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| 03 Jan 2013 11:51 PM |
Also, to do the hack. [In more hopes of it getting patched,] 1.Cheat engine 2.ROBLOXPLAYER.EXE 3.Memory view 4.First line on that page that has code 5.Right click, Go to adress 6.Replace the code with 00985c60 7.Press ok, and right click again 8.Click replace with code that does nothing 9.Minimise CE 10.Done |
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| 03 Jan 2013 11:52 PM |
| thanks ericjr8;) wait was i suppose to say ur name?:p |
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| 03 Jan 2013 11:53 PM |
You believe posting this will get it patched?
You idiot. It will spread now, and just think of what will happen if it can't be patched.
-The pirate of RT. |
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| 03 Jan 2013 11:55 PM |
Trying to get this patched Calling me an "idiot" wont get it not patched I hate hacks, and I payed a mere 1.5k to get it patched -Team Staff Lovers- |
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| 03 Jan 2013 11:56 PM |
| Mods are asleep don't worry |
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| 03 Jan 2013 11:57 PM |
its ok this will get patched soon
you know
despite the fact mods dont really look at this
and there's an email where you send bugs and exploits in |
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| 04 Jan 2013 12:02 AM |
I tweeted this @Shedletsky under the user ericjr8ROBLOX #Yoloswag |
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| 04 Jan 2013 12:03 AM |
lol leaked on yt
guard dogs are overated, i have a guard zombie. he has a shotgun |
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ericjr8
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| Joined: 02 Jan 2010 |
| Total Posts: 8040 |
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rstvguy
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rstvguy
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| 04 Jan 2013 01:38 PM |
| It's not patched. The addresses changed and you need to inject some ASM code. |
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April06
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| Total Posts: 5062 |
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| 04 Jan 2013 05:53 PM |
| I found the new address code. Emailed Roblox but still no response. |
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| 04 Jan 2013 05:54 PM |
Wow, Roblox just deleted my thread with the code to attempt the bypass of the patch. Nah, whatever. If you want to see it, go to v3rmillion(dot)com |
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| 04 Jan 2013 06:11 PM |
What is noclip?
The Spotlight. |
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April06
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| 04 Jan 2013 06:11 PM |
"YES I GOT IT PATCHED :D"
No you haven't. All they did was change the address code and I found it again. I reported it. |
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Mc2013
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| 05 Jan 2013 02:15 PM |
@April06 According to the structure how Roblox's client actually works, they can't really patch it. The only way to end this, is to rewrite the complete client/server architecture, so client-side changes doesn't affect the server. But this would take too long, and the admins don't have that time. The other way is to hardcode the clipping and gravitation.
I can tell you by 100% knowledge, that the new address will be found again in a short period of time, since the assembler opcode is still the same and because CE has a "find assembler code" function.
Greetings, Tarek701. |
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