getkoed2
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| Joined: 11 Apr 2010 |
| Total Posts: 1144 |
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| 10 Apr 2013 05:12 AM |
| Well, I tried putting a 'bubble' in my character, which is welded to my torso. Its size is 7x7x7. When I do this, my whole character gets extremely heavy and because it gets very heavy it falls through the baseplate. Is there a way to fix that? |
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zars15
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| Joined: 10 Nov 2008 |
| Total Posts: 9999 |
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| 10 Apr 2013 05:17 AM |
It doesn't get heavy. It wels Torso to Bubble, NOT Bubble to Torso. Doesn't matter that much, but you get teleported to Bubble position.
Also make sure it's not anchored.
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getkoed2
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| Joined: 11 Apr 2010 |
| Total Posts: 1144 |
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| 10 Apr 2013 05:35 AM |
'but you get teleported to Bubble position.'
That indeed is exactly what happens, but how would I fix it? |
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zars15
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| Joined: 10 Nov 2008 |
| Total Posts: 9999 |
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| 10 Apr 2013 06:25 AM |
| I already told... You parent weld to torso and set Part0 to Torso. |
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getkoed2
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| Joined: 11 Apr 2010 |
| Total Posts: 1144 |
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| 10 Apr 2013 09:48 AM |
| I changed the weld's parent to the torso, changed Part0 to the torso and Part1 to the bubble. It still happens. |
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| 10 Apr 2013 09:51 AM |
| Try calling BreakJoints() on the bubble before welding it |
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getkoed2
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| Joined: 11 Apr 2010 |
| Total Posts: 1144 |
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| 10 Apr 2013 09:53 AM |
This is the script:
sp = script.Parent
t = sp:findFirstChild("Torso") if not t then return end
local bp = sp:findFirstChild("BubblePart") if bp then return end
b = Instance.new("Part", sp) b.Name = "BubblePart" b.CanCollide = false b.Transparency = .65 b.Reflectance = .3 b.BrickColor = BrickColor.new("Bright blue") b.Size = Vector3.new(6, 6, 6) b.BottomSurface = "Smooth" b.TopSurface = "Smooth" b.FormFactor = "Custom" b.Shape = "Ball"
w = Instance.new("Weld", t) w.Part0 = t w.Part1 = b
-- The bubble doesn't contain welds already because I just created it |
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getkoed2
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| Joined: 11 Apr 2010 |
| Total Posts: 1144 |
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| 10 Apr 2013 10:24 AM |
I have an idea:
Make the ball 0.2x0.2x0.2 and insert a SpecialMesh, Sphere, 30, 30, 30 |
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getkoed2
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| Joined: 11 Apr 2010 |
| Total Posts: 1144 |
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getkoed2
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| Joined: 11 Apr 2010 |
| Total Posts: 1144 |
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| 10 Apr 2013 10:35 AM |
| It worked, thank you very much :) |
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