Coolbloby
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| Joined: 29 Mar 2013 |
| Total Posts: 21 |
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| 06 Apr 2013 11:09 PM |
| Can Someone help me script :( |
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Accost
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| Joined: 26 Mar 2013 |
| Total Posts: 8840 |
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| 06 Apr 2013 11:10 PM |
HAPPY FIRST POST!!!
I'm a flower. |
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Coolbloby
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| Joined: 29 Mar 2013 |
| Total Posts: 21 |
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| 06 Apr 2013 11:11 PM |
| Wow that was fast but I looked on wiki but it didn't help! |
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Coolbloby
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| Joined: 29 Mar 2013 |
| Total Posts: 21 |
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| 06 Apr 2013 11:16 PM |
game.Workspace.USERNAMEHERE.Head:Remove()
see its simple, just by reading this you can assume it removes someone's head.
when you see something like game.Workspace it means that the game is the parent of Workspace, and whoever's username after that is the child of the Workspace, and the head is the child of username, but with the :Remove() that is not a child, I don't know what they call it honestly.. |
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Coolbloby
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| Joined: 29 Mar 2013 |
| Total Posts: 21 |
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| 06 Apr 2013 11:17 PM |
| game.Workspace.Part.Anchored = true |
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| 06 Apr 2013 11:17 PM |
| well ur new,heres one thing that people want mostly,BETTER grammer for sure, and anyways WELLCOME TO THE FORUM Coolbloby!!!! |
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| 06 Apr 2013 11:17 PM |
wiki Also I'd recommend using better grammar. Writing code is all about the syntax (grammar)
яσѕєи✖α∂ мαкєя |
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| 06 Apr 2013 11:17 PM |
| Oh the :Remove() or :Destroy() are called methods. Methods are functions that do specific things in ROBLOX for you by calling them. |
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| 06 Apr 2013 11:18 PM |
If you don't understand the wiki. Go check out ElectricBlaze's scripting teacher gui. He is also a wiki writer
яσѕєи✖α∂ мαкєя |
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Coolbloby
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| Joined: 29 Mar 2013 |
| Total Posts: 21 |
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Coolbloby
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| Joined: 29 Mar 2013 |
| Total Posts: 21 |
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| 06 Apr 2013 11:19 PM |
I wrote a script then in the output it said it was valid :L
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| 06 Apr 2013 11:21 PM |
setting variables are done before the start of a script. If you want the door to be easily accessible using a variable rather than typing out game.Workspace.Door all the time, then you use:
door = game.Workspace.Door
door.Anchored = true door.Transparency = 1 wait(5) door.Anchored = false door.Transparency = 0
but how is all this being done? this is when you use functions. |
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Coolbloby
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| Joined: 29 Mar 2013 |
| Total Posts: 21 |
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| 06 Apr 2013 11:21 PM |
I'm not sure all I put was: Workspace.Part.Transparency = 0.3 |
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| 06 Apr 2013 11:21 PM |
@cool
Valid means true, as in NOT FALSE |
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Coolbloby
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| Joined: 29 Mar 2013 |
| Total Posts: 21 |
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Coolbloby
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| Joined: 29 Mar 2013 |
| Total Posts: 21 |
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| 06 Apr 2013 11:23 PM |
| Anyway Stop Spaming The Forum Accost. |
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| 06 Apr 2013 11:24 PM |
| Trying learning about loops |
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Coolbloby
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| Joined: 29 Mar 2013 |
| Total Posts: 21 |
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Coolbloby
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| Joined: 29 Mar 2013 |
| Total Posts: 21 |
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Coolbloby
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| Joined: 29 Mar 2013 |
| Total Posts: 21 |
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