crazyblox
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| Joined: 16 Mar 2008 |
| Total Posts: 6139 |
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| 17 Apr 2013 05:24 PM |
Should I make adventure mode a vast landscape with places to go, or a linear type?
I need a few answers for what will be most enjoyable for a mode i will be developing. |
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| 17 Apr 2013 05:26 PM |
vast would make it too hard to do alone
hnnnnnngh
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Mo7phR
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| Joined: 13 May 2011 |
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crazyblox
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| Joined: 16 Mar 2008 |
| Total Posts: 6139 |
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| 17 Apr 2013 05:31 PM |
| The place wont flood, I just want to make a beautiful landscape. |
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| 17 Apr 2013 05:46 PM |
| Don't know really, your choice but if you really want my answer, well, I really can't choose out of those options but something like hills, a few mountains and a bridge |
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| 17 Apr 2013 05:46 PM |
| Woooops, wrong account, this ones my brothers |
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crazyblox
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| Joined: 16 Mar 2008 |
| Total Posts: 6139 |
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| 17 Apr 2013 06:02 PM |
| Okay. If i'm to do this though, i'm not sure how flooding can relate. Maybe the more wins, a mini cutscene shows the water level lowering, allowing more of the area to be explored? |
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| 17 Apr 2013 06:02 PM |
maybe the aftermath of the flood
hnnnnnngh
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crazyblox
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| Joined: 16 Mar 2008 |
| Total Posts: 6139 |
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| 17 Apr 2013 06:03 PM |
And maybe for a promo trailer have 0:05 to 0:35 on this clip?
http://www.youtube.com/watch?v=z0pzPDrIABU |
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crazyblox
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| Joined: 16 Mar 2008 |
| Total Posts: 6139 |
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| 17 Apr 2013 06:06 PM |
| Aftermath, maybe so. It would want to keep the players going in Multiplayer Mode. |
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crazyblox
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| Joined: 16 Mar 2008 |
| Total Posts: 6139 |
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| 17 Apr 2013 06:08 PM |
| Bump, i'd like to see more feedback from other users. |
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| 17 Apr 2013 06:10 PM |
make it multiplayer too, if you end up doing either of these ideas.
~best OH MY GOD ever: http://www.youtube.com/watch?v=KVqDqd97tHA#t=37s |
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Telafight
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| Joined: 25 Jul 2011 |
| Total Posts: 10466 |
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| 17 Apr 2013 06:10 PM |
| I like the idea of having a vast landscape, it seems to me like it's the way to go. |
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nobcheez
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| Joined: 11 Dec 2011 |
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| 17 Apr 2013 06:12 PM |
I got it you make a 10 win room. make a landscape with a cutscene
you can scooter in it yas oh yas |
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Telafight
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| Joined: 25 Jul 2011 |
| Total Posts: 10466 |
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| 17 Apr 2013 06:13 PM |
| No rooms please. Just make it like an adventure platformer. |
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crazyblox
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| Joined: 16 Mar 2008 |
| Total Posts: 6139 |
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| 17 Apr 2013 06:14 PM |
I'm actually thinking of making the entry to the landscape through the waterfall, through some dark caves, maybe with some ambient if i find a good sound
The suddenly the overwhelming presence of this HUGE landscape. |
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| 17 Apr 2013 06:15 PM |
make it all movie like, when you end the mode there will be a cutscene showing a pipe valve that you can shut off. then the cutscene says " and so, the heroic "usernamehere" has saved the facility from flooding over and saved many lives, and now things are running smoothly once again thanks to "usernamehere" then the sun sets in the distance
hnnnnnngh
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BM5X5
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| Joined: 17 Jun 2011 |
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crazyblox
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| Joined: 16 Mar 2008 |
| Total Posts: 6139 |
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| 17 Apr 2013 06:18 PM |
You guys are coming up with great ideas! Even the thought of it with this music: http://www.youtube.com/watch?v=z0pzPDrIABU
It just gives me shivers. I need to make this! |
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crazyblox
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| Joined: 16 Mar 2008 |
| Total Posts: 6139 |
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| 17 Apr 2013 06:27 PM |
| Maybe some ares have to be unlocked by completing some facilities, due to their pipe system being linked? |
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| 17 Apr 2013 06:28 PM |
sounds just like an adventure i'd take
hnnnnnngh
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crazyblox
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| Joined: 16 Mar 2008 |
| Total Posts: 6139 |
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| 17 Apr 2013 06:30 PM |
But in another way i'd like to keep the lobby and adventure separate, because of the atmosphere i'd want to create for the player.
For instance, to avoid spawning in lobby at the start of the game, he could be asked if he wanted to continue his Adventure where he left off? |
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| 17 Apr 2013 06:33 PM |
| why not make a separate team for adventure mode escapers and multiplayer escapers and make a separate lobby for adventure mode players. the start of the game will ask if they want to play adventure mode or multiplayer mode on a gui |
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LMQ
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| Joined: 29 Jun 2010 |
| Total Posts: 26361 |
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| 17 Apr 2013 06:34 PM |
Great idea.
But don't make it too hard for players please.
Make it a Little difficult and a very fun and breathtaking. |
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