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| 20 Mar 2013 05:22 PM |
Hey! instinctiveroloxian and feattypicalnut here to tell you about our upcoming game! Blox Adventure is a Mario 64 like game where your goal is to collect all the ROBLOX tokens and save Princess Tomato™. There are 4 worlds so far that each contain 5 tokens. The game also features music that changes depending on where you are using a modified version of gamehero's MIDI sequencer. Also the game has been visited over 500 times since March 4 and officially reached 500 visits on the 18th of March even though the game is barely finished.
We hope to hear your feedback and support! If you would we would like it if you rated it on a scale of 1-10 on either this forum or the comments section on the game page.
The game itself: http://www.roblox.com/Blox-Adventure-place?id=108543456
MIDI player: http://www.roblox.com/Advanced-Midi-Player-7-4-NEWEST-item?id=81001990 |
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| 20 Mar 2013 05:27 PM |
| You might want to think of a different name. That one has been used several times before, I believe. Try something more original. |
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| 20 Mar 2013 05:31 PM |
| well we checked before we made the game to make sure the name wasn't taken and sure enough it wasn't. I think your thinking of Blox quest the missing tokens which was made by the co-maker of the game. |
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| 20 Mar 2013 05:35 PM |
| I'd think of a different name anyway. It sounds bad, in my opinion. Roblox Adventures, Adventure Blox, Legoblock Adventure, have all been used before. Your name just sounds unoriginal. |
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| 20 Mar 2013 05:41 PM |
| well i don't want carry this game to another account due to the fact that my profile name is what the game is called. and anyway it's become semi-famous within half a month and I don't want to lose that achievement. |
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| 20 Mar 2013 05:42 PM |
| Yes, I understand. In future games, however, I reccomend coming up with something that sounds a little more pleasing to the ear. |
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| 20 Mar 2013 05:43 PM |
| I do agree with that anyway thanks for the feedback. |
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| 21 Mar 2013 11:44 AM |
| Are you rating your own game? Wtf featty. |
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| 21 Mar 2013 03:33 PM |
| You know featty you didn't really have to revise the musical music for me. But nice touch with the stars. |
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| 21 Mar 2013 04:48 PM |
| yeah the game has music and he replaced most of the base64 music with hex music. |
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| 21 Mar 2013 04:54 PM |
| out of all the typos on this forum spelling my own alternate account's name had to be one of them... |
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gamehero
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| Joined: 12 Jun 2007 |
| Total Posts: 1455 |
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| 21 Mar 2013 06:58 PM |
You asked for this BloxAdventure. You've been warned that it was going to be detailed.
Let's begin! You start off in a castle that clearly is based off of Super Mario 64. You walk through doors with numbers on them. To enter most of them, you need to collect stars.. Ahem... Tokens to enter.
When you find the first level, expect to think it was based off of Bob-Omb Battlefield and Whomp's Fortress. The obstacles there are pretty easy, but not boring.
Once you enter the 2nd level, you'll probably say it again: "Is this some alternative Whomp's Fortress?"
Expect to die a lot more often in this level. Depending how the servers act, the difficulty can range unpredictably. It's annoying when you walk a long way through a difficult obstacle, only to find out you forgot the key. Strangely enough, I like this level. It might be the way the obstacles are set up, they make you think in spots.
The 3rd level is okay.. Before I entered, I already knew it was going to be an alternative Jolly Roger's Bay.
The first thing I did was jump in the water, and died. That wasn't so bad.. Then as I approached the hardest obstacle of all the game, I was put in a bad mood after dying 10-20 times. I didn't even feel all that happy when I finally won. You even have to go back twice to get the blue coin. I liked the pirate ship and underwater tokens though.
The forth level is probably my least favorite. There's just not much in it. It's the closest thing to any Super Mario 64 level, and there's just no real obstacles in it. Just walk on four corners on the map to get your tokens. That's what it felt like.
I'd personally prefer if the levels were a little bit more original. They aren't entirely ripping off the levels from SM64, (except the 4th one) but I want to see fresh new levels that are harder to recognize from it. At least the obstacles were far different, that's what distracted me away from that fact.
The game uses mostly free models for the scripts, but I won't complain there. It's how they're used that matters. If you don't like when people use free models, don't come here.
Overall, Good game, kept me occupied to the 18th token. The music fit the game well, and the obstacles were interesting enough. 68/100 |
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| 21 Mar 2013 07:25 PM |
| Featty made the fourth world not me so yeah. I was kinda disappointed by that too. But the pyramid is gonna be WAAAAAY different. |
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| 21 Mar 2013 07:34 PM |
| also for the water world we didn't really have a choice because the world is *cough* *Cough* out *Cough Cough* of the limit *cough cough* of terrain water. |
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gamehero
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| Joined: 12 Jun 2007 |
| Total Posts: 1455 |
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| 21 Mar 2013 08:00 PM |
Yeah, I understand about the water. Maybe a warning sign by the water would be a good way to prevent people from jumping in. Even if it's just a decal of a skull. It would be obvious enough. Oh well, people will only jump in once and not do it again.
Oh, and I forgot that there was at least one hard obstacle in the desert world. It was frustrating but amusing at the same time. It really tests your skill when the server messes the timing up on it. That's really the best part about the desert. |
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| 21 Mar 2013 08:13 PM |
| Do you think I should redub the desert? I think I'm going to add a alternate obstacle that will be part of the desert. Also I'm going to make it so the worlds each have a background such as mountains in the first world clouds in the second and something for the third. btw we are working on a very original world that has almost nothing to do with SM64. In future updates expect to see rainbow dash. |
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| 21 Mar 2013 08:15 PM |
Here's the review you wanted:
Blox Adventure, while at first a bit underwhelming in its Super Mario 64 style, is quite fun for what it is. It may be unfinished, but the levels that have been made so far have interesting secrets and platforming segments. It can get frustrating, but maybe that's just me. All in all, well designed and enjoyable.
8/10 |
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| 21 Mar 2013 11:13 PM |
| Anyone think I should add a tutorial room for when you start the game? |
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| 21 Mar 2013 11:48 PM |
| I remade the desert obstacle for you all. |
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| 22 Mar 2013 10:57 AM |
| Deserts are meant to be deserted right? |
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max1029
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| Joined: 06 Apr 2009 |
| Total Posts: 120 |
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| 22 Mar 2013 11:51 AM |
| I think this game is a 10/10. :D It's awesome. |
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| 22 Mar 2013 01:27 PM |
| climbing up big giant pillars seems to be a big thing in this game. |
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| 22 Mar 2013 04:53 PM |
| the pyramid update just came out. |
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