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| 12 Mar 2013 05:36 PM |
[Call of Robloxia 5 - Roblox At War] Creator / Scripter : litozinnamon Co-Creator / Builder : shaylan007
v7.4
[Re-doing Sniper damage] - Snipers will take two shots to kill a juggernaut at distances less than 50 studs - One hit kill on arms, torso, and head only at distances beyond 100 studs - Arms are no longer 1 hit kill at distances less than 100 studs - All headshots should be 1 hit kill (Not sure if there is an error with coding this yet) - Torso hit on juggernaut will take two shots if distance is less than 100 studs - Basically, if you try to use a sniper in close range, it's going to be much harder though not impossible. Long distance sniping will be easier and more effective. This is to promote the ACTUAL role of a sniper, which unfortunately does not involve trying to outgun shotgunners/smgs at close range via quickscoping.
- Re-added alternation mode to dual pistols - Press Q to swap between "Manual" or "Alternation" in dual pistols
v7.3 - New map "Corrosion" by litozinnamon (myself of course) - New map "Industry" by stongestvic1234 - Moved server version gui to the main menu - Shutdown problem should be fixed
v7.2 - Fixed Extreme Conditioning perk - Reworking with the gun drop and dead body system - First attempt to reduce the number of shutdowns - Added a double check look in map changer script to hopefully re-load a map in case insertservice fails the first time (addresses the case where you can't enter the map and stuck in the lobby forever)
v7.1 - Fixed kill bonus display - Fixed points for kill bonuses - Changed position of the current map gui - Hopefully reduced the occurrence of the gun stealing bug (where enemy dies and you pick up their tool without dropping yours) - And remember, YOLO!
v7.0 *PROJECT FPS* - [Big change] Guns now move to where you look at - [Big change] Added bodygyro to character, character will turn to where mouse is pointed at - Bodygyro fixes annoying character bobbing while in crouch stance - [Big change] Aiming down sights! Crosshairs will disappear upon aiming - Third person users must learn how to fire without crosshairs when aiming, but they can use their hitmarker cursor once they land their first hit - [Big change] Right and left click for dual pistols! - [Big change] Added zoom out limiter, slowly fades black as you zoom out too much - New M1 Bazooka and Panzershrek model with scope - Added zoom function to M1 bazooka and Panzershrek - Rocket launchers must be scoped in order to fire - Added variable zoom to snipers, press E while in scope - New map "Calcina" by jessebarsoap - Added right click option to aim - Added shift option to sprint - Base damage will start from maximum damage, instead of randomly chosen in between highest and lowest damage of a gun - Bolt cycling scope recoil - New sniper rifle scoping animation sequence - Increased bullet speed for all guns - More detailed and accurate iron sights (iron sights were built according to sources from google images) - New reloading animations for a lot of guns - Edited gun model for M1919 Browning and MG42 - New knifing hit detection, works much better than before - Added knife and bayonet lunge when mouse is aimed directly on a player - Betties and satchels removed 5 seconds after player who placed them dies - Added maximum amount of ammo obtainable from a dropped gun matching the gun the player is using - Fixed perk image upon spawning for "Reconnaissance, double tap, camouflage" - New intro image - Temporarily removed snow camo - All players will be killed at end of round to prevent name tags from getting mixed up
v6.6 - Fixed server clock - Extended marksman kill challenges from 1,000 to 10,000 max kill challenge - Bolt actions are now 1 hit ko torso and up with stopping power - Fixed some minor bugs to clear up some lag - Fixed the bug where the custom classes doesn't respond if the random class generator attempts to give a "DP-29" instead of a DP-28
v6.5 New Marksman Challenges - Added Marksman Challenges! - Added gun kill stats - Get a certain number of kills which each gun to complete a marksman challenge for bonus points - Reformatted layout of class loadout - New method of saving custom class data, auto-save - Reset Custom Classes due to the new method - Removed Custom Class Save button in player menu - Renamed "Player Info/Save" button to "Player Info" - Moved the "Leaderboard reset" button down farther from the "Player Stats reset" button to prevent an accidental clearing of data - Fixed an important problem with loading points after joining a game
v6.1 Major Add-ons - Added prestiging to new ranking system - New map "Train Yard" by DanielGraig - New map "Skitzburg" by Soundcrusher - New map "Marina" by armada62 - Added "Player Stat Reset" button in "Player Into" menu - New winter theme intro - Snow camo guns will shoot snow balls (damage is not affected) for appearance - Reconfigured ranking point formula to the exact one in WaW - Shooting the arms will now deal Torso damage if a bolt action rifle is used - Happy Holidays and Happy Doomsday survival!
