tibiscus
|
  |
| Joined: 24 Nov 2008 |
| Total Posts: 9533 |
|
|
| 23 Mar 2013 07:50 PM |
I found this awkard color code thingy:
0, 0, 256-153
What's that "-" for?
Does it have a name? |
|
|
| Report Abuse |
|
|
|
| 23 Mar 2013 07:53 PM |
subtract... 256-153 = 103 0, 0, 256-153 = 0,0,103
|
|
|
| Report Abuse |
|
|
MrChubbs
|
  |
| Joined: 14 Oct 2010 |
| Total Posts: 4969 |
|
|
| 23 Mar 2013 08:04 PM |
| You may be suprised to know that its name is the minus symbol(Or the dash depending on context). |
|
|
| Report Abuse |
|
|
tibiscus
|
  |
| Joined: 24 Nov 2008 |
| Total Posts: 9533 |
|
|
| 23 Mar 2013 08:17 PM |
heatgui.Bar1.Bar2.BackgroundColor3=Color3.new(0, 0,227-1)
So, I got that, it's supposed to be yellow, It's black.
I tried 255, 255, 0 as well.
Still another color, not yellow. Help please.
Yes, I know i'm a total noob at scripting, but that's why I came here in the first place. |
|
|
| Report Abuse |
|
|
MrChubbs
|
  |
| Joined: 14 Oct 2010 |
| Total Posts: 4969 |
|
|
| 23 Mar 2013 08:19 PM |
heatgui.Bar1.Bar2.BackgroundColor3 = Color3.new(0, 0,226/255)
|
|
|
| Report Abuse |
|
|
tibiscus
|
  |
| Joined: 24 Nov 2008 |
| Total Posts: 9533 |
|
| |
|
tibiscus
|
  |
| Joined: 24 Nov 2008 |
| Total Posts: 9533 |
|
| |
|
MrChubbs
|
  |
| Joined: 14 Oct 2010 |
| Total Posts: 4969 |
|
|
| 23 Mar 2013 08:24 PM |
I just fixed the code you put up to demostrate how to do it.
heatgui.Bar1.Bar2.BackgroundColor = BrickColor.new("Bright yellow")
Happy?
|
|
|
| Report Abuse |
|
|
tibiscus
|
  |
| Joined: 24 Nov 2008 |
| Total Posts: 9533 |
|
|
| 23 Mar 2013 08:26 PM |
| It broke the entire script. |
|
|
| Report Abuse |
|
|
MrChubbs
|
  |
| Joined: 14 Oct 2010 |
| Total Posts: 4969 |
|
|
| 23 Mar 2013 08:27 PM |
| Have you considered that it is you who broke the script? |
|
|
| Report Abuse |
|
|
tibiscus
|
  |
| Joined: 24 Nov 2008 |
| Total Posts: 9533 |
|
|
| 23 Mar 2013 08:29 PM |
Nope, after I pasted the part with brick color, it broke the script, Here's the entire script without pasting the thing in:
--Controller, this script is the local controller it is responsable for connecting the functions of each tool. These are peformed using local shared tables (_G), the method used to connect the tools is very inefficient however is functional. If you are considering on using snippets I would reccomend editing the tool connection system to be less haxy. wait(.45) -- pre-define -- sp=script.Parent local plr=game.Players.LocalPlayer local camera=game.Workspace.CurrentCamera local chr=plr.Character local pgui=plr:findFirstChild("PlayerGui") local backpack=plr:findFirstChild("Backpack") local debris=game:GetService("Debris") local lighting=game:GetService("Lighting") local heatgui=sp.HeatFrame
repeat wait(.05) until pgui and backpack
local connections={} _G.IsEquipped=false _G.CanFire=false _G.IsWelded=false _G.GunStatsLoaded=false local lasthealth=100 _setmaxhealth=100 local pointschain=0 local descpos=-170
Icons={"http://www.roblox.com/asset/?id=91822850", "http://www.roblox.com/asset/?id=91822843"} --hires(test)Icons={"http://www.roblox.com/asset/?id=105080423", "http://www.roblox.com/asset/?id=105080548"} It is recommended you don't use Hires icons.
