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| 01 Apr 2013 12:04 PM |
for i=500,0,-1 do game:SetMessage("WARNING TACTICAL NUKE INCOMING! "..i) wait() end local ex=Instance.new("Explosion",workspace) ex.BlastPressure=100000 ex.BlastRadius=1000000 local grab=workspace:GetChildren() for i=1,#grab do if grab[i].className=="Model" then grab[i]:BreakJoints() end end for i=100,0,-1 do game:SetMessage("Nuke recharging "..i) wait() end debounce=false game:ClearMessage() end end)
Line 20 seems to be wrong, can someone help me? I want to scare people at my trainings heh.
PTC |
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Desperian
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| Joined: 07 Feb 2012 |
| Total Posts: 3371 |
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| 01 Apr 2013 06:15 PM |
1) You've got two ends you don't need at the end of the script 2) SetMessage is a locked method. You cannot use it. |
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