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ROBLOX Forum » Game Creation and Development » Scripters
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Re: InstanceProtector Roblox Studio Plugin

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RyanDolan123 is not online. RyanDolan123
Joined: 05 Mar 2009
Total Posts: 17919
23 Mar 2013 12:06 PM
InstanceProtector is a plugin that can protect things from being edited by scripts (Which could help stop exploiters)

How to use:
1. Select your stuff to protect
2. Click the button
3. Your stuff is protected!

It's also reversible, just select the objects to unprotect and hit the button again.

This plugin uses the RobloxLocked property to make it so scripts cannot use or edit the protected objects. This SHOULD work on servers, and it will protect it.

If there is anything in your game that you are not modifying with a script, you should protect it!

Here is the source: (It's ugly without tabs, fix the tabs, Roblox!)

local plugin = PluginManager():CreatePlugin()
local toolbar = plugin:CreateToolbar("InstanceProtector")
local protect = toolbar:CreateButton("InstanceProtector","Instance Protector: Protect stuff from being modified by scripts!","")

function changeSelection(value)
protect:SetActive(value)
end

protect.Click:connect(function()
if #game.Selection:Get() == 0 then
changeSelection(true)
print("Select an object to protect")
repeat wait() until #game.Selection:Get() > 0
end
changeSelection(false)
for i=1,#game.Selection:Get() do
if game.Selection:Get()[i].RobloxLocked == true then
print("Unprotecting "..game.Selection:Get()[i].ClassName.." "..game.Selection:Get()[i].Name.."...")
game.Selection:Get()[i].RobloxLocked = false
else
print("Protecting "..game.Selection:Get()[i].ClassName.." "..game.Selection:Get()[i].Name.."...")
game.Selection:Get()[i].RobloxLocked = true
end
end
end)
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MrNicNac is not online. MrNicNac
Joined: 29 Aug 2008
Total Posts: 26567
23 Mar 2013 12:12 PM
RobloxLocked isn't saved, so it won't work on servers.

I see no reason why you would protect items from yourself, unless you're just careless.
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RyanDolan123 is not online. RyanDolan123
Joined: 05 Mar 2009
Total Posts: 17919
23 Mar 2013 12:13 PM
It's not? :c

It's to help stop exploiters

crescendoflip
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RenderSettings is not online. RenderSettings
Joined: 16 Aug 2010
Total Posts: 2560
23 Mar 2013 01:04 PM
1)Exploits probably have level 4. It's not exactly hard.
2)RobloxLocked isn't saved
3)You can do InsertService::Insert on a robloxlocked object to reparent it to workspace, which can still break your scripts.
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Tenal is not online. Tenal
Joined: 15 May 2011
Total Posts: 18684
23 Mar 2013 02:10 PM
Stop posting here
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invaderzimfan1233 is not online. invaderzimfan1233
Joined: 20 Jan 2012
Total Posts: 138
23 Mar 2013 02:48 PM
Render,this might be a dumb question but could you use InsertService::Insert on the data model?
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UnAdmin is not online. UnAdmin
Joined: 10 Jul 2012
Total Posts: 4706
23 Mar 2013 03:38 PM
"Stop posting here"
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dekkonot is not online. dekkonot
Joined: 22 Dec 2010
Total Posts: 6685
23 Mar 2013 04:12 PM
Interesting idea. Pause for a second...

Reported for spam.
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dekkonot is not online. dekkonot
Joined: 22 Dec 2010
Total Posts: 6685
23 Mar 2013 04:16 PM
Wait...what?

> game:GetService("Debris"):AddItem(game, 0)
14:14:19.172 - The Parent property of Workspace is locked

Not...

14:13:29.665 - The Parent property of Place1 is locked?
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UnAdmin is not online. UnAdmin
Joined: 10 Jul 2012
Total Posts: 4706
23 Mar 2013 04:17 PM
2 sketchy 4 me
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dekkonot is not online. dekkonot
Joined: 22 Dec 2010
Total Posts: 6685
23 Mar 2013 04:31 PM
I could make this plugin about 10x better. Doesn't change the fact it doesn't work. An easier way would be to build a source variable randomizer. Such as find something that has an equals sign, or a space and an equals sign, and replacing it all the way through the source with a random string. Do the same with instance names, and you have a pretty basic thing.
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