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| 07 Apr 2013 12:15 PM |
should i sacrifice my time to create a good ol' brick battle map we have all the environments but do we have a futuristic city yet i feel like retexturing the trusty old tools and giving them a fresh futuristic look, they'll function the same but they'll look cool so has this been done before or am i barking up the wrong tree |
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WIZ9000
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| Joined: 16 Aug 2009 |
| Total Posts: 2518 |
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| 07 Apr 2013 12:18 PM |
| I think it'd be an interesting project. Perhaps Crossroads 2.0? |
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zatch502
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| 07 Apr 2013 12:19 PM |
do it that sounds like
the best thing |
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Mo7phR
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| 07 Apr 2013 12:19 PM |
| Well, brick battles are a classic. So I suggest keeping the c-framing to a minimal. |
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| 07 Apr 2013 12:20 PM |
>Perhaps Crossroads 2.0?
i'm thinking more of a small section of a city you can spawn at the top floor of a tower and can exit by blowing up a window or jumping down an elevator shaft |
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| 07 Apr 2013 12:20 PM |
>So I suggest keeping the c-framing to a minimal.
never c-framed before and i don't plan on starting soon |
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zatch502
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| Joined: 13 Jan 2010 |
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| 07 Apr 2013 12:22 PM |
| what about an office building with office desks, water coolers, etc. that would keep things fresh, and there would be a lot of cover to hide behind. |
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| 07 Apr 2013 12:24 PM |
>what about an office building with office desks
this is the future here i was thinking of implementing a bunch of humanoids with a metal tint to them to use as temporary shields |
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zatch502
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| Joined: 13 Jan 2010 |
| Total Posts: 933 |
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| 07 Apr 2013 12:26 PM |
that would be really awesome too.
Another interesting area would be a power plant with a really claustrophobic engine engine room. It would provide for a nice hiding spot. |
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| 07 Apr 2013 12:28 PM |
>It would provide for a nice hiding spot.
space man
no space, man
i'm trying not to make the map to big i could stick it in the basement of the tower i'm not sure whether or not to make an elevator, as it'll be convenient but also a death trap |
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zatch502
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| Joined: 13 Jan 2010 |
| Total Posts: 933 |
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| 07 Apr 2013 12:31 PM |
that works, yeah. the size of a map doesn't make the game.
wait how do you even make an elevator
doesn't that take the world's finest MIT students to accomplish
you sure about this man
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| 07 Apr 2013 12:32 PM |
>you sure about this man
i could just be lazy and use a free model as long as the game's fun nobody would care |
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| 07 Apr 2013 12:32 PM |
Mhm Clockworks 2.0? How about maybe its own name?
Ain't no party like a shirtless party because the shirtless party don't stop. |
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| 07 Apr 2013 12:32 PM |
Crossroads* omg lol
Ain't no party like a shirtless party because the shirtless party don't stop. |
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zatch502
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| 07 Apr 2013 12:32 PM |
nobody would care but everyone
you know how picky the community is don't you |
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| 07 Apr 2013 12:40 PM |
>you know how picky the community is don't you
yeah but would you boycott your favourite game if you found out it used a free model |
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zatch502
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| Joined: 13 Jan 2010 |
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| 07 Apr 2013 12:42 PM |
good point broski
good point
so like when are you gonna start making it
could i possibly be
a beta testurrr |
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| 07 Apr 2013 12:47 PM |
>so like when are you gonna start making it
just started now but because i have to hop all over the place i can't use the same computer for more than two days it'll take a while |
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zatch502
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| Joined: 13 Jan 2010 |
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| 07 Apr 2013 12:51 PM |
kk
just shoot me a pm if there's like an update on it or something |
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| 07 Apr 2013 12:54 PM |
zatch you're a great guy but i need other people's voices too
i feel like incorporating some other elements from other brick battle games what do you guys like about them |
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zatch502
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| Joined: 13 Jan 2010 |
| Total Posts: 933 |
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| 07 Apr 2013 01:01 PM |
i like
uhh
hold on lemme type out a list here this kight take a sec |
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zatch502
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| Joined: 13 Jan 2010 |
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| 07 Apr 2013 01:04 PM |
might*
okay list will be in the next post
just be patient and all your dreams will come trueeeeee |
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