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| 24 Mar 2013 04:42 PM |
I'm Lieutenant Dillpick88 from VSO and we have had enough of hackers. I say we all join together(Superclans) and create an admin script so complex that no hacker will be able to get into it for at least a year or two. comment your suggestions. no criticizing if you are a hacker. -Lieutenant dilpick88 Vortex Special Ops. |
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krodon
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| Joined: 11 Oct 2008 |
| Total Posts: 2092 |
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| 24 Mar 2013 04:46 PM |
| I think they would be able to get around it. Roblox has to do something about it. |
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jplynn
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| Joined: 30 Jan 2009 |
| Total Posts: 1637 |
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| 24 Mar 2013 04:49 PM |
| Is anyone looking at this the leader of a superclan? [Superclan=20K+] |
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Lissitski
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| Joined: 19 Dec 2009 |
| Total Posts: 30369 |
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| 24 Mar 2013 04:49 PM |
I already have an anti-exploit script, which was effective last time.
I wonder if it'll work with these exploiters...
But I am keeping it for myself. |
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| 24 Mar 2013 04:49 PM |
The only problem is that no matter how complex a script is, any 3rd party application can easily browse the files of any given roblox place at any given time (that's how bases are stolen) so it would only take one exploiter to find this admin program and rewrite it (I mean it IS just LUA) to be released to the roblox public to be used.
The only way this could be possible if you rapidly and completely changed the admin system in a short period of time over and over and over to not allow exploiters to get a single copy and use that as the base for all clans using this copy (plus that would be highly inefficient, LUA conflicts, etc...).
It is a nice idea though, but until roblox gets of their lazy butts and actually plug every single hole in roblox then this is not possible what so ever. |
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| 24 Mar 2013 04:53 PM |
| They come back on alts. look for people with cheese in their names. they are the most amount of hackers. |
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Lolocks
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| Joined: 22 May 2010 |
| Total Posts: 1355 |
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| 24 Mar 2013 04:55 PM |
Just going to comment that the most abundantly shared exploit at the moment depends upon the Animate localscript. With that said;
http://www.roblox.com/The-Cure-MK-I-item?id=110379054
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| 24 Mar 2013 05:00 PM |
| Is anyone viewing this thread the owner of a superclan |
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Bomatic
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| Joined: 01 Jan 2012 |
| Total Posts: 20931 |
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| 24 Mar 2013 05:05 PM |
| eww a clan with less than 500 members BLEGH |
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Bomatic
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| Joined: 01 Jan 2012 |
| Total Posts: 20931 |
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8SunTzu8
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| Joined: 30 Sep 2011 |
| Total Posts: 8199 |
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| 24 Mar 2013 05:09 PM |
Most people don't know how to script, so they don't seem to understand how preventing exploits work.
I am not sure how these exploits are working, but if there is a way for Lua to prevent them, then it would be relatively simple.
Server and client should have been separated, meaning nothing is replicated from the client to server, and the client cannot access data from the server. (Place copying should be prevented). Does this exploit allow copying? If so, then it's doing something pretty strange.
"Consider, friend, as you pass by, as you are now, so once was I. As I am now, you too shall be. Prepare, therefore, to follow me." -Scottish Tombstone Epitaph |
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Lolocks
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| Joined: 22 May 2010 |
| Total Posts: 1355 |
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| 24 Mar 2013 05:16 PM |
Sun, if the client wasn't allowed to interact with the server there would be no game whatsoever. Sure, it'd prevent exploiting - at cost of being able to play. |
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8SunTzu8
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| Joined: 30 Sep 2011 |
| Total Posts: 8199 |
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| 24 Mar 2013 05:19 PM |
...
It's already been done. It was a huge update, and ended the major exploiting we had about a year ago...
Some things are communicated, but the server does not really replicate on the client... Something like that. Basically, you don't have access to the memory from the server. Anyway, I don't know the full details, only that it was implemented, and helped a lot...
I don't know anything about the new exploit though. What I do know, is that ROBLOX will fix it eventually, and if it is fixable with Lua, it should be a relatively simple fix.
"Consider, friend, as you pass by, as you are now, so once was I. As I am now, you too shall be. Prepare, therefore, to follow me." -Scottish Tombstone Epitaph |
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Lolocks
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| Joined: 22 May 2010 |
| Total Posts: 1355 |
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| 24 Mar 2013 05:22 PM |
It didn't stop the server replicating the the client, at all. I stopped certain aspects. Exploits, for the most part, are local any how. The biggest threat they patched which was global was using Bytecode to get global level 7, which would have allowed people to steal cookies and such. Sure, server sources are no longer replicated however we can't simply strip the client from accessing the server and the server the client - there would be no gameplay, this is the basis of online, multiplayer games.
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8SunTzu8
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| Joined: 30 Sep 2011 |
| Total Posts: 8199 |
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| 24 Mar 2013 05:27 PM |
I'm just saying what they did.
People were no longer able to copy the bricks and scripts from the server.
This happened.
The client could make changes, but they would not be sent to the server, so all changes were local.
It stopped the majority of exploits. The byte code exploit was something else. People used byte code because it surpassed the security levels or something... No blockades when you put code in that format.
"Consider, friend, as you pass by, as you are now, so once was I. As I am now, you too shall be. Prepare, therefore, to follow me." -Scottish Tombstone Epitaph |
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Lolocks
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| Joined: 22 May 2010 |
| Total Posts: 1355 |
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| 24 Mar 2013 05:30 PM |
Actually - It is still possible to clone parts and such. For the most part SERVICES were stopped replicating properly. Whilst other objects were not. Take RobloxLocked for example.
They stopped people stealing places by separating Studio.exe and Player.exe as well as stopping you storing things in Settings.
If you have an exploit at a high enough security context you can RobloxLock your player so scripts and such at level 2 security context can't access it. However, if you try RobloxLocking a service it won't replicate. |
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Alpha5001
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| Joined: 06 Mar 2011 |
| Total Posts: 10745 |
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Lolocks
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| Joined: 22 May 2010 |
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crplsteve
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| Joined: 01 Aug 2011 |
| Total Posts: 8638 |
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| 24 Mar 2013 06:28 PM |
| ROBLOX defines a supercan as a 5k+ group not a 20k+ group. This is widely accepted. |
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Chumm
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| Joined: 17 Feb 2013 |
| Total Posts: 2291 |
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