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ROBLOX Forum » Game Creation and Development » Scripting Helpers
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Re: Is it possible to hide the playerlist?

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janthran is not online. janthran
Joined: 15 May 2009
Total Posts: 17429
04 Apr 2013 11:58 AM
If so, how?

Or is it just something that the admins can do?
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velibor is not online. velibor
Joined: 24 Nov 2009
Total Posts: 1003
04 Apr 2013 11:59 AM
It is possible.
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janthran is not online. janthran
Joined: 15 May 2009
Total Posts: 17429
04 Apr 2013 12:01 PM
Do you know how?
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th3oracle is not online. th3oracle
Joined: 23 Feb 2013
Total Posts: 448
04 Apr 2013 12:02 PM
REDALERT2 did it.
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janthran is not online. janthran
Joined: 15 May 2009
Total Posts: 17429
04 Apr 2013 12:09 PM
I'm looking in the wiki and I don't see anything that would let you do that.
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velibor is not online. velibor
Joined: 24 Nov 2009
Total Posts: 1003
04 Apr 2013 12:10 PM
Some things aren't documented my friend.
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janthran is not online. janthran
Joined: 15 May 2009
Total Posts: 17429
04 Apr 2013 12:20 PM
Then how am I supposed to hide the playerlist? :/
Short of exploiting to steal a place that has done that, I don't see a way.

Not that I'm going to do that or anything
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velibor is not online. velibor
Joined: 24 Nov 2009
Total Posts: 1003
04 Apr 2013 12:29 PM
Game:findFirstChild("PlayerListScreen", true):Destroy()

That is the code you were looking for.
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janthran is not online. janthran
Joined: 15 May 2009
Total Posts: 17429
04 Apr 2013 01:04 PM
I don't really know anything about scripting.. Does there need to be something else before that for it to work?
I tried putting just that into a script and nothing happened. I also tried putting wait (1) before it.
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dennis96411 is not online. dennis96411
Joined: 06 Mar 2009
Total Posts: 1079
04 Apr 2013 01:16 PM
"Game:findFirstChild("PlayerListScreen", true):Destroy()

That is the code you were looking for."

This only works when you input the script directly into the command line in the studio. It doesn't work as a script object.
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
04 Apr 2013 01:20 PM
local m = Instance.new("Model")
while wait() do
m.Parent = nil
m.Parent = game.Players
end
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janthran is not online. janthran
Joined: 15 May 2009
Total Posts: 17429
04 Apr 2013 01:31 PM
Notunknown, that worked. Thanks.
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zack785 is not online. zack785
Joined: 06 Feb 2009
Total Posts: 419
04 Apr 2013 02:43 PM
This also works I believe still:

game.Players.PlayerAdded:connect(function(plyr)
local Stats = Instance.new("IntValue")
Stats.Name = "leaderstats"
Stats.Parent = plyr

local bug = Instance.new("StringValue")
bug.Name = "Bug"
bug.Parent = Stats
end)
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
04 Apr 2013 03:08 PM
Doesn't.
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NeoEclipse is not online. NeoEclipse
Joined: 09 Apr 2012
Total Posts: 5407
04 Apr 2013 03:11 PM
If your Gui covers the whole screen. and the Player list is in front of it, I think you can mess around with the zindex
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dennis96411 is not online. dennis96411
Joined: 06 Mar 2009
Total Posts: 1079
04 Apr 2013 03:15 PM
Your script works, Notunknown99. The only problem is that it might take a lot of resources since it's looping non-stop.
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
04 Apr 2013 03:17 PM
Well tough. Its the only way I know of.

Each time a non-player object is added to Players it crashes it and sends it to the side, but clicking on it will revive it to fully shown and working. As such you need to loop a non-player (IE: Model) object into Players to create a constantly crashed player list
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