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Re: Suggestion

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oddbod610 is not online. oddbod610
Joined: 29 May 2009
Total Posts: 2480
06 Apr 2013 06:24 AM
I suggest that when you're in studio, when you 'Undo' in undo's the last thing, eg. moved a brick 1 stud, not the last couple things eg .moved a brick 1 stud, cframed some stuff, etc

I posted this suggestion earlier, but it's inactive and lost..
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salvision101legion is not online. salvision101legion
Joined: 25 Jun 2009
Total Posts: 3
06 Apr 2013 06:25 AM
Support
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VidaFrezz is not online. VidaFrezz
Joined: 29 Jul 2008
Total Posts: 5979
06 Apr 2013 06:27 AM
"I suggest that when you're in studio, when you 'Undo' in undo's the last thing"

The english in this and in the example is the reason why your suggestion is inactive and lost.

Rephrase your suggestion please
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oddbod610 is not online. oddbod610
Joined: 29 May 2009
Total Posts: 2480
06 Apr 2013 06:30 AM
lolnop, i just posted more things and can't find it anymore.

Here, try this

"I suggest that when you're in ROBLOX Studio, when you press Control+Z, or press Undo, it undo's the exact last change made, Example: Undo's the last brick moved, instead of.. Example: Undo's the last brick moved, and some bricks perfectly cframed together, therefor making you have to redo that perfection."
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ROBLOXt9 is not online. ROBLOXt9
Joined: 13 Mar 2009
Total Posts: 2238
06 Apr 2013 06:40 AM
so you mean completely isolating what's being undone? SUPPORT

~The inner machinations of my mind are an enigma
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VidaFrezz is not online. VidaFrezz
Joined: 29 Jul 2008
Total Posts: 5979
06 Apr 2013 06:41 AM
Its undos,not undo's.
Also,are you mentioning 'cframe' as in tilting objects,using command bar or using plugins?

If you are using plugins,it is not considered as a change.
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oddbod610 is not online. oddbod610
Joined: 29 May 2009
Total Posts: 2480
06 Apr 2013 06:50 AM
So make it that it does consider a change..it's annoying doing loads of work then make a mistake, undo, and its' all gone..
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VidaFrezz is not online. VidaFrezz
Joined: 29 Jul 2008
Total Posts: 5979
06 Apr 2013 06:55 AM
But the problem is that plugins are not made by Roblox,so they wouldn't be able to alter it.Unless there is a way for the maker of the plugin to consider it as a change,you should be suggesting it to them instead.
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tonykaree13 is not online. tonykaree13
Joined: 04 Nov 2010
Total Posts: 3826
06 Apr 2013 06:55 AM
@Vida Stop being a mini mod. You're the MAPOTI

Liek a Bawz -Tonykaree13, the person who never looks at a thread twice
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VidaFrezz is not online. VidaFrezz
Joined: 29 Jul 2008
Total Posts: 5979
06 Apr 2013 06:56 AM
@tony
"mini mod"
If you even know what that means.

All I did was show my opinion,when did I even mention about breaking rules and such?
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oddbod610 is not online. oddbod610
Joined: 29 May 2009
Total Posts: 2480
06 Apr 2013 06:57 AM
Vida's right, i see no minimodding here
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TNTxERIC is not online. TNTxERIC
Joined: 20 Nov 2010
Total Posts: 2689
23 Jun 2013 11:22 PM
there is already an undo button.
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VidaFrezz is not online. VidaFrezz
Joined: 29 Jul 2008
Total Posts: 5979
24 Jun 2013 03:18 AM
@TNT,
OP was implying about undoing using plugins cframing,which you can't undo.
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Cahier is not online. Cahier
Joined: 20 Jul 2010
Total Posts: 1796
24 Jun 2013 03:37 AM
This idea is hard to follow at first, but I think that what you're really trying to say is... somewhat useful. What might be more helpful is if instead, the game freezes all other bricks to be unchangeable, move-able, etc when configuring/changing another brick. Making accidental moving/misplacement etc [again lol] of any brick not being fiddled with at the current time impossible. So like an above poster said, just isolating all the non-used bricks at that moment to be...what you could call, cemented.
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