chubbs21
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| Joined: 31 Dec 2008 |
| Total Posts: 18991 |
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| 03 Apr 2013 08:30 PM |
| With multiple people in it? I'm trying to test my game but it needs more than 1 person to test. How can I open output in a server? |
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| 03 Apr 2013 08:32 PM |
roblox remote monitoring system open the script up and change the values needed |
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chubbs21
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| Joined: 31 Dec 2008 |
| Total Posts: 18991 |
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noah
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| Joined: 11 Sep 2006 |
| Total Posts: 18977 |
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| 03 Apr 2013 08:38 PM |
http://www.roblox.com/Remote-Error-Monitoring-System-item?id=65774258
derp |
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chubbs21
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| Joined: 31 Dec 2008 |
| Total Posts: 18991 |
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nate890
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| Joined: 22 Nov 2008 |
| Total Posts: 21686 |
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| 03 Apr 2013 08:42 PM |
There are multiple error catching techniques that you can use,
local success, err = coroutine.resume(coroutine.create(function() workspace:destroy() end))
print(err) --> The Parent property of Workspace is locked
local success, err = coroutine.resume(coroutine.create(function() workspace:abc() end))
print(err) --> abc is not a valid member of Workspace
This will catch syntax errors:
local success, err = pcall(function() a = workspace..no end)
print(err) --> Workspace.Script:2: attempt to concatenate global 'workspace' (a userdata value)
It's best to use both techniques together, as they will catch some of the same errors, but they both catch different errors as well. |
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nate890
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| Joined: 22 Nov 2008 |
| Total Posts: 21686 |
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| 03 Apr 2013 08:43 PM |
Also, this will allow you to test with mutliple players:
tools > start server (on server) tools > start player (on server) tools > start player |
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