwzCqGjlgg<~
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jacob726 is not online. jacob726
Joined: 24 Jul 2008
Total Posts: 10732
19 Apr 2013 04:33 PM
DB 3/3; last one of the day.

~>http://www.youtube.com/watch?v=cIwzCqGjlgg<~
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jacob726 is not online. jacob726
Joined: 24 Jul 2008
Total Posts: 10732
20 Apr 2013 02:34 PM
D.B. 1/3

~>http://www.youtube.com/watch?v=cIwzCqGjlgg<~
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