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Re: Any way to have an output open in a server?

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chubbs21 is not online. chubbs21
Joined: 31 Dec 2008
Total Posts: 18991
03 Apr 2013 08:30 PM
With multiple people in it? I'm trying to test my game but it needs more than 1 person to test. How can I open output in a server?
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masterblokz is not online. masterblokz
Joined: 17 Nov 2010
Total Posts: 9517
03 Apr 2013 08:32 PM
roblox remote monitoring system
open the script up and change the values needed
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chubbs21 is not online. chubbs21
Joined: 31 Dec 2008
Total Posts: 18991
03 Apr 2013 08:34 PM
What... ^
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noah is not online. noah
Joined: 11 Sep 2006
Total Posts: 18977
03 Apr 2013 08:38 PM
http://www.roblox.com/Remote-Error-Monitoring-System-item?id=65774258

derp
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chubbs21 is not online. chubbs21
Joined: 31 Dec 2008
Total Posts: 18991
03 Apr 2013 08:38 PM
bump
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nate890 is not online. nate890
Joined: 22 Nov 2008
Total Posts: 21686
03 Apr 2013 08:42 PM
There are multiple error catching techniques that you can use,

local success, err = coroutine.resume(coroutine.create(function()
workspace:destroy()
end))

print(err) --> The Parent property of Workspace is locked

local success, err = coroutine.resume(coroutine.create(function()
workspace:abc()
end))

print(err) --> abc is not a valid member of Workspace

This will catch syntax errors:

local success, err = pcall(function()
a = workspace..no
end)

print(err) --> Workspace.Script:2: attempt to concatenate global 'workspace' (a userdata value)

It's best to use both techniques together, as they will catch some of the same errors, but they both catch different errors as well.
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nate890 is not online. nate890
Joined: 22 Nov 2008
Total Posts: 21686
03 Apr 2013 08:43 PM
Also, this will allow you to test with mutliple players:

tools > start server
(on server) tools > start player
(on server) tools > start player
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