bomber33
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| Joined: 21 Mar 2009 |
| Total Posts: 74 |
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| 04 Apr 2013 04:32 PM |
| im try to make cars for a game and the curent cylinders are just to wide when siting on there side at the size I need them. they need to be adjusttable at the top and bottom so we can make more realistic wheels. |
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| 04 Apr 2013 04:38 PM |
| You can change the grid from one stud to no grid. This allows more precise movement and resizing of objects. |
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bomber33
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| Joined: 21 Mar 2009 |
| Total Posts: 74 |
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| 04 Apr 2013 07:13 PM |
He's saying that all cylinders are stuck to the same shape (ex. 1,1,1 all the numbers are locked to being equal).
I totally agree with this as there is no reason to not implement it. Cylinder meshes in bricks typically work for structures, but they should be available for actual physics. |
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bomber33
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| Joined: 21 Mar 2009 |
| Total Posts: 74 |
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bomber33
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| Joined: 21 Mar 2009 |
| Total Posts: 74 |
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| 05 Apr 2013 06:43 PM |
Support, I have experienced this concern too but never bothered to complain.
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bomber33
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| Joined: 21 Mar 2009 |
| Total Posts: 74 |
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bomber33
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| Joined: 21 Mar 2009 |
| Total Posts: 74 |
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| 07 Apr 2013 01:42 PM |
With the example of the wheel, I was unsure of what you meant as the cylinders are fine for wheels.
I will support this.
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bomber33
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| Joined: 21 Mar 2009 |
| Total Posts: 74 |
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xbox789
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| Joined: 25 Aug 2008 |
| Total Posts: 1947 |
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| 16 Apr 2013 02:28 PM |
Full support.
y u hef tu b merd? |
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bomber33
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| Joined: 21 Mar 2009 |
| Total Posts: 74 |
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Ren97
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| Joined: 24 Oct 2008 |
| Total Posts: 176 |
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| 08 May 2013 03:11 PM |
| Complete support in this. It has bothered me for a long time. |
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bomber33
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| Joined: 21 Mar 2009 |
| Total Posts: 74 |
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