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| 08 Apr 2013 05:26 PM |
| I did it before and I thought it was by replacing roblox's RMD with Anaminus's RMD, but apparently that only affects the object browser. Did roblox patch this or something? |
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| 08 Apr 2013 05:28 PM |
| BTW The reason I'm asking is because I want to solve the mystery that is roblox's motor system, but that is outstandingly difficult when I can't simply select the motors from the explorer or insert them from the object window. |
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| 08 Apr 2013 05:28 PM |
| ReflectionMetadata should affect the Explorer... |
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| 08 Apr 2013 05:28 PM |
I'm pretty sure there is a setting in studio for this.
Oh, and, reported for spam. |
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lombardo2
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| Joined: 30 Nov 2008 |
| Total Posts: 1604 |
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| 08 Apr 2013 05:29 PM |
| Edit ReflectionMetadata. Anaminus have a nice version. |
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| 08 Apr 2013 05:29 PM |
@lomb Did you read his post? |
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lombardo2
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| Joined: 30 Nov 2008 |
| Total Posts: 1604 |
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| 08 Apr 2013 05:30 PM |
| Ok, We should first read the body before posting. If ReflectionMetadata is not working anymore, then I don't know, going to play around with studio settings... |
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dekkonot
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| Total Posts: 6685 |
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| 08 Apr 2013 05:41 PM |
Try looking at
Tools > Settings > Browsing
and settings 'PermissionLevelShown' to Studio. That effects the object browser. |
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| 08 Apr 2013 05:58 PM |
| But I want it to affect the explorer. |
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| 08 Apr 2013 06:00 PM |
Current ReflectionMetadata doesn't work unless you use the older roblox studio.
~ 3.14 It is pie ~ |
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| 08 Apr 2013 06:09 PM |
Well
That certainly isn't okay |
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dekkonot
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| 08 Apr 2013 06:11 PM |
| Wait...would it help if I made a custom explorer for you? xP |
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| 08 Apr 2013 06:12 PM |
@Arceus just search up the the blog post where they had the down_load link for the
older studio.
Only downside is there might not be all the newer objects and such.
~ 3.14 It is pie ~ |
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| 08 Apr 2013 06:12 PM |
| I'm gonna make a plugin that simulates all the studio windows. That way I can do whatever I want and no one can tell me not to. |
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dekkonot
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| 08 Apr 2013 06:13 PM |
| Except use the default explorer. |
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| 08 Apr 2013 06:14 PM |
@Arceus I still think invisible objects are still invisible using roblox plugin code.
~ 3.14 It is pie ~ |
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| 08 Apr 2013 06:16 PM |
| Then I'll run it with Tools > Execute Script. Can't stop this train. |
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dekkonot
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| Joined: 22 Dec 2010 |
| Total Posts: 6685 |
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| 08 Apr 2013 06:17 PM |
| Would you like a GUI Compiler? I think I have one laying around, and it's in plugin format. |
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| 08 Apr 2013 06:17 PM |
@Arc Lol true. I might make one before you though, olololol.
~ 3.14 It is pie ~ |
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| 08 Apr 2013 06:25 PM |
@dekk I believe Ozzypig made a Gui Compiler, It is out public... I will post url if I find it.
~ 3.14 It is pie ~ |
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| 08 Apr 2013 06:52 PM |
Is there any documentation about the GuiItem class anywhere? Wiki has nothing, RobloxPlayer.exe has nothing (that I could find), object browser has nothing, yet game.GuiRoot.RenderStats:GetChildren()[2].
Btw these GuiItems are used in the GUI that comes up when you Ctrl+F1. Not really necessary but I don't want to just omit them from my plugin. |
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dekkonot
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| 08 Apr 2013 07:00 PM |
| They don't do anything, as far as I know, other then exist. |
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As8D
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| Joined: 24 Dec 2009 |
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| 09 Apr 2013 11:21 AM |
Would this help?:
http://www.roblox.com/Old-stuff-In-game-controls-item?id=110714180
Also, while you are already reading my reply, consider getting more of my awesome links right here:
https://twitter.com/RobloxAs
- As, this is a mission, not just for me, but for all of you too. |
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