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| 06 Apr 2013 05:00 PM |
repeat wait() until game.Players.LocalPlayer.Character if not game.Players.LocalPlayer:findFirstChild("Spawned") then Instance.new("IntValue", game.Players.LocalPlayer).Name = "Spawned" --game.Players.LocalPlayer.Character.Parent = game.Lighting game.Players.LocalPlayer.Character.Torso.Anchored = true
script.Parent.Parent.Parent.Loading.LoadingText.Visible = true wait(5) script.Parent.Parent.Parent.Loading.LoadingText.Visible = false script.Parent.Parent.Parent.Loading.ZepticLogo.Visible = true wait(5) script.Parent.Parent.Parent.Loading.ZepticLogo.Visible = false
wait(2)
for i = 1, 0, -.1 do wait(0.02) script.Parent.Parent.Parent.Loading.FPSIntro.TextTransparency = (i) script.Parent.Parent.Parent.Loading.FPSEngine.TextTransparency = (i) end
wait(5)
for f = 0, 1, .1 do wait(0.02) script.Parent.Parent.Parent.Loading.FPSEngine.TextTransparency = (f) script.Parent.Parent.Parent.Loading.FPSIntro.TextTransparency = (f) end
wait(1) script.Parent.Parent.Parent.Loading.Visible = false script.Parent.Parent.Parent.Start.Visible = true end
script.Parent.MouseButton1Down:connect(function() script.Parent.Parent.Visible = false script.Parent.Parent.Parent.Parent.HUD.Ammo.Visible = true script.Parent.Parent.Parent.Parent.HUD.Map.Visible = true script.Parent.Parent.Parent.Parent.HUD.Connected.Visible = true game.Players.LocalPlayer.Character.Torso.Anchored = false if game.Players.LocalPlayer.TeamColor == BrickColor.new("Really red") then game.Players.LocalPlayer.Character.Torso.CFrame = CFrame.new(Vector3.new(-236, 3.7, -3.5)) else game.Players.LocalPlayer.Character.Torso.CFrame = CFrame.new(Vector3.new(144.911, 3.7, 243.64)) end end) --[[gui = game.Players.LocalPlayer.PlayerGui.Starter gui.Parent = game.Players.LocalPlayer game.Players.LocalPlayer:LoadCharacter() wait(1) game.Players.LocalPlayer.Character:MoveTo(Vector3.new(1365, 8, -168.5)) game.Players.LocalPlayer.Character:MakeJoints() gui.Loading.Visible = false gui.Start.Visible = false gui.Parent = game.Players.LocalPlayer.PlayerGui end) ]]
Disregard females, acquire currency. |
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koen500
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| Joined: 23 Feb 2011 |
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| 06 Apr 2013 05:01 PM |
Try putting it in a LocalScript, in Play Solo all scripts are LocalScripts.
Remove the floodcheck! |
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| 06 Apr 2013 05:02 PM |
this is in a localscript.
Disregard females, acquire currency. |
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koen500
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| Joined: 23 Feb 2011 |
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| 06 Apr 2013 05:12 PM |
No other suggestions, sorry.
Remove the floodcheck! |
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| 06 Apr 2013 06:10 PM |
Bump.
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MattJon
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| Joined: 28 Apr 2009 |
| Total Posts: 660 |
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| 06 Apr 2013 06:53 PM |
| Just bumping so that dumb thread with the long title goes down. |
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3rdblox
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| Joined: 09 Dec 2012 |
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| 06 Apr 2013 07:16 PM |
| Wow... BIG script... Try posting a new version of this, but only with the bit of code you think was wrong. Many helpers will get overwhelmed by such a large script, and leave to help other people. |
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| 07 Apr 2013 02:19 PM |
That's the thing, I dunno which part is wrong. It works in solo, so no output is given.
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digpoe
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| Joined: 02 Nov 2008 |
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| 07 Apr 2013 02:22 PM |
@3rdblox
That really isn't a long script. My animation script is LONGER than that and it's a reload animation that shows you putting a rocket in the rocket launcher to launch. |
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| 07 Apr 2013 02:25 PM |
Now that that's stated, can someone tell me why it's broken? xD
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digpoe
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| Joined: 02 Nov 2008 |
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| 07 Apr 2013 02:32 PM |
First Line:
repeat wait() until game.Players.LocalPlayer:FindFirstChild("Character")
Yes, :FindFirstChild() works on properties. |
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| 07 Apr 2013 02:34 PM |
Is there a difference? ._.
