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| 24 Mar 2013 04:32 PM |
First off, the map can be whatever type of map you want. Don't ask me for ideas, don't try to recreate existing maps (some of them are not even that great). I try to keep the style of the maps somewhat consistent because, for example, a paintball map in the underwater city of Atlantis just doesn't make sense. There are no size constraints but a map that is 100x100 is probably way too small and a map that is 2000x2000 is probably way too big.
You do not have to add any scripts, spawns, flags, or invisible walls. I can do all of that myself. However, if you want to place markers to suggest locations of flags or spawns you can do that.
You can't use the Terrain service when creating a map. Terrain is stored and copied differently than bricks, and quite frankly it just looks ugly.
I will give you credit, it will display your name when the map is selected in game.
To submit the map you can publish it to a place slot and uncopylock it, or you can publish it as a model and I can take it. Send me a message with the link in the body of the message and give it a relevant subject like "Map Submission."
Before submitting any map.... think to yourself "Is this map equal or better than any of the current maps on Paintball?" If the answer is no, I suggest trying something else. I'm not trying to be mean here, I just get frustrated when I get 10 map submissions a day and they all consist of a baseplate with some free model bases and random bricks that were thrown down in Build mode. You are only wasting your own time. Please try to make quality maps. Downtown is an example of a map that I made that defines the quality I like to see. It's not super complicated. Danger Close is a relatively small map but it has a lot of features that make it a good map. Some of the other maps... are... not bad... but kinda yucky.
From, Manofgoodevil |
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Shurikit
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| Joined: 27 Mar 2011 |
| Total Posts: 1048 |
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| 24 Mar 2013 04:36 PM |
Wrong fourm.
Let's put our differences aside. For science. You monster. |
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