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| 12 Apr 2013 01:49 PM |
Just a simple question, but I don't think anyone's actually asked this before. What it Roblox attempting to overall achieve or what does it mainly focus about achieving ? Does it mainly focus on the community, or certain types of players, maybe giving players the best game building or playing experiences maybe, or attempting to get Roblox on more platforms ? What do they mainly care about in this moment in time ?
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Dox3245
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| Joined: 28 Dec 2010 |
| Total Posts: 154 |
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| 12 Apr 2013 01:51 PM |
| I'd say their top priority is to make a lot of money. |
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iacboy
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| Joined: 07 Jan 2012 |
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Xaveir435
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| Joined: 28 Nov 2010 |
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| 12 Apr 2013 01:55 PM |
:P Well they state that different things are important to them, but they don't state what they put on the top of the list, nor do they even have a list really. -Do not summon me again!- |
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| 12 Apr 2013 02:00 PM |
| The short answer is that our mission is to become the global leader in user-generated gaming and creation for all ages. |
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| 12 Apr 2013 02:24 PM |
Alrighty then, thanks. Though how will you know when you have achieved this goal of being the global leader in user-generated gaming ? Will you judge upon the quality and detail of the games made, or the amount of games made ? |
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| 12 Apr 2013 02:44 PM |
| I think that has to be judged on both amounts. We would want a large quantity of high quality games. |
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| 12 Apr 2013 02:47 PM |
Ok then, sounds like fair judgement. I've heard about pretty good ideas to help develop games, such as Rope (seen along with water's beta video) and rotatable/etc. guis, what ever happened to them ?
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| 12 Apr 2013 02:47 PM |
din't read
http://www.youtube.com/watch?v=NW7MnkXFsv4 |
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| 12 Apr 2013 02:49 PM |
Just read.
http://www.youtube.com/watch?v=NW7MnkXFsv4 |
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| 12 Apr 2013 03:06 PM |
Posting links to these ideas if people haven't already seen them. I think the concept of Rope will greatly enchance many games and their mechanics, such as improving puzzler games, platformers etc.
Link to Rope feature beta: http://blog.roblox.com/2012/01/tech-demo-water-buoyancy-ropes/ Gui Rotation beta: http://blog.roblox.com/2012/08/hack-week-implementing-rotatable-guis/ |
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Reece709
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| Joined: 29 Aug 2008 |
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| 13 Apr 2013 12:17 PM |
| Money. It may sound blunt, but it's true. They're good at what they do, but to make money, they need things like user satisfaction, and a well-rounded game platform. As Gordon says, they want to be the world leader in user-created virtual games, but only money can get them there. |
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| 13 Apr 2013 01:48 PM |
I'd like to know what actually happened to some of these features, as mentioned above. I'm sure I've missed a few. Were these projects axed ? -Do not summon me again!- |
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