jonman11
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| Joined: 30 Jan 2010 |
| Total Posts: 3386 |
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| 26 Mar 2013 05:29 PM |
Those games with massive, massive amounts of terrain, like RPG's, how do they get that much if the limit is 512x512?
Do they hand-add the terrain? Or is there something I'm missing? |
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Ocks67
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| Joined: 07 Mar 2009 |
| Total Posts: 7218 |
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| 26 Mar 2013 06:20 PM |
| nono it's just that can use the space at maximum capacity. |
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zathara9
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| Joined: 22 Sep 2007 |
| Total Posts: 6536 |
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jonman11
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| Joined: 30 Jan 2010 |
| Total Posts: 3386 |
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| 27 Mar 2013 05:14 AM |
What..?
And Zath, I'm not looking to waste money on something someone else made... |
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jonman11
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| Joined: 30 Jan 2010 |
| Total Posts: 3386 |
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| 27 Mar 2013 01:56 PM |
| Bump! Still never got help |
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jonman11
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| Joined: 30 Jan 2010 |
| Total Posts: 3386 |
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| 27 Mar 2013 05:22 PM |
BUMP
Still never got help :/ |
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| 27 Mar 2013 05:53 PM |
The biggest terrain blocks go is 2044x250x2044studs. Which is the 512x63x512 in terrain voxels. You can however use high scalability blocks beyond the voxel . |
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jonman11
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| Joined: 30 Jan 2010 |
| Total Posts: 3386 |
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| 27 Mar 2013 06:01 PM |
| Hm, I'll consider that. Thanks. |
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