leates
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| Joined: 16 Jan 2009 |
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| 29 Mar 2013 05:49 AM |
Are we able to create our own character animations, like used in Lego Hero Factory?
Thanks |
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Festbawi
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| Joined: 06 Dec 2008 |
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| 29 Mar 2013 05:57 AM |
Afaik, no.
Well you could try the for loop style animation, simple enough. |
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digpoe
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| Joined: 02 Nov 2008 |
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| 29 Mar 2013 05:58 AM |
| We can create custom animations, but a custom animation script would probably take over 100 lines due to ROBLOX not allowing us to use better animations. |
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leates
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| Joined: 16 Jan 2009 |
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| 29 Mar 2013 06:03 AM |
So the 'Animation', 'Key'/'Keyframe' and 'Pose' objects don't do much then?
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Festbawi
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| Joined: 06 Dec 2008 |
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| 29 Mar 2013 06:03 AM |
Wait, what exactly were we talking about?
The CharacterAnimation things? Or as in custom animation?
CharacterAnimation, idk. If it's custom animation, it's completely possible. And, no, it won't take over 100 lines. |
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leates
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| 29 Mar 2013 06:04 AM |
| For example, making a character climb a ladder in a different way to usual. |
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digpoe
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| 29 Mar 2013 06:06 AM |
Festbawi, yes it could take over 100 lines.
My BTDF script is entirely composed of animations at the moment, and it's all highly efficient; it's still over 100 lines. |
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leates
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| 29 Mar 2013 08:02 AM |
| So does anyone have a definite answer? |
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Parthax
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| Joined: 27 Apr 2011 |
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| 29 Mar 2013 08:06 AM |
Users may not create animations withheld by the animation object, although we can use many lines of code to set the CFrame and character motors to simulate it.
❖ VOID Successor Parthax ❖ |
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leates
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Validar
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UnAdmin
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| 29 Mar 2013 09:15 AM |
| You can add another motor in the player that will allow for animations. I'm not exactly sure how it's done but zars15 does it in his jetpack animation test. |
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Validar
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| Joined: 15 Mar 2013 |
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| 29 Mar 2013 09:24 AM |
@unadmin You see, I was working on a Fire Emblem based project. For fighting animations, e.g spinning a blade while spinning yourself can't really be accomplished by a motor... can it? |
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zars15
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| Joined: 10 Nov 2008 |
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| 29 Mar 2013 11:46 AM |
| @Validar. It should be fine. |
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| 29 Mar 2013 02:01 PM |
I made an awesome character animation script using welds. You can make them, just not with the Animation instance.
Oh, and, reported for spam. |
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| 29 Mar 2013 03:08 PM |
| Welds are very icky. For performance sake you NEED to do them with a local script - but this makes the animations look hideous for other players. |
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BAUER102
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| Joined: 03 Apr 2010 |
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| 29 Mar 2013 03:15 PM |
'Welds are very icky. For performance sake you NEED to do them with a local script - but this makes the animations look hideous for other players.'
I haven't had such problems in the past. |
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As8D
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| Joined: 24 Dec 2009 |
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| 29 Mar 2013 05:17 PM |
Well, the ROBLOX animations are somewhat dynamic. You can change the C0 and C1 of the required JointInstances (base class for welds, motors ect) and such. But I haven't tried changing the default arguments used for playing an animation.
Here's the result of 3 days of work. Roughly: http://www.roblox.com/Frozen-Fortress-Raid-place?id=111050996
- As, animations. And a big bunch of nothing. |
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