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digpoe
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| 07 Apr 2013 02:36 PM |
There is quite a difference.
I don't know how to explain it, though. It just works better when you use :FindFirstChild(). |
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digpoe
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| Joined: 02 Nov 2008 |
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| 07 Apr 2013 02:37 PM |
| Then get out. You don't help people if you're lazy, you just spam. |
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| 07 Apr 2013 02:42 PM |
now I don't die, but it doesn't show the intro.
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digpoe
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| 07 Apr 2013 02:42 PM |
| Try using Variables to index the 'loading' Instance? |
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| 07 Apr 2013 02:43 PM |
Nevermind, I still die. T_T
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| 07 Apr 2013 02:43 PM |
@dig
I don't think using variables or not using them would make the script work or not.
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btft
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| Joined: 19 Feb 2011 |
| Total Posts: 1512 |
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| 07 Apr 2013 02:44 PM |
| @Coolkevin, Why are you always too lazy to read? Fake much? |
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digpoe
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| Joined: 02 Nov 2008 |
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| 07 Apr 2013 02:45 PM |
| @GreenDay, they worked for me. I was getting errors related to Parent being nil, but when I bought in variables, they worked perfectly fine. |
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| 07 Apr 2013 03:00 PM |
ltext = script.Parent.Parent.Parent.Loading.LoadingText
zeptic = script.Parent.Parent.Parent.Loading.ZepticLogo
FPSI = script.Parent.Parent.Parent.Loading.FPSIntro
FPSE = script.Parent.Parent.Parent.Loading.FPSEngine
loadframe = script.Parent.Parent.Parent.Loading startframe = script.Parent.Parent.Parent.Start
HUD = script.Parent.Parent.Parent.Parent.HUDGui
repeat wait() until game.Players.LocalPlayer:findFirstChild("Character") if not game.Players.LocalPlayer:findFirstChild("Spawned") then Instance.new("IntValue", game.Players.LocalPlayer).Name = "Spawned" --game.Players.LocalPlayer.Character.Parent = game.Lighting game.Players.LocalPlayer.Character.Torso.Anchored = true
ltext.Visible = true wait(5) ltext.Visible = false zeptic.Visible = true wait(5) zeptic.Visible = false
wait(2)
for i = 1, 0, -.1 do wait(0.02) FPSI.TextTransparency = (i) FPSE.TextTransparency = (i) end
wait(5)
for f = 0, 1, .1 do wait(0.02) FPSE.TextTransparency = (f) FPSI.TextTransparency = (f) end
wait(1) loadingframe.Visible = false startframe.Visible = true end
script.Parent.MouseButton1Down:connect(function() script.Parent.Parent.Visible = false HUD.Ammo.Visible = true HUD.Map.Visible = true HUD.Connected.Visible = true game.Players.LocalPlayer.Character.Torso.Anchored = false if game.Players.LocalPlayer.TeamColor == BrickColor.new("Really red") then game.Players.LocalPlayer.Character.Torso.CFrame = CFrame.new(Vector3.new(-236, 3.7, -3.5)) else game.Players.LocalPlayer.Character.Torso.CFrame = CFrame.new(Vector3.new(144.911, 3.7, 243.64)) end end) --[[gui = game.Players.LocalPlayer.PlayerGui.Starter gui.Parent = game.Players.LocalPlayer game.Players.LocalPlayer:LoadCharacter() wait(1) game.Players.LocalPlayer.Character:MoveTo(Vector3.new(1365, 8, -168.5)) game.Players.LocalPlayer.Character:MakeJoints() gui.Loading.Visible = false gui.Start.Visible = false gui.Parent = game.Players.LocalPlayer.PlayerGui end) ]]
The output says that HUDGui is not a valid member of PlayerGui. Do I have to put game.StarterGui.HUDGui then?
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digpoe
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| Joined: 02 Nov 2008 |
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| 07 Apr 2013 03:02 PM |
| If you use the HUDGui from StarterGui, you will be referencing an object that nobody has. |
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| 07 Apr 2013 03:03 PM |
Then how do I fix this? The HUD isn't visible when the other GUIs are up, because it would be on top of them, and I have way too many GUIs to make them all a higher ZIndex.
Disregard females, acquire currency. |
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digpoe
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| Joined: 02 Nov 2008 |
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| 07 Apr 2013 03:04 PM |
| :FindFirstChild() is your friend again. |
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