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| 01 Nov 2008 01:21 PM |
To make models, you have to use tools. Use the resize tool to change the size of the parts, and if you want something like a head, then go to Insert/Object/Special Mesh. The special mesh will help you make different shapes like a head, wedge, triangle, etc. If you want to finish it then go to Format/Group or press Ctrl G. If you want the body parts to stay still or float in mid-air then use the anchor tool in tools. It's right next to the lock tool. If you want to make it so you can't select the model so it won't get moved, the use the lock tool on it after grouping it together. The lock tool has to be used again to unlock it if you need to edit it. After that is done, right-click your model under the Explorer toolbar and go to "Save to ROBLOLX."
HOPE THIS HELPED! |
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| 01 Nov 2008 01:22 PM |
| One more thing, the wedge tool on the top right will allow the brick to attach to a smooth surface. |
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| 01 Nov 2008 02:48 PM |
| in other words click tools then explorer then with the grab tool click the baseplate hold left mouse button down then put the mouse button over thebricks then group em together after that right click smooth black model in explorer page goto the bottom of ur home page go to my models and name it and give it a desc |
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| 01 Nov 2008 02:49 PM |
| o ya when u right click it somethings will pop up click save to roblox |
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| 07 Apr 2013 09:35 AM |
| All you have to do is put somethings down that you want a model then drag on it a and press group. This makes it a model. But to make it a free modle go to cornner and right click the name of the model (or it might say model) and press publish to roblox. |
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