Merely
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| Joined: 07 Dec 2010 |
| Total Posts: 17266 |
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| 12 Apr 2013 03:23 PM |
| Can't wait to get home and make a dance party. |
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HaxHelper
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| Joined: 19 Dec 2009 |
| Total Posts: 1208 |
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| 12 Apr 2013 03:24 PM |
Already done, Inator
(nasty hax found also) |
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| 12 Apr 2013 03:27 PM |
| Well then I'll do it better. |
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| 12 Apr 2013 03:30 PM |
| O3O I must got try it out now! |
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| 12 Apr 2013 03:34 PM |
I just looked at that.
I noticed that my screen got darker when I moved into a place that was sort of dark.
Nothing else, I think.
disappointed |
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HaxHelper
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| Joined: 19 Dec 2009 |
| Total Posts: 1208 |
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| 12 Apr 2013 03:40 PM |
| One thing that's annoying is that parts get lit on all sides as opposed to individual faces. Hopefully not permanent, but it seems like the kind of thing that will stick around for at least a few years before the devs finally get the balls to fix it. |
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| 12 Apr 2013 03:43 PM |
| daaaaaaang, it's pitch black inside the dungeon boss room, and i noticed that the city buildings have a fairly dark shadow. |
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| 12 Apr 2013 03:48 PM |
| Alright, few things that bother me ,but this is still really cool. The edges on the inside of buildings are lit creating an outline around the inside of the room, partially transparent parts, such as windows shouldn't behave as solid parts and allow some light, because it would seem they don't but I could be wrong. All I've got so far. |
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| 12 Apr 2013 03:48 PM |
Must be on account of my bad graphics card.
stupid outdated low-end hardware from 2008 |
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sk8t3r230
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| Joined: 13 Jun 2011 |
| Total Posts: 8649 |
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Maradar
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| Joined: 06 Mar 2012 |
| Total Posts: 4478 |
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| 12 Apr 2013 03:50 PM |
sweet jesus i want bad
"sus" - Validar |
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| 12 Apr 2013 03:54 PM |
*ding dong* Trick or treat! *Neat features passed out* Sweet! I got point light emitters. Well I got spotlights! I have some sweet shadows!
Me: I got proximity-based ambient changes on the local client...
;_; |
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Maradar
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| Joined: 06 Mar 2012 |
| Total Posts: 4478 |
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| 12 Apr 2013 04:00 PM |
@awsumpwner27 /pats on back don't worry there is always next update
~FE:A: http://www.roblox.com/User.aspx?ID=39906307~ |
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| 12 Apr 2013 04:06 PM |
Glitch report from my end:
Because it changes ambient, and brightness can be greater than 1, the Color3 values can go over 1, which in my experience causes the values to go back down to 0, then count up the rest of the overflow, something that would be caused by using 8-bit floating points for each colour channel and not checking for overflow.
Additionally, I experienced performance issues when I generated a bit of terrain, I didn't have task manager open, but the "Cores" thingy in the corner read: 2. My computer has two cores. |
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| 12 Apr 2013 04:15 PM |
| Just looks like a continually updating decal... probably just me though. |
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agent767
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| Joined: 03 Nov 2008 |
| Total Posts: 4181 |
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| 12 Apr 2013 04:51 PM |
"http://www.gametest2.roblox.com/Fragmentation-System-with-dynamic-Lighting-place?id=70356349"
Might aswell advertise my crap now. |
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| 12 Apr 2013 05:03 PM |
| David came to my server and asked if we could see some "flash" when he was in the dark and pulled out his torch. I didn't see any flash, just the light turning on and off. Anyone know what he's talking about? |
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| 12 Apr 2013 05:13 PM |
| Nope I never saw any flashing and I might as well add that at the easter egg hunt place there's an Odd flicker on large/maybe far away parts at a certain height or distance, but that's with shadows. |
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| 12 Apr 2013 05:18 PM |
| Nice, waiting for this kind of update for 4 years. However, I dislike how when I test other places, specifically the autumn place, light is capable of going through bricks. |
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| 12 Apr 2013 05:20 PM |
| Yeah, I hope that will be changed in another update. Right now the only thing that creates shadows is the sun, so that's probably why. |
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