yi18
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| Joined: 30 Aug 2010 |
| Total Posts: 11443 |
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| 16 Apr 2013 09:45 PM |
May somebody please make a script for me that inserts a brick into Workspace from Lighting but may only be used by certain people? Thank you this will be greatly appreciated. |
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UnBuild
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| Joined: 22 Mar 2013 |
| Total Posts: 3233 |
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| 16 Apr 2013 09:45 PM |
| Game.Lighting.Part.Parent = Workspace |
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| 16 Apr 2013 09:45 PM |
remember me scamscmasmcmasscmamcamscmsamcsa idk y i call u scammer it's fun
and btw we don't make scripts |
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yi18
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| Joined: 30 Aug 2010 |
| Total Posts: 11443 |
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| 16 Apr 2013 09:47 PM |
I need help making it I don't understand how getting a brick from lighting and only used by certain people works
@master noobnoobnoobnoobnoobnoobnoobnoobnoobnoobnoobnoobnoobnoobnoobnoob
k |
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UnBuild
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| Joined: 22 Mar 2013 |
| Total Posts: 3233 |
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| 16 Apr 2013 09:47 PM |
>@master noobnoobnoobnoobnoobnoobnoobnoobnoobnoobnoobnoobnoobnoobnoobnoob
Thats my friend.
Im done helping. Good bye. |
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XoDust
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| Joined: 23 Apr 2012 |
| Total Posts: 1401 |
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| 16 Apr 2013 09:48 PM |
@Un >scamscmasmcmasscmamcamscmsamcsa
So you don't care when he does it? |
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UnBuild
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| Joined: 22 Mar 2013 |
| Total Posts: 3233 |
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| 16 Apr 2013 09:49 PM |
@Xo He was bring up a time that y18 was calling him a scammer. |
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| 16 Apr 2013 09:49 PM |
>So you don't care when he does it?
No because yi18 was scamming a bit back. Mad. |
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yi18
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| Joined: 30 Aug 2010 |
| Total Posts: 11443 |
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| 16 Apr 2013 09:49 PM |
No he called ME a scammer before |
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yi18
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| Joined: 30 Aug 2010 |
| Total Posts: 11443 |
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| 16 Apr 2013 09:51 PM |
Oh by the way
I meant like a command that inserts it
thanks |
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UnBuild
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| Joined: 22 Mar 2013 |
| Total Posts: 3233 |
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| 16 Apr 2013 09:52 PM |
>thanks
your welcome bby <3 |
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XoDust
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| Joined: 23 Apr 2012 |
| Total Posts: 1401 |
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| 16 Apr 2013 10:03 PM |
I am 100% sure this won't work
function onChatted(msg, recipient, speaker)
local source = string.lower(speaker.Name) msg = string.lower(msg)
if (msg == "TALK" or "CHAT") then Game.Lighting.Part.Parent = Workspace
end
end
function onPlayerEntered(newPlayer) newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) end
game.Players.ChildAdded:connect(onPlayerEntered)
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XoDust
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| Joined: 23 Apr 2012 |
| Total Posts: 1401 |
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