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| 08 Apr 2013 06:47 AM |
| When a tool (Ball) hits a brick I want it to despawn and respawn another ball at a certain position. Please help! :) |
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kingmatt2
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| Joined: 20 Aug 2011 |
| Total Posts: 6494 |
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| 08 Apr 2013 06:52 PM |
You have no idea about scripting do you.
EXPLAIN MORE. |
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| 08 Apr 2013 08:57 PM |
Scripting, No. I have knowledge in other areas. Eg, IPO and general ideas that would help.
Brick 1 touches Brick 2. Brick 1 is moved to a set location. (Lets just say 0, 0, 0) That is all there is to it. |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 08 Apr 2013 09:00 PM |
Here goes a 10% chance of working
(Insert IntValue called CanMove in the balls)
handle = script.Parent handle.Touched:connect(function(hit) if hit == nil or hit.Parent == nil then return end if hit:FindFirstChild("CanMove") == nil then return end CloneBall = hit:Clone() hit:Destroy() CloneBall.Position = CFrame.new(0, 0, 0) CloneBall.Parent = Workspace return end) |
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