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| 31 Mar 2013 06:24 PM |
[Call of Robloxia 5 - Roblox At War] Creator / Scripter : litozinnamon Co-Creator / Builder : shaylan007 (where is he?!)
v7.5 Happy Easter!
- BATTLE OF THE EGGS - Fun egg theme with grenades and explosives (Throwing fabs everywhere muahahaha) - Fixed sniper/bolt action headshots, they will always be one shot kill regardless of perks or distance - Patched flying glitch - Patched speed glitch with snipers - Patched lobby killing glitch - Decreased zoom time for PTRS-41 - Removed horizontal recoil for 357 Magnum when aiming
v7.4
- Snipers will take two shots to kill a juggernaut at distances less than 50 studs - One hit kill on arms, torso, and head only at distances beyond 100 studs - Arms are no longer 1 hit kill at distances less than 100 studs - All headshots should be 1 hit kill (Not sure if there is an error with coding this yet) - Torso hit on juggernaut will take two shots if distance is less than 100 studs - Re-added alternation mode to dual pistols - Press Q to swap between "Manual" or "Alternation" in dual pistols
v7.3 - New map "Corrosion" by litozinnamon (myself of course) - New map "Industry" by stongestvic1234 - Moved server version gui to the main menu - Shutdown problem should be fixed
v7.2 - Fixed Extreme Conditioning perk - Reworking with the gun drop and dead body system - First attempt to reduce the number of shutdowns - Added a double check look in map changer script to hopefully re-load a map in case insertservice fails the first time (addresses the case where you can't enter the map and stuck in the lobby forever)
v7.1 - Fixed kill bonus display - Fixed points for kill bonuses - Changed position of the current map gui - Hopefully reduced the occurrence of the gun stealing bug (where enemy dies and you pick up their tool without dropping yours) - And remember, YOLO!
v7.0 *PROJECT FPS* - [Big change] Guns now move to where you look at - [Big change] Added bodygyro to character, character will turn to where mouse is pointed at - Bodygyro fixes annoying character bobbing while in crouch stance - [Big change] Aiming down sights! Crosshairs will disappear upon aiming - Third person users must learn how to fire without crosshairs when aiming, but they can use their hitmarker cursor once they land their first hit - [Big change] Right and left click for dual pistols! - [Big change] Added zoom out limiter, slowly fades black as you zoom out too much - New M1 Bazooka and Panzershrek model with scope - Added zoom function to M1 bazooka and Panzershrek - Rocket launchers must be scoped in order to fire - Added variable zoom to snipers, press E while in scope - New map "Calcina" by jessebarsoap - Added right click option to aim - Added shift option to sprint - Base damage will start from maximum damage, instead of randomly chosen in between highest and lowest damage of a gun - Bolt cycling scope recoil - New sniper rifle scoping animation sequence - Increased bullet speed for all guns - More detailed and accurate iron sights (iron sights were built according to sources from google images) - New reloading animations for a lot of guns - Edited gun model for M1919 Browning and MG42 - New knifing hit detection, works much better than before - Added knife and bayonet lunge when mouse is aimed directly on a player - Betties and satchels removed 5 seconds after player who placed them dies - Added maximum amount of ammo obtainable from a dropped gun matching the gun the player is using - Fixed perk image upon spawning for "Reconnaissance, double tap, camouflage" - New intro image - Temporarily removed snow camo - All players will be killed at end of round to prevent name tags from getting mixed up
v6.6 - Fixed server clock - Extended marksman kill challenges from 1,000 to 10,000 max kill challenge - Bolt actions are now 1 hit ko torso and up with stopping power - Fixed some minor bugs to clear up some lag - Fixed the bug where the custom classes doesn't respond if the random class generator attempts to give a "DP-29" instead of a DP-28
v6.5 New Marksman Challenges - Added Marksman Challenges! - Added gun kill stats - Get a certain number of kills which each gun to complete a marksman challenge for bonus points - Reformatted layout of class loadout - New method of saving custom class data, auto-save - Reset Custom Classes due to the new method - Removed Custom Class Save button in player menu - Renamed "Player Info/Save" button to "Player Info" - Moved the "Leaderboard reset" button down farther from the "Player Stats reset" button to prevent an accidental clearing of data - Fixed an important problem with loading points after joining a game
v6.1 Major Add-ons - Added prestiging to new ranking system - New map "Train Yard" by DanielGraig - New map "Skitzburg" by Soundcrusher - New map "Marina" by armada62 - Added "Player Stat Reset" button in "Player Into" menu - New winter theme intro - Snow camo guns will shoot snow balls (damage is not affected) for appearance - Reconfigured ranking point formula to the exact one in WaW - Shooting the arms will now deal Torso damage if a bolt action rifle is used - Happy Holidays and Happy Doomsday survival!
