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Re: [Dynamic Lighting] Preview on gametest2

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Merely is not online. Merely
Joined: 07 Dec 2010
Total Posts: 17266
12 Apr 2013 03:18 PM
[ Content Deleted ]
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YellowBrick1 is not online. YellowBrick1
Joined: 06 May 2009
Total Posts: 865
12 Apr 2013 03:19 PM
Hey, its da egg hunt!
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ArceusInator is not online. ArceusInator
Joined: 10 Oct 2009
Total Posts: 30553
12 Apr 2013 03:23 PM
Can't wait to get home and make a dance party.
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HaxHelper is not online. HaxHelper
Joined: 19 Dec 2009
Total Posts: 1208
12 Apr 2013 03:24 PM
Already done, Inator




















(nasty hax found also)
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ArceusInator is not online. ArceusInator
Joined: 10 Oct 2009
Total Posts: 30553
12 Apr 2013 03:27 PM
Well then I'll do it better.
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MrgamesNwatch is not online. MrgamesNwatch
Joined: 02 Feb 2009
Total Posts: 7729
12 Apr 2013 03:30 PM
O3O I must got try it out now!
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awsumpwner27 is not online. awsumpwner27
Joined: 03 Sep 2011
Total Posts: 4389
12 Apr 2013 03:34 PM
I just looked at that.

I noticed that my screen got darker when I moved into a place that was sort of dark.

Nothing else, I think.

disappointed
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HaxHelper is not online. HaxHelper
Joined: 19 Dec 2009
Total Posts: 1208
12 Apr 2013 03:40 PM
One thing that's annoying is that parts get lit on all sides as opposed to individual faces. Hopefully not permanent, but it seems like the kind of thing that will stick around for at least a few years before the devs finally get the balls to fix it.
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MrgamesNwatch is not online. MrgamesNwatch
Joined: 02 Feb 2009
Total Posts: 7729
12 Apr 2013 03:43 PM
daaaaaaang, it's pitch black inside the dungeon boss room, and i noticed that the city buildings have a fairly dark shadow.
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MrgamesNwatch is not online. MrgamesNwatch
Joined: 02 Feb 2009
Total Posts: 7729
12 Apr 2013 03:48 PM
Alright, few things that bother me ,but this is still really cool. The edges on the inside of buildings are lit creating an outline around the inside of the room, partially transparent parts, such as windows shouldn't behave as solid parts and allow some light, because it would seem they don't but I could be wrong. All I've got so far.
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awsumpwner27 is not online. awsumpwner27
Joined: 03 Sep 2011
Total Posts: 4389
12 Apr 2013 03:48 PM
Must be on account of my bad graphics card.

stupid outdated low-end hardware from 2008
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sk8t3r230 is online. sk8t3r230
Joined: 13 Jun 2011
Total Posts: 8649
12 Apr 2013 03:48 PM
Very cool

I liek pie
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Maradar is not online. Maradar
Joined: 06 Mar 2012
Total Posts: 4478
12 Apr 2013 03:50 PM
sweet jesus
i want bad

"sus" - Validar
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awsumpwner27 is not online. awsumpwner27
Joined: 03 Sep 2011
Total Posts: 4389
12 Apr 2013 03:54 PM
*ding dong*
Trick or treat!
*Neat features passed out*
Sweet! I got point light emitters.
Well I got spotlights!
I have some sweet shadows!

Me: I got proximity-based ambient changes on the local client...

;_;
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Maradar is not online. Maradar
Joined: 06 Mar 2012
Total Posts: 4478
12 Apr 2013 04:00 PM
@awsumpwner27
/pats on back
don't worry
there is always next update

~FE:A: http://www.roblox.com/User.aspx?ID=39906307~
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awsumpwner27 is not online. awsumpwner27
Joined: 03 Sep 2011
Total Posts: 4389
12 Apr 2013 04:06 PM
Glitch report from my end:

Because it changes ambient, and brightness can be greater than 1, the Color3 values can go over 1, which in my experience causes the values to go back down to 0, then count up the rest of the overflow, something that would be caused by using 8-bit floating points for each colour channel and not checking for overflow.

Additionally, I experienced performance issues when I generated a bit of terrain, I didn't have task manager open, but the "Cores" thingy in the corner read: 2. My computer has two cores.
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Guarranteed is not online. Guarranteed
Joined: 06 Dec 2010
Total Posts: 2799
12 Apr 2013 04:15 PM
Just looks like a continually updating decal... probably just me though.
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agent767 is not online. agent767
Joined: 03 Nov 2008
Total Posts: 4181
12 Apr 2013 04:51 PM
"http://www.gametest2.roblox.com/Fragmentation-System-with-dynamic-Lighting-place?id=70356349"

Might aswell advertise my crap now.
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ArceusInator is not online. ArceusInator
Joined: 10 Oct 2009
Total Posts: 30553
12 Apr 2013 05:03 PM
David came to my server and asked if we could see some "flash" when he was in the dark and pulled out his torch. I didn't see any flash, just the light turning on and off. Anyone know what he's talking about?
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MrgamesNwatch is not online. MrgamesNwatch
Joined: 02 Feb 2009
Total Posts: 7729
12 Apr 2013 05:13 PM
Nope I never saw any flashing and I might as well add that at the easter egg hunt place there's an Odd flicker on large/maybe far away parts at a certain height or distance, but that's with shadows.
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Swordphin123 is not online. Swordphin123
Joined: 09 Apr 2008
Total Posts: 5234
12 Apr 2013 05:18 PM
Nice, waiting for this kind of update for 4 years. However, I dislike how when I test other places, specifically the autumn place, light is capable of going through bricks.
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MrgamesNwatch is not online. MrgamesNwatch
Joined: 02 Feb 2009
Total Posts: 7729
12 Apr 2013 05:20 PM
Yeah, I hope that will be changed in another update. Right now the only thing that creates shadows is the sun, so that's probably why.
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awsumpwner27 is not online. awsumpwner27
Joined: 03 Sep 2011
Total Posts: 4389
13 Apr 2013 01:54 PM
Content Deleted?
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Prehistoricman is not online. Prehistoricman
Joined: 20 Sep 2008
Total Posts: 12490
13 Apr 2013 02:07 PM
^
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