FoggedOut
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| Joined: 09 Dec 2011 |
| Total Posts: 3021 |
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| 10 Apr 2013 11:16 PM |
Why wont this work!? Ok, so its an Intro but only does the following: It does a Picture, Fades, Picture, Fades, Camera circles brick with a GUI Button next to it. Now, heres where it stops. When I click the Button, it wont do a thing! It wont make the Class GUI pop up (The class GUI is a whole different GUI), and it wont destroy the camera or the button intro! Why is this? (BTW, always read the comments becuase I may change the script)
Script:
local Screen = script.Parent local Config = Screen.Config local Filter = Screen.Filter local Content = Screen.Content
function FilterFade(start,finish,step) for i = start,finish,0.03/step do Filter.BackgroundTransparency = i wait() end Filter.BackgroundTransparency = finish end
Filter.Visible = true for _,image in pairs(Content:GetChildren()) do image.Visible = false end wait(Config.Padding_Time.Value) for _,image in pairs(Content:GetChildren()) do image.Visible = true FilterFade(0,1,Config.Fade_Time.Value) wait(Config.Display_Time.Value) FilterFade(1,0,-Config.Fade_Time.Value) image.Visible = false wait(Config.Display_Time.Value) end wait(Config.Padding_Time.Value) Screen.Background.Visible = false FilterFade(0,1,Config.Fade_Time.Value)
wait(0.05)
script.Parent["Enter"].Visible = true
local target = workspace.IntCam.Head local camera = workspace.CurrentCamera camera.CameraSubject = target local angle = 5
while wait() do camera.CoordinateFrame = CFrame.new(target.Position) * CFrame.Angles(0,angle,0) * CFrame.new(0,0,-30) angle = angle + math.rad(.3)
end
local button = script.Parent.Enter
button.MouseButton1Click:connect(function()
script.Parent.Parent["Pick Class"].Frame.Visible = true wait(0.05) game.Workspace.IntCam:Destroy() wait(0.05) script.Parent:Destroy()
end) |
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FoggedOut
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| Joined: 09 Dec 2011 |
| Total Posts: 3021 |
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| 10 Apr 2013 11:22 PM |
| Well, I have to go to bed. Its 9:22PM and I wake up at 4:00AM, so ya. Good Night Scripters of ROBLOX! |
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UnBuild
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| Joined: 22 Mar 2013 |
| Total Posts: 3233 |
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FoggedOut
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| Joined: 09 Dec 2011 |
| Total Posts: 3021 |
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| 11 Apr 2013 08:06 AM |
Im awake now, but in 2Hours I GTG to school. :/
Um... To refresh my memory of an OutPut, whats an OutPut? xD |
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FoggedOut
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| Joined: 09 Dec 2011 |
| Total Posts: 3021 |
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| 11 Apr 2013 08:13 AM |
NVM! I got it finally. All I did was move the button part into the EnterGame button, and added a Camera Fixer.
:3 |
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UnBuild
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| Joined: 22 Mar 2013 |
| Total Posts: 3233 |
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| 11 Apr 2013 02:15 PM |
| Output tells you where your script stopped working silly :3 |
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FoggedOut
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| Joined: 09 Dec 2011 |
| Total Posts: 3021 |
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| 11 Apr 2013 06:23 PM |
Well, even though i dont need this anymore:
I actually never got an OutPut, it said wit was working fine. :o |
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UnBuild
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| Joined: 22 Mar 2013 |
| Total Posts: 3233 |
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| 11 Apr 2013 06:25 PM |
| Was it a local script? They don't give output |
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FoggedOut
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| Joined: 09 Dec 2011 |
| Total Posts: 3021 |
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| 11 Apr 2013 06:28 PM |
Um....Mayyyyyyybe. :3
It doesn't matter anymore though. I figured it out. I really just needed to move the Camera Rotation into the IntCam, make it connect to the Intro GUI, and put the Button Script into the Button. :3 |
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UnBuild
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| Joined: 22 Mar 2013 |
| Total Posts: 3233 |
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| 11 Apr 2013 06:29 PM |
There is a way to get output from a local script though, make it a normal script and test using
Tools > Testing > Play solo
All scripts are ran local there anyway |
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