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ROBLOX Forum » Game Creation and Development » Scripting Helpers
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Re: Ball Respawn

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MentalSuperman is not online. MentalSuperman
Joined: 17 May 2010
Total Posts: 173
08 Apr 2013 06:47 AM
When a tool (Ball) hits a brick I want it to despawn and respawn another ball at a certain position. Please help! :)
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MentalSuperman is not online. MentalSuperman
Joined: 17 May 2010
Total Posts: 173
08 Apr 2013 06:48 PM
Bump.
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kingmatt2 is not online. kingmatt2
Joined: 20 Aug 2011
Total Posts: 6494
08 Apr 2013 06:52 PM
You have no idea about scripting do you.

EXPLAIN MORE.
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MentalSuperman is not online. MentalSuperman
Joined: 17 May 2010
Total Posts: 173
08 Apr 2013 08:57 PM
Scripting, No. I have knowledge in other areas. Eg, IPO and general ideas that would help.

Brick 1 touches Brick 2. Brick 1 is moved to a set location. (Lets just say 0, 0, 0)
That is all there is to it.
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cntkillme is not online. cntkillme
Joined: 07 Apr 2008
Total Posts: 44956
08 Apr 2013 09:00 PM
Here goes a 10% chance of working

(Insert IntValue called CanMove in the balls)

handle = script.Parent
handle.Touched:connect(function(hit)
if hit == nil or hit.Parent == nil then return end
if hit:FindFirstChild("CanMove") == nil then return end
CloneBall = hit:Clone()
hit:Destroy()
CloneBall.Position = CFrame.new(0, 0, 0)
CloneBall.Parent = Workspace
return
end)
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