Akbarr
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| Joined: 02 Nov 2012 |
| Total Posts: 5547 |
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| 28 Mar 2013 05:00 PM |
You can stop the big bad exploits, but you can't fix speedhacking?
Correct me if i'm wrong but don't you just have to do
if not walkspeed==16 then ~Sharpshooter26/firemonkSEE |
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| 28 Mar 2013 05:10 PM |
| But scr0pt can change walkspeed legitimately. |
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booing
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| Joined: 04 May 2009 |
| Total Posts: 6594 |
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| 28 Mar 2013 05:11 PM |
If they do that for the easter egg hunt, then they could use other ways to move fast. If they do that for all places, then that'd ruin everything. |
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Validar
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| Joined: 15 Mar 2013 |
| Total Posts: 276 |
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| 28 Mar 2013 05:11 PM |
^ But speedhacks speed up speed. Hmm... |
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Validar
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| Joined: 15 Mar 2013 |
| Total Posts: 276 |
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| 28 Mar 2013 05:11 PM |
| (@ pre, not you booing <3) |
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Akbarr
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| Joined: 02 Nov 2012 |
| Total Posts: 5547 |
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| 28 Mar 2013 05:16 PM |
Still, just a temporary solution to it. ~Sharpshooter26/firemonkSEE |
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| 28 Mar 2013 05:33 PM |
What if the game creator wanted them to be faster?
Also, usually, people "speedhack" by (correct ME if I'm wrong) speeding up how quickly the process runs by messing with computer's timekeeping. |
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| 28 Mar 2013 05:34 PM |
^ Roblox locks the framerate so you can't do this and if you bypass it, you get kicked very quickly. |
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| 28 Mar 2013 05:44 PM |
^ Well, what if Roblox was being run on an emulation of an OS that is being run twice as fast? That's what I mean about messing with the timekeeping. Also, if the issue is about the server detecting how quickly information is being sent from the client, (eg. if there's too much information being at double the normal rate, kick the player) wouldn't they simply ignore it because irregularities are bound to occur on a world wide network? |
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