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Re: How hard would it be to become a third party developer?

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MarioDude01 is not online. MarioDude01
Joined: 26 Feb 2010
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30 Mar 2013 10:49 PM
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Imperiatus is not online. Imperiatus
Joined: 05 Jul 2012
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30 Mar 2013 10:51 PM
for one you would actually have to be able to code

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MarioDude01 is not online. MarioDude01
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30 Mar 2013 10:52 PM
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Imperiatus is not online. Imperiatus
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30 Mar 2013 10:53 PM
>If I don't I'll have a team for that.

with all of your non-existent money, you'll hire a non-existent team that would laugh at you for trying to direct the development of a non-existent game when you have next to no knowledge of coding.

good luck

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MarioDude01 is not online. MarioDude01
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30 Mar 2013 10:53 PM
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Coloradoavalache is not online. Coloradoavalache
Joined: 30 Aug 2010
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30 Mar 2013 10:55 PM
It is very hard. Even if your just a "one-man band" in the industry of Indie Gaming it's still very hard. But you could do it. Just need the right knowledge of coding (which I am lacking as well) and a good working team and you could do it.
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MarioDude01 is not online. MarioDude01
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30 Mar 2013 10:56 PM
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Nakattack is not online. Nakattack
Joined: 28 Dec 2010
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30 Mar 2013 10:57 PM
@Mario IT matters what you want to do in the industry. All you really need is the training in designing/programming/pixel pushing, ect.

Then you need to find a company that wants to hire you. XD
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MarioDude01 is not online. MarioDude01
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30 Mar 2013 10:58 PM
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Garrentth is not online. Garrentth
Joined: 14 Aug 2011
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30 Mar 2013 10:59 PM
wut re you, cmandr sheprd
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Coloradoavalache is not online. Coloradoavalache
Joined: 30 Aug 2010
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30 Mar 2013 10:59 PM
Oh. Like I said with proper knowledge of coding,pocket money (little bit of gaming money going towards it etc.) and a good working team you could do it. Since you wish to use Nintendo's license you could ask for like how to code the characters or something to get you started. Then with those 4 things you can be a well oiled machine making an indie game.
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Nakattack is not online. Nakattack
Joined: 28 Dec 2010
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30 Mar 2013 11:00 PM
@MArio I encourage you to develop your own game. Even if you have a good idea for a Mario game, it would take a long time for you to be able make it. (Age limits and all)

You can probably warp the idea to your own game, and create documents off of that.
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MarioDude01 is not online. MarioDude01
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30 Mar 2013 11:01 PM
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Imperiatus is not online. Imperiatus
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30 Mar 2013 11:02 PM
>Oh. Like I said with proper knowledge of coding,pocket money

you really don't know how becoming a developer for any closed platform works do you?

>get massive amounts of coding experience
>apply to develop for a console
>if accepted, pay outrageously large contract fee
>have to pay to even begin development on a game, including extra for every patch/update

even if you want to try getting a loan, good luck with "pocket money" and next to no coding experience. that would be like applying for a loan to open a five star restaraunt with no knowledge of how cooking works.

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Nakattack is not online. Nakattack
Joined: 28 Dec 2010
Total Posts: 3092
30 Mar 2013 11:02 PM
You sound so hopeful Nintendo will take you in so seriously.

Have you designed any other games before?

P.S. Oh, if you want to program by yourself, I suggest you use Unity. It's a little advanced, but it you know Unity, you got a good chance of a job in the industry. (As my guess.)
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Imperiatus is not online. Imperiatus
Joined: 05 Jul 2012
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30 Mar 2013 11:03 PM
by the way, you would need marketing or your game is dead on arrival - and that's assuming it isn't already since you can't code and your 'studio' is brand new.

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Coloradoavalache is not online. Coloradoavalache
Joined: 30 Aug 2010
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30 Mar 2013 11:03 PM
Just start by "cartooning" your ideas on to pieces of paper,get a couple guys who know a little bit of coding (if you can't find gamer's who can't do coding use a book and one of those free basic game making sites) and then well go from there. And it sounds like a good idea making your own Indie Game.
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Imperiatus is not online. Imperiatus
Joined: 05 Jul 2012
Total Posts: 9209
30 Mar 2013 11:04 PM
>unity
>relevant outside of isometric rpgs/p&p rpgs

ha. no. at least with unreal engine you get applicable knowledge that you could possibly use.

although, most publishers use in-house engines so that's kind of irrelevant anyway.

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Imperiatus is not online. Imperiatus
Joined: 05 Jul 2012
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30 Mar 2013 11:05 PM
>if you can't find gamer's who can't do coding use a book and one of those free basic game making sites

you're acting like that's easy, even cheap studios like gamemaker are incredibly complex (at least for entry level users) - plus they don't involve any coding whatsoever. the studio essentially does it for you, at least in my experience.

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Nakattack is not online. Nakattack
Joined: 28 Dec 2010
Total Posts: 3092
30 Mar 2013 11:07 PM
The unreal engine is for the big budget games from how I see it.

I wasn't too sure what game he wanted to make.

I was assuming he was going to do something simple. I just didn't want to be ther idiot who suggests Adobe Flash.
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MarioDude01 is not online. MarioDude01
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30 Mar 2013 11:08 PM
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Imperiatus is not online. Imperiatus
Joined: 05 Jul 2012
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30 Mar 2013 11:08 PM
>The unreal engine is for the big budget games from how I see it.

then you must not know much about it, or pirating for that matter

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Coloradoavalache is not online. Coloradoavalache
Joined: 30 Aug 2010
Total Posts: 1688
30 Mar 2013 11:09 PM
I bet in his mind he wants to make a beginner's game that's sort of complex yet simple to make. I get that would be a little hard but you know we can dream and some day we might actually get to that dream.
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Nakattack is not online. Nakattack
Joined: 28 Dec 2010
Total Posts: 3092
30 Mar 2013 11:09 PM
@Imp True. I haven't done a whole lot of research on it. Although I do know it's a FINE, FINE program that we should treat as a god.

Yes.

Let's do that.

@mario I hate to shut down all your hopes and dreams, but really, it's not that easy to plan that out.
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MarioDude01 is not online. MarioDude01
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30 Mar 2013 11:11 PM
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