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Re: CFrame in models

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getkoed is not online. getkoed
Joined: 18 Feb 2010
Total Posts: 2298
24 Mar 2013 03:41 AM
(tl;dr) Models should get the CFrame property.

I want this because it's a pain to put every single brick in the model in a script and renaming them all. It just takes hours.

If models have a CFrame property, you could use that instead of every part's CFrame. Meaning you only have to put the model in the script. The whole model would move and not just like the PrimaryPart.

This idea will save lots of time and might even reduce lag (not sure about the lag part, but I guess :d)
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getkoed is not online. getkoed
Joined: 18 Feb 2010
Total Posts: 2298
24 Mar 2013 04:00 AM
...
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Buzzlightyear32123 is not online. Buzzlightyear32123
Joined: 06 Jul 2010
Total Posts: 6378
24 Mar 2013 04:53 AM
Acctually, on ROBLOX studio 2013, they added a "CollisionCheck" plugin button.

It is the button with two blue boxes stuck together. Click it.

Now, whenever you move something using the studio plugin tool, all the models/bricks you have selected will turn cancollide for the current moment you are holding it.

So yeah. You can pretty much call it a "Model C-frame".

Hope this helps, plus, this is another reason why ROBLOX studio 2013 is epic.
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dark100000 is not online. dark100000
Joined: 11 Oct 2009
Total Posts: 527
24 Mar 2013 05:19 AM
@buzz

I never used plugins before.
Please tell me how to get the plugin.
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Buzzlightyear32123 is not online. Buzzlightyear32123
Joined: 06 Jul 2010
Total Posts: 6378
24 Mar 2013 05:25 AM
Acctually.

I'm not the best builder my self.

And I am assuming that plugins are built in tools for studio that can help you build.

Anyways, it's already built in.

It's on the left of the Lock tool and on the right of the rotate tool.

And it's near some magnets.

Remember, it's two blue boxes that have been C-framed together, click it, and you can C-frame anything you drag.

It's really useful.
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Buzzlightyear32123 is not online. Buzzlightyear32123
Joined: 06 Jul 2010
Total Posts: 6378
24 Mar 2013 05:55 AM
NOTE: This ONLY works in ROBLOX STUDIO 2013.


If you are still using 1.0 (which I don't know how)

It wont work on it.

ONLY on Studio 2013.
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getkoed is not online. getkoed
Joined: 18 Feb 2010
Total Posts: 2298
24 Mar 2013 06:03 AM
No... I mean with scripts, not in build mode itself.
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Buzzlightyear32123 is not online. Buzzlightyear32123
Joined: 06 Jul 2010
Total Posts: 6378
24 Mar 2013 06:03 AM
This can be used in Edit mode too...
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getkoed is not online. getkoed
Joined: 18 Feb 2010
Total Posts: 2298
24 Mar 2013 06:05 AM
*facepalm*

Imagine I have a gate with 200 bricks and it opens when I click a button. I'd have to put alllll 200 bricks in the script at least twice. But if there was a CFrame property in the gate model, I'd only have to change the model's CFrame to open it.

Usually, if I click a button in a normal server, I don't switch to edit mode to open it. >.>
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joe199998293 is not online. joe199998293
Joined: 12 May 2009
Total Posts: 733
24 Mar 2013 06:23 AM
I think I know what you mean. Say your making a Sofa move from somewhere in the room to another place, Instead of naming everysingle brick, you just want to put the model name in the script and it all move?
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getkoed is not online. getkoed
Joined: 18 Feb 2010
Total Posts: 2298
24 Mar 2013 06:45 AM
EXACTLY, yeah :3
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joe199998293 is not online. joe199998293
Joined: 12 May 2009
Total Posts: 733
24 Mar 2013 07:13 AM
Support. I have a talkshow and I have these big doors, a right door and a left. And in each door is about 40 bricks. It annoys me having to script each part.
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R3geBiscuit is not online. R3geBiscuit
Joined: 11 Dec 2011
Total Posts: 8427
24 Mar 2013 07:21 AM
Not fully sure what you mean but.
If you mean when you try to c-frame a whole group of bricks, they all move individually then there is a group c-frame option that works just fine.
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getkoed is not online. getkoed
Joined: 18 Feb 2010
Total Posts: 2298
24 Mar 2013 07:51 AM
Which is?
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rocklee2016 is not online. rocklee2016
Joined: 06 Jul 2009
Total Posts: 3128
24 Mar 2013 08:07 AM
Easily scriptable where you only have to name one part. That is, if they all go in the same direction. If not, then you have to name 2, or 3 different names.
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rocklee2016 is not online. rocklee2016
Joined: 06 Jul 2009
Total Posts: 3128
24 Mar 2013 08:10 AM
local hi= game.Workspace:GetChildren()
for i=1, #hi do
if hi[i].Name == "Cframedis" then

It would look something like that, could need a bit more.
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getkoed is not online. getkoed
Joined: 18 Feb 2010
Total Posts: 2298
24 Mar 2013 08:24 AM
No, because you have to put a loop inside that as well, which will make it crash/go to far/etc. Plus, some parts are rotated so they have a different CFrame.
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Artixlol9999 is not online. Artixlol9999
Joined: 11 Sep 2010
Total Posts: 915
24 Mar 2013 08:42 AM
Too bad they don't have the click and drag to select, otherwise, I would select all the items that are in the model then CFrame it.

It doesn't work though :/
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getkoed is not online. getkoed
Joined: 18 Feb 2010
Total Posts: 2298
24 Mar 2013 08:44 AM
.____________.

It's in the game, not in ROBLOX Studio...
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Paramore2 is not online. Paramore2
Joined: 07 Sep 2009
Total Posts: 6402
24 Mar 2013 09:11 AM
"*facepalm*

Imagine I have a gate with 200 bricks and it opens when I click a button. I'd have to put alllll 200 bricks in the script at least twice. But if there was a CFrame property in the gate model, I'd only have to change the model's CFrame to open it.

Usually, if I click a button in a normal server, I don't switch to edit mode to open it. >.>"

Easy, put a wild script in the model. Attach it to a pole, make sure the pole has a hinge on the bottom of it. Add a BodyAngularVelocity to it, script it to activate on the click of a button, and it should work fine. You may have to change the BodyAngularVelocity numbers around, depending on size.
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Paramore2 is not online. Paramore2
Joined: 07 Sep 2009
Total Posts: 6402
24 Mar 2013 09:11 AM
*weld
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getkoed is not online. getkoed
Joined: 18 Feb 2010
Total Posts: 2298
24 Mar 2013 12:14 PM
Except that wouldn't go through walls
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
24 Mar 2013 12:15 PM
What would define the original rotation of a model?
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getkoed is not online. getkoed
Joined: 18 Feb 2010
Total Posts: 2298
24 Mar 2013 12:25 PM
It would work just like in ROBLOX Studio, it rotates everything.
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
24 Mar 2013 12:27 PM
You know, you could just script it :P
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