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ROBLOX Forum » Game Creation and Development » Game Design
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F.P Horror Demo: ABDUCTED

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tyridge77 is not online. tyridge77
Joined: 21 Dec 2009
Total Posts: 179
27 Mar 2013 02:35 AM
[v1.0] Abducted(Demo)


Hello, I am working on a horror/puzle genre game for ROBLOX. I've spent a lot of time so far ensuring this game chills you to the core. It's not at it's monumental peak right now, but with enough time I hope to make this game very enjoyable.

This game has been in development from me, and theoretically contained one goal from it's establishment.
An attempt to ensure realism to the extent where most Roblox games ignore, while keeping a smooth and naiive environment.

This game also belongs to the Mystery/Puzzle genre, and quaintly is not developed for players who don't wish to use their mind.
(There will be an 'Easy' version of the game developed ensuing the extended completion of the game)

However, here is a small list of things it DOES include as of now.
[

[*] Raycasting-Based instant terrain altering footstep sounds, that play as your character takes steps.

[*] Hearable ambient Heart rate monitor, which accelerates due to Activity or Fear Factor ( Sprinting, sudden power cut )

[*] Viewable-breath in exterior cold boundries(With ROBLOX Graphics Settings set at max)

[*] Heart rate dependent breath frequency (The more you exercise, the more frequently you breathe)

[*] Unique and informative Loading Screens between instances, with 3D models and a UI TextLabel to notify you of the game

[*] *Work In Progress* Dynamic drawer,door,and cabinet movement manipulation via mouse dragging.

[*] Fairly complex puzzles, (Many more to come in the near future)

[*] Scripted(Not random[u]yet[/u]) small and simplistic horror scares

[*] Neat and simple controls

[*] Neat and simple GUI

[*] Lots of atmospheric aspects, and lots of hard-worked soundwork.

[*] Cooperative(Not mandatory) aspects to the game, such as the first puzzle

[*] Unique and thought-provoking scenarios such as the gas chamber, where the players must complete a puzzle to acquire an item

[*] Client-Side scripts in an organized model, which load to your character when in required boundries(Viewable_Breath_Script,Gas_Mask_Script)

[*] A compact, humbly intelligently utilized game engine, which communicates with the server when needed

[*] Lag-Reducing aspects in the engine, such as halting Heart_Rate increase when you're stationary or moving, and halting coroutines when not needed.

] There are more, but these are the most noticable and important components to this demo.
There's also a puzzle-key in-game, which notes out all the answers to the puzzles you'll experience,
since I know people are just going to get the information from outside references, and want to give players the choice to use their minds or not,
equally enjoying gameplay to their choice.


Could you please comment your thoughts?
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TippmanPaintball is not online. TippmanPaintball
Joined: 10 Apr 2009
Total Posts: 1460
27 Mar 2013 02:56 AM
I've been trying to make one myself, I just wish we could have one person only servers.
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PsychoWaffle is not online. PsychoWaffle
Joined: 21 Feb 2012
Total Posts: 1429
27 Mar 2013 08:07 AM
Ever heard of having 6 maps?
It's laggy, but not with a small map... this is what I'm using.

Anyway, great work! I think it'll be great when finishedand already is, but one thing:

The steps you make seem a bit small and look like they're at too relaxed of an angle...

But still, love it...
And I really love the sounds. :D
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