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Y2Kstudios is not online. Y2Kstudios
Joined: 02 Jan 2013
Total Posts: 2820
30 Mar 2013 09:57 AM
Say I wanted to make a game with 200,000 + parts, according to one of the blog posts, they seem to hint it is possible to have hundreds of thousands of parts in your place.

Is it ?
What is the max number ?
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penguinbomb123 is not online. penguinbomb123
Joined: 01 Jan 2011
Total Posts: 6222
30 Mar 2013 09:58 AM
lightweight = infinity
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ScriptOn is not online. ScriptOn
Joined: 22 Aug 2010
Total Posts: 10885
30 Mar 2013 10:00 AM
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R3geBiscuit is not online. R3geBiscuit
Joined: 11 Dec 2011
Total Posts: 8427
30 Mar 2013 10:02 AM
Depends on the brick and whats it's doing.
If it's a moving, textured brick then it would use up a lot of the computers ram/cpu (im tried atm)
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Y2Kstudios is not online. Y2Kstudios
Joined: 02 Jan 2013
Total Posts: 2820
30 Mar 2013 10:07 AM
@r3

Well I'm mainly talking about static parts.
But yeah, it is important to know how many can move at one time.
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