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ROBLOX Forum » Game Creation and Development » Scripting Helpers
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Re: Default Move tool - Selected

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jobro13 is not online. jobro13
Joined: 05 Aug 2009
Total Posts: 2865
11 Apr 2013 11:42 AM
Does someone have any hax to see if the roblox (default) move tool is selected? I'm talking about HopperBin.BinType = "GameTool"

Of course .Selected doesn't work on that (Y ROBLOX, Y!!)

So, anyone got an idea on that?
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Prehistoricman is not online. Prehistoricman
Joined: 20 Sep 2008
Total Posts: 12490
11 Apr 2013 11:48 AM
You would have to create one yourself. You can probably find lots of them on free models.
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digpoe is not online. digpoe
Joined: 02 Nov 2008
Total Posts: 9092
11 Apr 2013 12:22 PM
Doesn't the .Activated boolean become true if the hopperbin is selected?
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jobro13 is not online. jobro13
Joined: 05 Aug 2009
Total Posts: 2865
11 Apr 2013 12:28 PM
I do never use any free models.

@Digpoe: Well that's interesting, let me test. Thanks already for the suggestion.
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digpoe is not online. digpoe
Joined: 02 Nov 2008
Total Posts: 9092
11 Apr 2013 12:30 PM
I do have a move tool if you want it though. The only problems with it are:

It doesn't rotate or tilt the object when you press R and T respectively.
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jobro13 is not online. jobro13
Joined: 05 Aug 2009
Total Posts: 2865
11 Apr 2013 12:32 PM
^That's not a problem.

I just tested it - indeed, the active property gets true!

Thanks so much, this will fix the problem!
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digpoe is not online. digpoe
Joined: 02 Nov 2008
Total Posts: 9092
11 Apr 2013 12:35 PM
I thought so. I wondered what else use it could've been.

Probably to say if you could equip it or not, possibly?

But now we know, so that's just useless.
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jobro13 is not online. jobro13
Joined: 05 Aug 2009
Total Posts: 2865
11 Apr 2013 12:38 PM
I am asking myself now why there are Selected and Deselected events -

hop.Changed:connect(function(val)
if val == "Activated" then
local x = (Activated and Selected()) or Deselected()
end
end)
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digpoe is not online. digpoe
Joined: 02 Nov 2008
Total Posts: 9092
11 Apr 2013 12:42 PM
Probably to shorten scripts down. Probably a 'helpful' update by ROBLOX.
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jobro13 is not online. jobro13
Joined: 05 Aug 2009
Total Posts: 2865
11 Apr 2013 12:59 PM
Lol same as :WaitForDataReady() - seriously!?

repeat wait() until player.DataReady

Done.
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digpoe is not online. digpoe
Joined: 02 Nov 2008
Total Posts: 9092
11 Apr 2013 01:00 PM
Indeed. Probably for the same reasons.

print(floodChecked)
>1
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