v6.0 Major Test - Added new ranking system - Added points required to level up - Added Kills/Deaths/KDR stats - Added new "Player Info" button in main menu - Moved "Class save" button to "Player Info" menu - Added "Uniform" setting in "Player Info" menu - Added "Snow Camo" setting in "Player Info" menu - Moved "Reset Scores" button to "Player Info" menu - Changed main menu buttons to be slight transparent - Lowered top damage from M1 Carbine from 40 to 35 - Slightly lowered damage from bullet penetration - Lowered double tap for automatic guns from 1.5X to 1.3X faster
v5.2 - Fixed Bomb Squad, Reconnaissance, Team names - Changed text of friendly marker over Bouncing Betties to just "Bouncing Betty" - Changed text of enemy marker of bouncing betties to "=!="
v5.0 - Added Tier 2 Perk : Camouflage - Added WW1 Submachine Gun : MP18 - Re-edited damage for all submachine guns - Lowered recoil for most submachine guns - Lowered horizontal recoil for MG42 and M1919 Browning - Fixed Bomb Squad perk when an enemy places a betty after player has spawned to map - Fixed Teammate name over betty when a teamate places a better after player has spawned to map - Fixed Reconnaissance perk not showing sometimes - Changed the text of Reconnaissance perk from the enemy's name to "[ ]" for balance reasons - Increased damage for all dual pistols - Reverted night time back to day time - Lowered Mondragon's fire rate from 750RPM to 600RPM |
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| 31 Mar 2013 06:49 PM |
| I can do that.... her ehold my bere. |
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iFlavored
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| Joined: 19 Mar 2013 |
| Total Posts: 895 |
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iFlavored
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| Joined: 19 Mar 2013 |
| Total Posts: 895 |
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| 31 Mar 2013 06:52 PM |
TL;DR. Sorry about that. Do something like this:
VVVVVVVVVVVVVVV
SUMMARY HERE FOR TL;DR's.
~> ίℱ |
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iFlavored
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| Joined: 19 Mar 2013 |
| Total Posts: 895 |
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| 31 Mar 2013 06:53 PM |
But honestly, great job on the updates!
~> ίℱ |
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WarChaos
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| Joined: 25 Apr 2011 |
| Total Posts: 524 |
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| 31 Mar 2013 10:34 PM |
| Good job Lito. No problem with this update, although might make Magnum easier to use again. |
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iFlavored
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| Joined: 19 Mar 2013 |
| Total Posts: 895 |
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| 31 Mar 2013 11:14 PM |
Hah, I'm surprised no one is crowding up on the thread yet. cx
~> ίℱ |
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| 01 Apr 2013 08:12 PM |
| YESSSSSS ZOOM TIME LESS FOR PTRS!!!!!! OGMMMM TYYYY FOR NOT NERFING THE SNIPER TOO MUCH OGMMMMM!!! |
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| 01 Apr 2013 08:13 PM |
| dem nubs... yuno spamming thread already1!!?!?1///1/1!11 |
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| 01 Apr 2013 08:42 PM |
| How about forcing uniform and make it customizable? Like snow camo, urban camo, forest camo, berets, caps, helmets, Russian uniform, Italian Uniform ect. |
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iFlavored
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| Joined: 19 Mar 2013 |
| Total Posts: 895 |
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| 02 Apr 2013 09:15 AM |
| What happened to the "Buzzkill" in the kill feed? I don't know when or why it was removed? |
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iFlavored
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| Joined: 19 Mar 2013 |
| Total Posts: 895 |
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| 02 Apr 2013 03:49 PM |
I hardly even play this, I play it in PS3.
~> ίℱ¬å√ø®´∂ |
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iFlavored
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| Joined: 19 Mar 2013 |
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| 02 Apr 2013 04:59 PM |
@Pongo, it's called TL;DR. It means To Long; Didn't Read.
~> ίℱ¬å√ø®´∂ |
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hassancan
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| Joined: 04 Aug 2012 |
| Total Posts: 139 |
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| 03 Apr 2013 03:22 AM |
| i like all your updates except for battle of the eggs |
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| 03 Apr 2013 06:33 AM |
| God I love all the egg action xD |
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iFlavored
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| Joined: 19 Mar 2013 |
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| 03 Apr 2013 08:01 PM |
| can u please add atach ments to the guns like laser scope and stuff and cooler stuff like cod black ops 2 maybe |
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iFlavored
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| Joined: 19 Mar 2013 |
| Total Posts: 895 |
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| 04 Apr 2013 01:07 AM |
I have no idea what ^ just said..
~> ίℱ¬å√ø®´∂ |
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| 04 Apr 2013 09:18 PM |
| What for? We should be able to choose if we use uni's or not. |
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| 04 Apr 2013 09:20 PM |
| This is WWII foo! No LASER SIGHTS or 'LIKE BLACK OPS 2' play some other game if you want that, if you've ever played the real WaW you'd know it takes place during World War II. |
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iFlavored
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| Joined: 19 Mar 2013 |
| Total Posts: 895 |
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| 05 Apr 2013 01:53 AM |
LET ME REPLY TO YOU. NAO. OR I REPORT YOU TO DEATH. :P
~> ίℱ¬å√ø®´∂ |
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WarChaos
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| Joined: 25 Apr 2011 |
| Total Posts: 524 |
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| 05 Apr 2013 04:44 PM |
No forced unis - a lot of scripting involved.
Last time I check, it was called 'Call of Robloxia 5'. Not 'Call of Duty - Black Ops' or anything like that. The setting is WWII or WWI. If anything attachments would be different scopes and stuff. Silencer maybe, don't see a point to that being in the game though. |
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