Connected={} -- misc. functions -- equipTool=function(mouse,tool) --equip _G.IsWelded=false _G.GunStatsLoaded=false _G.IsEquipped=true tool["Stats"].Disabled=true tool["Stats"].Disabled=false _G.weldHandle(tool, chr["Torso"], true) if tool:findFirstChild("ARC") then --if gun do, if sword dont tool["Stats"]["Battery"].Changed:connect(_G.SetBattery) heatgui.Visible=true mouse.Icon=Icons[1] heatgui.Battery.Text="Battery "..tostring(tool["Stats"]["Battery"].Value) if tool["Stats"]["Overheat"].Value then heatgui.Bar1.Bar2.BackgroundColor3=Color3.new(256-170, 0, 0) else heatgui.Bar1.Bar2.BackgroundColor3=Color3.new(0, 256-44, 256-112) end --connect mouse.Button1Down:connect(function() _G.Mouse1Down(mouse) end) mouse.Button1Up:connect(function() _G.Mouse1Up(mouse) end) heatgui.Visible=true end end
unequipTool=function(mouse,tool) _G.weldHandle(tool, chr["Torso"], false) heatgui.Visible=false end
_G.connectTool=function(tool) local c1=tool.Equipped:connect(function(mouse) equipTool(mouse,tool) end) local c2=tool.Unequipped:connect(function(mouse) unequipTool(mouse,tool) end) table.insert(connections, c1) table.insert(connections, c2) end
-- backp. connect -- backpack.ChildAdded:connect(function(child) --expect new guns wait() for i = 1, #connections do connections[i]:disconnect() end connections={} local c=backpack:GetChildren() for i = 1, #c do local tool=c[i] if tool:findFirstChild("ARC")~=nil or tool:findFirstChild("ARCnoweld")~=nil then _G.connectTool(tool) end end local c=chr:GetChildren() for i = 1, #c do local tool=c[i] if tool:IsA("Tool") and (tool:findFirstChild("ARC")~=nil or tool:findFirstChild("ARCnoweld")~=nil) then _G.connectTool(tool) end end end)
local c=backpack:GetChildren() --set up for i = 1, #c do local tool=c[i] if tool:findFirstChild("ARC")~=nil or tool:findFirstChild("ARCnoweld")~=nil then _G.connectTool(tool) end end
-- start -- --rayignore-- (Creates a RayIgnore model in the Workspace, probably not the best idea to execute this in a local environment, but hey.. Blame SS) if workspace:findFirstChild("RayIgnore")==nil then local m=Instance.new("Model", workspace) m.Name="RayIgnore" end |
|
|
| Report Abuse |
|
|
tibiscus
|
  |
| Joined: 24 Nov 2008 |
| Total Posts: 9533 |
|
| |
|
MrChubbs
|
  |
| Joined: 14 Oct 2010 |
| Total Posts: 4969 |
|
|
| 23 Mar 2013 08:33 PM |
| Divide the Color3s by 255 and also I don't see where you pasted it in. |
|
|
| Report Abuse |
|
|
|
| 23 Mar 2013 08:33 PM |
Chubb's code is fine. Any output?
(╯°□°)> KMXD |
|
|
| Report Abuse |
|
|
tibiscus
|
  |
| Joined: 24 Nov 2008 |
| Total Posts: 9533 |
|
|
| 23 Mar 2013 08:33 PM |
| I pasted it in at Backround color. |
|
|
| Report Abuse |
|
|
tibiscus
|
  |
| Joined: 24 Nov 2008 |
| Total Posts: 9533 |
|
| |
|
tibiscus
|
  |
| Joined: 24 Nov 2008 |
| Total Posts: 9533 |
|
| |
|
MrChubbs
|
  |
| Joined: 14 Oct 2010 |
| Total Posts: 4969 |
|
|
| 23 Mar 2013 08:39 PM |
| Mabye instead of copying Owen's work you should make your own gun. |
|
|
| Report Abuse |
|
|
|
| 23 Mar 2013 08:39 PM |
Either Background colors should work, one might not work as expected, but the code itself shouldn't error, the problem must lie elsewhere.
(╯°□°)> KMXD |
|
|
| Report Abuse |
|
|
tibiscus
|
  |
| Joined: 24 Nov 2008 |
| Total Posts: 9533 |
|
|
| 23 Mar 2013 08:40 PM |
@MrChubbs
It was released for the public.
So why not use it eh? |
|
|
| Report Abuse |
|
|
|
| 01 Apr 2013 10:27 AM |
| @MrChubbs She's right, even I am trying to the same as her... Plus I am not that great at scripting guns and some people aren't either, so chill.And help.. And not break the script.. |
|
|
| Report Abuse |
|
|
|
| 01 Apr 2013 10:42 AM |
@tibi Try this
I think I put it green, but check..
heatgui.Bar1.Bar2.BackgroundColor3=Color3.new(0,256-170,0) |
|
|
| Report Abuse |
|
|
|
| 01 Apr 2013 11:11 AM |
In ROBLOX, the RGB colour coding is different then your standard coloring, such as HTML and CSS. Instead of using RGB(255,255,255), ROBLOX uses 0-1, and instead of RGB(255,255,255) for white, you would use RGB(1,1,1). To translate from RGB(255,255,255) to ROBLOX, add a "/255" to each RGB colour value. For example, white would be this:
RGB(255/255,255/255,255/255)
Which translates to RGB(1,1,1)
|
|
|
| Report Abuse |
|
|
stroudie
|
  |
| Joined: 28 Nov 2008 |
| Total Posts: 2556 |
|
|
| 01 Apr 2013 11:44 AM |
| I just use Color3.new(REDVAL*(1/255),GREENVAL*(1/255),BLUEVAL*(1/255)) to set Color3 values to an exact colour. |
|
|
| Report Abuse |
|
|