v6.0 Major Test - Added new ranking system - Added points required to level up - Added Kills/Deaths/KDR stats - Added new "Player Info" button in main menu - Moved "Class save" button to "Player Info" menu - Added "Uniform" setting in "Player Info" menu - Added "Snow Camo" setting in "Player Info" menu - Moved "Reset Scores" button to "Player Info" menu - Changed main menu buttons to be slight transparent - Lowered top damage from M1 Carbine from 40 to 35 - Slightly lowered damage from bullet penetration - Lowered double tap for automatic guns from 1.5X to 1.3X faster
v5.2 - Fixed Bomb Squad, Reconnaissance, Team names - Changed text of friendly marker over Bouncing Betties to just "Bouncing Betty" - Changed text of enemy marker of bouncing betties to "=!="
v5.0 - Added Tier 2 Perk : Camouflage - Added WW1 Submachine Gun : MP18 - Re-edited damage for all submachine guns - Lowered recoil for most submachine guns - Lowered horizontal recoil for MG42 and M1919 Browning - Fixed Bomb Squad perk when an enemy places a betty after player has spawned to map - Fixed Teammate name over betty when a teamate places a better after player has spawned to map - Fixed Reconnaissance perk not showing sometimes - Changed the text of Reconnaissance perk from the enemy's name to "[ ]" for balance reasons - Increased damage for all dual pistols - Reverted night time back to day time - Lowered Mondragon's fire rate from 750RPM to 600RPM |
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| 12 Mar 2013 05:56 PM |
| So no more quickscoping? Aw, I was planning to learn how. |
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Draco57
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| Joined: 13 Jun 2011 |
| Total Posts: 6998 |
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| 12 Mar 2013 07:03 PM |
| I draco overrule this thread!! |
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WarChaos
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| Joined: 25 Apr 2011 |
| Total Posts: 524 |
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| 12 Mar 2013 07:31 PM |
Quick scoping is already impossible with the new game play. Decreasing damage..... You're pratically screwed if you have a close combat fight with one of your guns being a sniper. One update I don't like... |
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| 12 Mar 2013 07:56 PM |
| Cool. Thanks for your epic games BTW. |
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| 12 Mar 2013 09:18 PM |
| Lito could you add a major update that is surrounded by at least 1 new gamemode that can be voted for before choosing map like Domination or Sabotage. Also, how about a scoreboard reset after each round because a collected 100 kills/29 deaths will intimidate entering players and they will search for a "fresh" server. I am in no position to make suggestions or tell you how to make your game. |
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| 13 Mar 2013 01:26 PM |
| I think you should make a large open battlefield type of map. Not like the new map you added that is cluttered with barriers and walls. Like Skitzelburg but bigger. |
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Panterax
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| Joined: 24 Nov 2012 |
| Total Posts: 54 |
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| 13 Mar 2013 03:20 PM |
| This update ruined the game for me. I wanted shotguns nerfed, and he nerfs snipers wtf? |
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| 13 Mar 2013 03:40 PM |
| Show me that you can get longshots with a shotgun on a regular basis. A sniper could get a longshot and beat a shotgun at close range with its one hit kill ability, now tell me the logic here. |
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| 13 Mar 2013 05:04 PM |
Ummmm? Leave the dual pistols with mouse buttons ONLY! It is a lot easier to just use mouse buttons! |
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| 13 Mar 2013 05:33 PM |
It's called: you can switch between both mouse buttons or single alternating fire.
Let the players choose what they want. Why are people so demanding these days?
