billex
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| Joined: 23 Dec 2011 |
| Total Posts: 1703 |
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| 14 Apr 2013 06:06 PM |
-1- The thing where you can insert something (for example, insert fire to a brick) is harder to access. -2- The user meshes are gone. -3- When you try to drag something in Workspace, it sometimes acts as if you are selecting dozens of things, and (as if you were on your desktop moving icons) makes multiple items move.
Those are the top 3 reasons that Robolx Studio 2013 is bad for the users of ROBLOX. We want Studio 2012 back! |
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88Toxm88
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| Joined: 15 Dec 2010 |
| Total Posts: 2790 |
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| 14 Apr 2013 06:07 PM |
| User meshes have always been gone. |
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billex
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| Joined: 23 Dec 2011 |
| Total Posts: 1703 |
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billex
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| Joined: 23 Dec 2011 |
| Total Posts: 1703 |
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| 14 Apr 2013 06:08 PM |
@88
No they haven't. They recently have been taken away, and 6/8ths of the meshes of ROBLOX don't work. |
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Lapwn
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| Joined: 03 Jun 2012 |
| Total Posts: 5975 |
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| 14 Apr 2013 06:08 PM |
No we dont.
No meshes are gone
Acting up is probably your computer
inserting fire into a brick is the same accesability (service>objects>fire)
plus you can cframe and the draging can be narrowed down to nothing. |
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88Toxm88
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| Joined: 15 Dec 2010 |
| Total Posts: 2790 |
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| 14 Apr 2013 06:09 PM |
| Meshes were removed in late 2010. I wouldn't call that recent. |
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| 14 Apr 2013 06:09 PM |
| Exactly, and it appears to lag even more than before. Even though I have really fast computer and ROBLOX is taking 50+ percent of my CPU usage. When it usually be 25% in studio 2012. |
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ToonU
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| Joined: 15 Aug 2011 |
| Total Posts: 6303 |
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| 14 Apr 2013 06:10 PM |
It's easier to insert fire. If you customize it correctly.
-------------------------------------------------------------------------------------------------- kthxbai |
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| 14 Apr 2013 06:11 PM |
I remember user meshes way before you.
They was removed in 2010 not 2013 or whatever.
'6/8ths of the meshes of ROBLOX'
Including inventory items meshes? I think not.
Bah, just stop lying. |
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billex
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| Joined: 23 Dec 2011 |
| Total Posts: 1703 |
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| 14 Apr 2013 06:12 PM |
@chrismas
The reason I posted this is because you could notice all of the issues. Not because I just wanted to act like I know it all. And by the way, put on some clothes. |
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Lapwn
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| Joined: 03 Jun 2012 |
| Total Posts: 5975 |
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| 14 Apr 2013 06:13 PM |
| Yeah but none of these are issues. |
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billex
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| Joined: 23 Dec 2011 |
| Total Posts: 1703 |
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| 14 Apr 2013 06:13 PM |
@Li
Guess what? Try the file mesh. Try the cornerwedge mesh. Doesn't work. I dare you. |
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billex
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| Joined: 23 Dec 2011 |
| Total Posts: 1703 |
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| 14 Apr 2013 06:14 PM |
@La
Yes, most of them are. 2/3 are. |
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billex
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| Joined: 23 Dec 2011 |
| Total Posts: 1703 |
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| 14 Apr 2013 06:15 PM |
@awe
How is this even feedback? "888" |
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Lapwn
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| Joined: 03 Jun 2012 |
| Total Posts: 5975 |
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| 14 Apr 2013 06:16 PM |
They were never in objects. Mabey before 2010 but that didnt get removed from roblox 2012 studio.
Go into free models and search corner mesh then insert it into your object.
None of these are issues. |
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billex
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| Joined: 23 Dec 2011 |
| Total Posts: 1703 |
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| 14 Apr 2013 06:17 PM |
@88
I wouldn't call "User meshes have always been gone" up-to-date, because you basically just called yourself a lier by saying, "They have been gone since 2010." |
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| 14 Apr 2013 06:18 PM |
| I am new here, and I wonder how do you insert things onto the workspace |
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billex
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| Joined: 23 Dec 2011 |
| Total Posts: 1703 |
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| 14 Apr 2013 06:19 PM |
@La
Well, maybe, Mr. Positive, I should make a thread of the irregular studio 2013 problems. Thank you. |
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88Toxm88
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| Joined: 15 Dec 2010 |
| Total Posts: 2790 |
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| 14 Apr 2013 06:19 PM |
| That was not the intent. My point was that user meshes being gone was never a studio problem, it was a moderation problem. |
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billex
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| Joined: 23 Dec 2011 |
| Total Posts: 1703 |
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| 14 Apr 2013 06:20 PM |
@Dash
You can click on something in the toolbox (twice if it doesn't work) to insert it. Then, it is classified as a child of Workspace. |
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billex
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| Joined: 23 Dec 2011 |
| Total Posts: 1703 |
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| 14 Apr 2013 06:21 PM |
@88
No, it wasn't a moderation problem. It was removed probably because ROBLOX was probably tired of having to approve EVERY SINGLE mesh users created. |
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| 14 Apr 2013 06:22 PM |
| I have a problem with when I drag a brick it picks up other bricks. |
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| 14 Apr 2013 06:22 PM |
| Erm... Ever consider that you might just not be a good builder? |
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