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Re: @Sorcus

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Akbarr is not online. Akbarr
Joined: 02 Nov 2012
Total Posts: 5547
28 Mar 2013 05:00 PM
You can stop the big bad exploits, but you can't fix speedhacking?

Correct me if i'm wrong but don't you just have to do

if not walkspeed==16 then
~Sharpshooter26/firemonkSEE
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Prehistoricman is not online. Prehistoricman
Joined: 20 Sep 2008
Total Posts: 12490
28 Mar 2013 05:10 PM
But scr0pt can change walkspeed legitimately.
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booing is not online. booing
Joined: 04 May 2009
Total Posts: 6594
28 Mar 2013 05:11 PM
If they do that for the easter egg hunt, then they could use other ways to move fast.
If they do that for all places, then that'd ruin everything.
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Validar is not online. Validar
Joined: 15 Mar 2013
Total Posts: 276
28 Mar 2013 05:11 PM
^
But speedhacks speed up speed. Hmm...
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Validar is not online. Validar
Joined: 15 Mar 2013
Total Posts: 276
28 Mar 2013 05:11 PM
(@ pre, not you booing <3)
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Akbarr is not online. Akbarr
Joined: 02 Nov 2012
Total Posts: 5547
28 Mar 2013 05:16 PM
Still, just a temporary solution to it.
~Sharpshooter26/firemonkSEE
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awsumpwner27 is not online. awsumpwner27
Joined: 03 Sep 2011
Total Posts: 4389
28 Mar 2013 05:33 PM
What if the game creator wanted them to be faster?

Also, usually, people "speedhack" by (correct ME if I'm wrong) speeding up how quickly the process runs by messing with computer's timekeeping.
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Prehistoricman is not online. Prehistoricman
Joined: 20 Sep 2008
Total Posts: 12490
28 Mar 2013 05:34 PM
^
Roblox locks the framerate so you can't do this and if you bypass it, you get kicked very quickly.
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awsumpwner27 is not online. awsumpwner27
Joined: 03 Sep 2011
Total Posts: 4389
28 Mar 2013 05:44 PM
^
Well, what if Roblox was being run on an emulation of an OS that is being run twice as fast? That's what I mean about messing with the timekeeping. Also, if the issue is about the server detecting how quickly information is being sent from the client, (eg. if there's too much information being at double the normal rate, kick the player) wouldn't they simply ignore it because irregularities are bound to occur on a world wide network?
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