This game is meant to be more flexible for people with different play styles, which is why I never forced first person and all other seemly minor things. |
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WarChaos
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| Joined: 25 Apr 2011 |
| Total Posts: 524 |
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| 13 Mar 2013 08:53 PM |
I understand what you mean by letting players play the way they want to Lito. What I don't understand is why you nerfed snipers. Now if you do fight a person in close combat with sniper you don't stand much of a chance. Unless you're highly skilled with your pistol. Your game is still amazing Lito, just can't figure out why you're doing somethings. |
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kidd68
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| Joined: 13 May 2012 |
| Total Posts: 1 |
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lupus0507
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| Joined: 14 Jul 2010 |
| Total Posts: 72 |
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| 15 Mar 2013 06:35 PM |
| I really do like this game. Keep improving on it! Also, a slight damage reduction on shotguns would be really nice to make them only effective at fairly close ranges. I have gotten long range kills with a shotgun before that shouldn't be possible. |
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| 16 Mar 2013 12:43 AM |
| @warchaos: Exactly, you said a sniper is pretty much dead in close range combat. Before this, snipers could easily hip fire a no scope and one shot kill in close range. They are NOT meant for close fighting, the very definitely of Sniping means targeting enemies at long distances using the scope properly and not mainstream "quick scoping". The damage of the sniper remains one hit kill at long distances, nothing is changed there, but damage of close distance hits may not always guarantee a one hit kill. It is still possible for one shot kill if you land a headshot or a torso shot, but this makes it more of a skill than just panic fire at a trained shotgunner and get a kill anyways. |
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| 16 Mar 2013 12:45 AM |
| And a pistol is quite easy to use, three shots to kill someone at close range, and hip fire is quite accurate, low recoil, good movement speed for stealth. I use it as my primary for close combat when my other gun is a sniper. |
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| 16 Mar 2013 05:26 AM |
| Throwing an idea out here it may be a little OP, but what about the ability to discharge both shotgun shells from your DB Shotgun at the same time and add it in as like a changeable fire mode? |
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ecw1
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| Joined: 15 Feb 2010 |
| Total Posts: 706 |
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| 16 Mar 2013 05:40 AM |
| Amazing game, compliments around. I like how you want to base the game off how a real life works. Nothing from compliments so far. I just hate when shotties pop in and out, firing while they're out. Shouldn't fix it, however. |
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WarChaos
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| Joined: 25 Apr 2011 |
| Total Posts: 524 |
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| 16 Mar 2013 02:36 PM |
Me too Lito. Heck I almost never use my main gun. But in my opinion if we get caught in close combat with our main being a sniper we're pratically dead. Unless we can use our pistol well. And how many people can kill a SMG using a pistol only? Escpecially if it's a skilled player. Just another challenge I guess. People will find some way to overcome it. Keep up the good work Lito. |
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| 16 Mar 2013 08:16 PM |
| @litozinnamon Wow just wow. Now i can understand your 2 hit juggernaut idea but in call of duty, quickscoping makes up a huge portion of the community and i fell in love with your game through quickscoping and i cannot use machine guns at ALL. Also me and my friends who play this game and call of duty made a rule called "true sniper" where we CANNOT use a pistol whatsoever. Now I myself do not mind a "realistic sniper" that camps in a building since thats how a sniper should be. But the truth is i go on a 10-man massacare when i pick up my signature scoped moisen-naget. Also me and my friends try to do 360 trickshots sometimes but we cant do them if its 2 shot kills. I dont care if pistols are easy to use but thats what makes you fit in and look like with the rest of the crowd. How often do u see a quickscoper in a lobby or find a 360 trickshoting group or person. I dont know about you litozinnamon but i like to stick out being the only one quickscoping pwning everyone with an unusual weapon. Litozinnamon, if you ever try to change something like this again, think very Very VERY long and hard on it. And if your trying to make something original, i understand your realism but if your trying to make a port of call of duty, than realize that call of duty isn't a realistic shooter. Please reply to this litozinnamon. Also litozinnamon if you play call of duty, did you just do this because you hate quickscopers? |
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WarChaos
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| Joined: 25 Apr 2011 |
| Total Posts: 524 |
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| 16 Mar 2013 11:16 PM |
| Ltio never said he was trying to make copy of CoD. He took the basic and main ideas of CoD and made his own game. |
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| 17 Mar 2013 01:30 AM |
| I still loose connection alot. I dont know why. |
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